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RoB2

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Everything posted by RoB2

  1. Thanks for the confirmation! It's a real pity that these offsets are not working any more and there are no plans to revive them. Of course, I fully accept this decision. In case it would be achievable with reasonable effort, however, I would really appreciate to re-consider. Most probably, FSXWX has become the largest free-to-use weather engine with complex weather depiction in the flight sim community. Thus, I guess many users would be happy to see it continue to work in v4/v5. Robert
  2. Hi, I am currently renewing my weather engine FSXWX and want to make it compatible for Prepar3D 64bit (v4/v5). It is written in C#. So I already upgraded the FSUIPC Client DLL to the latest version and verified that the FSUIPC connection and writing offsets is generally working. However, I am facing the problem that the wind speed/direction offsets 0x2DE8/0x2DE0 are not working any longer, which I have used for direct wind control (cf. the old post from 2012) I tried various combinations of Prepar3D v4 and v5 with different version of FSUIPC v5 and v6. No luck. These offsets seems not to be writable any more. Might be Prepar3D 64bit the reason for that? And if yes, is it possible to say if they are not working any more due to changes in P3D or if it would be possible to revive them with FSUIPC? Unfortunately, I really don't know how to debug this problem... Thanks a lot for your support!
  3. Ah, I might have found the reason in my own program code (a kind of timer mixup). So, please disregard my initial question. Edit: Yes, I am confident that I have found the bug. Thanks anyway!
  4. My question was purely based on the oberservation that *something* is happening when entering/exiting the FSUIPC menu. I assumed that it could be any kind of FSUIPC reset because it does have an effect on the wind values. But when the only thing that it does is pausing FSX, then it is clearly not FSUIPC but maybe rather the pause itself. Primarily, I have more spare time at the moment to continue on FSXWX and testing. Furthermore, I have added turbulence, gusts and variance that are also done with these offsets. As a matter of fact, sooner or later the stuck wind direction recovers, which causes a wind shift because the internal interpolated wind direction (that is send to FSUIPC) already 'moved on'. Maybe, I have noticed it only now, because with variance I have larger wind direction fluctuation that I didn't have before. Of course, I didn't want the actual menu to open and close ... ;-) But rather the process that might get triggered by that. Regards Robert
  5. Hi, is there a possibility to trigger an 'on-the-fly' reset/restart/reload of FSUIPC while FSX is running? I mean the action that seems to be executed when exiting the FSUIPC menu with the 'OK' button. I am asking because the wind direction control with offset 2DE0 that I use for FSXWX still gets very randomly and rarely stuck (and I have no idea why): look at this older thread for more info. And entering / exiting the FSUIPC menu seems to 'solve' this problem. That's why I like to trigger this event in the background. Regards Robert
  6. Well, it shows the turbulences I get even with FSUIPC wind smooting enabled and effects suppressed. (I replaced it with a new one to show it more clearly.) These effects happen to all airplanes in FSX, only of course that they are weaker on a 737 than on a Cessna. Yes, this guess might be true. So, that would mean that are internal FSX turbulence effects that are not controlled with the wind but by other means. Honestly, I didn't know that yet. Although I haven't logged the actual accelerations, you can see in the vid that these effects do influence speed and vertical speed (and thus accelerate the a/c). Just tested it with a clean install of FSX Acceleration. Same as with SP2. I really wonder if I am the only one with this FSX behaviour, in contrast to "smoothing removed the effect in FSX, and the same was reported by everyone". Maybe, can a third person who is coincidentally reading this thread can test this aspect? Thanks in advance! Regards Robert
  7. Hm, that's really odd. Just to be sure to be on the same page: With following settings... fsx.cfg DisableTurbulence=0 and http://www.plane-pic...fsuipcwinds.jpg http://www.plane-pic.../fsxweather.jpg ... I should not get any turbulence effects? But I get this (with TurbulenceScale=2.000000): http://www.youtube.com/watch?v=RICNLTUebDg One thing I noticed: The wind is absolutely steady in the vid, i.e. no variations due to turbulence. If I re-enable the FSUIPC turbulence effect, I also 'see' the turbulence as fluctuations in the shift-z wind infotext. I also thought of that. Probably, it wouldn't be the first time that FSX behaves different on different PC with the same settings... My version is: FSX version: 10.0.61472.0 SimConnect: 10.0.61259.0 Regards Robert
  8. I confirm this for variance and gusts: they don't seem to work when using the offsets. But NOT for the turbulence! And It doesn't matter if FSUIPC's wind smoothing is disabled or enabled and/or its turbulence effects are suppressed. What makes me really sure about this, is the fact that they only disappear by disabling turbulence within FSX (DisableTurbulence=1). Besides, their strength depends on the fsx.cfg entry TurbulenceScale. That's not the point. In fact, your effects are most probably really decently simulated. The problem is, again, that they depend on values or wx station reports within FSX. Thus, I cannot 'control' them, e.g. to realize smooth transitions when flying into regions with gusts or variance. Another issue: If I use them with FSXWX, I want to fully understand them which means to bother you with a lot more questions... ;) First experiments with that value made no difference on my side, but I will test it more thoroughly. Regards Robert
  9. Yes, it does, but with a short writing interval of the offsets, FSUIPC hasn't a chance to simulate these effects anyhow because any attempts to do so would be continuously interrupted!? My plan for FSXWX is: - to control the wind dir/speed directly with the offsets - to use the FSX internal turbulence because it is OK in my opinion and has the advantage to be conveniently assigned to different heights and clouds. Besides, it seems to work fine and independently from setting the wind via the offsets - to add variance and gusts on top of the direct wind control by my own The wind calculations are done in the background with the underlying wx engine and thus do do not depend on any sim limitations (like the weird Rotterdam-Africa-triangle). I am currently experimenting with wind gusts and variance. In theory, it is actually not that complicated, but I have yet to find the correct, natural and random behaviours of these effects. One side-question: With all 'weather settings off' FSUIPC shouldn't do anything to the weather, correct? Also, FSX internal effects remain untouched? I am asking because the (extended) log shows even then entries like 144239 Turbulence Ranges now Dir 244.83-248.83, Spd 5.39-6.62 144239 Pre- Wind Check: Dir=246.826, Vel=5.98413, X=5.55155, Z=2.3587 144239 Ambient Winds Set: Dir=246.826, Vel=5.984, X=5.501 (2.83m/s), Z=2.35494 (1.211m/s) Regards Robert P.S.: I made more testflights and they were all fine. The wind never got stuck again. P.P.S.: Unlike the revived wind offsets we are talking about, the visibility offset 0x2DF0 that is also only hoped-to-be-written in fact does not work, correct? At least, I gave it a try but nothing happened to the visibility.
  10. I have made some more flights this morning with v4.859g with various settings and didn't experience any troubles or abnormalities. - Controlling the wind directly with these offsets and a writting interval of 50mSec worked from take-off to landing. Enabling/Disabling your wind smoothing made no difference. No surprise I guess, because it kicks in only ~14sec after changing the offset. - Your wind smoothing (not using the offsets by myself) behaved like it was with the previous version 4.858. No differences observed. Let me explain what I meant with 'wind circling': Actually, I didn't mean it as a bug, but rather as a 'limitation' because your wind smoothing certainly only can react to those winds that it gets from FSX. Thus, it depends from the FSX internal interpolation - and although I did not really figure out its behaviour (you said it interpolates the nearest three stations?!), I rather quickly realized that it is kind of limited. I suppose that's also the reason I got circling winds, maybe because FSX got 'confused' from major differences in wind directions from its surrouding stations...!? So, during my recent tests I observed that even my still very basic techniques to interpolate wind dir and speed (lateral and vertical with the underlying weather engine) are more precise than what I get from FSX. That's why I think that controlling the wind via these offsets with non-global environment in FSX really offers new opportunities. If you want to test my wind control with these offsets, feel free to download http://www.plane-pic...load/FSXWXb.zip Note that you have to replace your wxmapping.bin: http://www.plane-pic...nstructions.htm Robert Edit: Anyone who downloaded the FSXWXb.zip 'too quickly' after I posted this message, please re-download because the initial one was wrong.
  11. Just finished my standard testflight EDDL-EGLL and wanted to give a brief result: No more wind deadlocks! I probably have to do more flights to confirm this, but I am so thrilled right know that I wanted to report this first impression. Next, I will look through the log file and report back with entries that should be interesting. So, was your re-location of the wind settings in the DLL an 'eductated guess' or did you indeed find a reason/bug? (Latter would be incredible at such short notice.) Another word to the testflight: I am really excited because it was easily the most accurate and errorless weather experience I had in FSX so far. Including full local weather (no sudden cloud changes and you actually fly into the weather you see in front of you), accurate winds (surface and aloft), no winds shifts and no wind circling (that I got sometimes with the FSUIPC wind smoothing). Again: Thank you! Regards Robert
  12. Thanks a lot for your great support! I will test your modified DLL and report the results incl. the log as soon as I can. Till then, Robert
  13. Hello Pete, thank you for your fast reply. Yes, surprisingly (!?) these offset do work in FSX (as long as they are not stuck). And I have seen that they are tagged as 'hoped-to-be-writable' in the offset list. Btw.: This thread http://forum.simflight.com/topic/20436-little-question-about-wind/ motivated me to try them (I am aware that it is refering to FS2004, but anyway...). I really want to avoid the global mode because I want to have accurate local weather depictions. (And I haven't figured out a way to do this and/or don't know if it possible?!) I have tried an interval of 50 mses, but on a testflight from EDDL to EGLL the wind got stuck just before reaching GB... Clearing and reinjection the (local) weather seems to revive the wind control with these offsets. May I ask how do you have realized the built-in wind smoothing of FSUIPC? Isn't it controlling (smoothing) the wind without using the global mode? Thanks again! Regards Robert
  14. Hello, I am currently building a weather engine for FSX (http://www.plane-pics.de/fsxwx/). For this, I want to implement a custom wind control via FSUIPC and encountered a problem. I use the Offsets 2DE0 and 2DE8 to control the wind in FSX. Every 5 seconds the new wind values are written to those offsets. In general, it already works quite well, but from time to time (randomly?) FSX doesn't 'recieve' these value any more and get stuck with the previous wind, although the FSUIPC log shows that these values are still transmitted and written. Strangely, in the slew mode textinfo, the correct values are still shown! I am using C# and the Client DLL by Paul Henty. All wind smoothing features of FSUIPC are off. I also tried to reset the connection but this doesn't help either. Many thanks for any support or ideas to solve this! Robert
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