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Basje

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Everything posted by Basje

  1. Thanks! I've freed four entries on my Bodnar card by getting rid of momentary switches (which I will connect to the keyboard I've hacked). The encoder was wired and configured in a second. Will try to make the same encoder work on two different gauges (ALT and VS) with a DPDT switch tomorrow, as explained on the 737ng.co.uk site. If all goes well, I'll order a new card to wire more encoders. Thanks to both of you for your kind help and explanations! Basje
  2. Pete, I wasn't able to make the Lua plugin you eventually made for me. If it gets any more difficult, I think I'd need to spend a lot, but then really a lot, of time studying. I already own one of Bodnar's cards for my custom-made overhead panel. Those cards are indeed very easy to use. I'll consider that, thanks! Basje
  3. Hi Pete, That fixed it, thanks. The script works, but the hardware doesn't do its job like it's supposed to: - I supposed I would always have two different signals when turning in the same direction. I've noticed sometimes, at the end of a turn, the encoder sends again the first of two signals. When I start turning again, this messes up everything. - That's only when I'm lucky: most of the times, the first signal is indeed again given, but in a loop. Needless to say that this also isn't practical. Thanks for all your help, but I guess the software can't fix it all. I'll buy you a coffee if you're ever in the Brussels area! Regards, Basje
  4. My FSUIPC version was stated in my original post, but I must apologize: I should have updated the module on my own initiative. This is the log file: ********* FSUIPC4, Version 4.756 by Pete Dowson ********* User Name="XXX" User Addr="XXX" FSUIPC4 Key is provided WIDEFS7 not user registered, or expired [Continuation log requested by user] Running inside FSX on Windows 7 Module base=61000000 118124 System time = 12/01/2012 20:02:58, Simulator time = 20:02:09 (19:02Z) 118124 LogOptions changed, now C0000000 00000001 120339 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 120339 .. Key not programmed -- passed on to FS 120339 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 120339 .. Key not programmed -- passed on to FS 120479 KEYUP: VK=186, Waiting=0 120479 KEYUP: VK=57, Waiting=0 120479 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 120479 .. Key not programmed -- passed on to FS 120511 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 120511 .. Key not programmed -- passed on to FS 120604 KEYUP: VK=186, Waiting=0 120604 KEYUP: VK=57, Waiting=0 120651 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 120651 .. Key not programmed -- passed on to FS 120651 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 120651 .. Key not programmed -- passed on to FS 120745 KEYUP: VK=186, Waiting=0 120745 KEYUP: VK=57, Waiting=0 120776 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 120776 .. Key not programmed -- passed on to FS 120776 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 120776 .. Key not programmed -- passed on to FS 120869 KEYUP: VK=186, Waiting=0 120869 KEYUP: VK=57, Waiting=0 120916 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 120916 .. Key not programmed -- passed on to FS 120963 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 120963 .. Key not programmed -- passed on to FS 121041 KEYUP: VK=186, Waiting=0 121041 KEYUP: VK=57, Waiting=0 121088 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 121088 .. Key not programmed -- passed on to FS 121135 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 121135 .. Key not programmed -- passed on to FS 121181 KEYUP: VK=186, Waiting=0 121213 KEYUP: VK=57, Waiting=0 121259 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 121259 .. Key not programmed -- passed on to FS 121306 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 121306 .. Key not programmed -- passed on to FS 121400 KEYUP: VK=186, Waiting=0 121400 KEYUP: VK=57, Waiting=0 122757 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 122757 .. Key not programmed -- passed on to FS 122757 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 122757 .. Key not programmed -- passed on to FS 123272 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123272 .. Key not programmed -- passed on to FS 123319 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123319 .. Key not programmed -- passed on to FS 123365 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123365 .. Key not programmed -- passed on to FS 123412 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123412 .. Key not programmed -- passed on to FS 123459 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123459 .. Key not programmed -- passed on to FS 123506 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123506 .. Key not programmed -- passed on to FS 123537 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123537 .. Key not programmed -- passed on to FS 123584 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123584 .. Key not programmed -- passed on to FS 123631 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123631 .. Key not programmed -- passed on to FS 123677 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123677 .. Key not programmed -- passed on to FS 123724 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123724 .. Key not programmed -- passed on to FS 123771 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123771 .. Key not programmed -- passed on to FS 123802 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123802 .. Key not programmed -- passed on to FS 123849 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123849 .. Key not programmed -- passed on to FS 123896 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123896 .. Key not programmed -- passed on to FS 123943 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123943 .. Key not programmed -- passed on to FS 123989 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 123989 .. Key not programmed -- passed on to FS 124021 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124021 .. Key not programmed -- passed on to FS 124067 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124067 .. Key not programmed -- passed on to FS 124114 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124114 .. Key not programmed -- passed on to FS 124161 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124161 .. Key not programmed -- passed on to FS 124208 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124208 .. Key not programmed -- passed on to FS 124255 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124255 .. Key not programmed -- passed on to FS 124286 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124286 .. Key not programmed -- passed on to FS 124333 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124333 .. Key not programmed -- passed on to FS 124379 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 124379 .. Key not programmed -- passed on to FS 129044 LogOptions changed, now 00000000 00000001 195407 Sim stopped: average frame rate for last 66 secs = 22.8 fps 206093 System time = 12/01/2012 20:04:26, Simulator time = 20:03:22 (19:03Z) 206093 *** FSUIPC log file being closed Average frame rate for running time of 113 secs = 22.4 fps G3D fix: Passes 12288, Null pointers 0, Bad pointers 0, Separate instances 0 Memory managed: 71 Allocs, 71 Freed ********* FSUIPC Log file closed *********** This is my FSUIPC.INI: [General] UpdatedByVersion=4756 History=ILRCCQBT0JKTYJ7PUA3O9 MouseWheelTrim=No MouseWheelTrimSpeed=1 JoystickTimeout=20 PollGFTQ6=Yes BlankDisplays=No FixControlAccel=No FixMachSpeedBug=No VisibilityOptions=No OneCloudLayer=No CloudTurbulence=No CloudIcing=No GenerateCirrus=No SuppressCloudTurbulence=No MaxIce=-4 MinIce=-4 UpperWindGusts=No SuppressWindTurbulence=No SuppressWindVariance=No WindTurbulence=No TurbulenceRate=1.0,5.0 TurbulenceDivisor=20,20,40,40 SuppressAllGusts=No MaxSurfaceWind=0 WindLimitLevel=200 WindDiscardLevel=400 WindAjustAltitude=No WindAjustAltitudeBy=2000 SmoothBySimTime=No WindSmoothing=Yes WindSmoothness=2 WindSmoothAirborneOnly=Yes PressureSmoothness=0 TemperatureSmoothness=0 DisconnTrimForAP=No ZeroElevForAPAlt=No ThrottleSyncAll=No WhiteMessages=No ShowPMcontrols=No SpoilerIncrement=512 MagicBattery=No RudderSpikeRemoval=No ElevatorSpikeRemoval=No AileronSpikeRemoval=No ReversedElevatorTrim=No ClockSync=No ClockSyncMins=5 ClearWeatherDynamics=No OwnWeatherChanges=No TimeForSelect=4 LoadFlightMenu=No LoadPlanMenu=No PauseAfterCrash=No BrakeReleaseThreshold=75 SaveDataWithFlights=No ZapSound=firework ShortAircraftNameOk=No UseProfiles=Yes TCASid=Flight TCASrange=40 AxisCalibration=No DirectAxesToCalibs=No ShowMultilineWindow=Yes SuppressSingleline=No SuppressMultilineFS=No AxisIntercepts=No DontResetAxes=No GetNearestAirports=Yes WeatherReadFactor=2 WeatherRewriteSeconds=1 CustomWeatherModify=No SimConnectStallTime=1 LuaRerunDelay=66 Console=No ConsoleWindow=125,125,802,544 DeleteVehiclesForAES=Yes EnableMouseLook=No AxesWrongRange=No InitDelay=0 FSVersionUsed="Microsoft Flight Simulator X",10.0.61472.0 SimConnectUsed=10.0.61259.0 [JoyNames] AutoAssignLetters=No 1=Saitek X52 Pro Flight Controller 1.GUID={D59C74D0-CAA5-11E0-8001-444553540000} 0=BU0836X Interface 0.GUID={81ADF9F0-CA4D-11E0-8001-444553540000} [buttons] ButtonRepeat=20,10 2=P1,5,C65570,0 [MacroFiles] 1=LevelD767 [AutoSave] AutoSaveEnabled=No Next=1 Interval=60 Files=10 SaveOnGround=No [GPSout] GPSoutEnabled=No Port=COM0 Speed=4800 Interval=2000 PosTo6Decimal=No Sentences= [GPSout2] GPSoutEnabled=No Port=<none set> Speed=4800 Interval=2000 PosTo6Decimal=No Sentences= [WideServer] WideFSenabled=Yes [sounds] Path=C:\FS Games\Microsoft Flight Simulator X\Sound\ Device1=Primair geluidsstuurprogramma Device2=Luidsprekers (Realtek High Definition Audio) Device3=Realtek Digital Output (Realtek High Definition Audio) [Profile.Level D Simulations B767-300ER] 1=Level D Simulations B767-300ER - Delta Air Lines (Old Livery) 2=Level D Simulations B767-300ER - American Airlines "oneworld" N395AN 3=Level D Simulations B767-300ER - Delta NC 4=Level D Simulations B767-300ER - Varig [DXT3] 5=Level D Simulations B767-300ER 6=Level D Simulations B767-300ER PW 7=Level D Simulations B767-300ER RR 8=Level D Simulations B767-300ER - Air France 9=Level D Simulations B767-300ER - Alitalia 10=Level D Simulations B767-300ER - British Airways 11=Level D Simulations B767-300ER - KLM Royal Dutch Airlines 12=Level D Simulations B767-300ER - North American Airlines 13=Level D Simulations B767-300ER - United Airlines (Old Livery) 14=Level D Simulations B767-300ER - Aeroflot VP-BAX 15=Level D Simulations B767-300ER - Air Berlin Winglet 16=Level D Simulations B767-300ER - Liberty Studios Delta Airlines 17=Level D Simulations B767-300ER - Liberty Studios"Continental Airlines" 18=Level D Simulations B767-300ER - United Airlines (Old Livery) - 000 19=Level D Simulations B767-300ER Winglet 20=Level D Simulations B767-300ER PW Winglet 21=Level D Simulations B767-300ER RR Winglet 22=Level D Simulations B767-300ER Winglet - Air Berlin Winglet 23=Level D Simulations B767-300ER Winglet - All Nippon Airways(JA619A) 24=Level D Simulations B767-300ER Winglet - United WL 25=Level D Simulations B767-300ER - United WL 26=Level D Simulations B767-300ER - Gulf Air 27=Level D Simulations B767-300ER - Qantas Airways 28=Level D Simulations B767-300ER - Qantas Airways - 000 29=Level D Simulations B767-300ER - South African Airways [DXT3] 30=Level D Simulations B767-300ER - Air Canada C-GGFJ 31=Level D Simulations B767-300ER - Qantas Freight VH-EFR 32=Level D Simulations B767-300ER - Boeing House Colors N767S 33=Level D Simulations B767-300ER - LOT Polish Airlines SP-LPC 34=Level D Simulations B767-300ER - Czech Airlines 35=Level D Simulations B767-300ER/GE - UPS Cargo 36=Level D Simulations B767-300ER THY 37=Level D Simulations B767-300ER Winglet - Air Berlin Winglet 38=Level D Simulations B767-300ER Winglet - All Nippon Airways(JA619A) 39=Level D Simulations B767-300ER Winglet - United WL 40=Level D Simulations B767-300ER Winglet - Finnair 41=Level D Simulations B767-300ER qantas GE Winglet 42=Level D Simulations B767-300ER - Star Alliance (Air Canada) 43=Level D Simulations B767-300ER - Delta Air Lines OOOC N116DL 44=Level D Simulations B767-300ER Winglet - AeroMexico NC Winglet 45=Level D Simulations B767-300ER Winglet - Boeing "Dreamliner" House Colors 46=Level D Simulations B767-300ER Winglet - Florida West International Airways N316LA 47=Level D Simulations B767-300ER Winglet - LAN cargo [buttons.Level D Simulations B767-300ER] 0=P0,0,CM1:41,0 1=U0,0,CM1:41,0 2=P0,0,CM1:42,0 3=U0,0,CM1:42,0 4=P0,0,CM1:72,0 5=U0,0,CM1:73,0 6=P0,0,CM1:75,0 7=U0,0,CM1:74,0 8=P0,0,CM1:76,0 9=U0,0,CM1:77,0 10=P0,18,CM1:66,0 11=P0,18,CM1:66,0 12=U0,18,CM1:67,0 13=U0,18,CM1:67,0 14=P0,18,CM1:68,0 15=P0,18,CM1:68,0 16=U0,18,CM1:69,0 17=U0,18,CM1:69,0 18=P0,18,CM1:70,0 19=P0,18,CM1:70,0 20=U0,18,CM1:71,0 21=U0,18,CM1:71,0 22=P0,16,CM1:25,0 23=U0,16,CM1:25,0 24=P0,16,CM1:24,0 25=U0,16,CM1:24,0 26=P0,25,CM1:28,0 27=U0,25,CM1:28,0 28=P0,25,CM1:29,0 29=U0,25,CM1:29,0 30=P0,28,CM1:27,0 31=U0,28,CM1:27,0 32=P0,28,CM1:26,0 33=U0,28,CM1:26,0 34=P0,27,CM1:31,0 35=U0,27,CM1:31,0 36=P0,27,CM1:30,0 37=U0,27,CM1:30,0 38=P0,26,CM1:61,0 39=U0,26,CM1:61,0 40=P0,26,CM1:82,0 41=P0,26,CM1:82,0 42=U0,26,CM1:83,0 43=U0,26,CM1:83,0 44=P0,22,CM1:78,0 45=U0,22,CM1:79,0 46=P0,22,CM1:80,0 47=U0,22,CM1:81,0 48=P0,17,CM1:39,0 49=U0,17,CM1:39,0 50=P0,17,CM1:40,0 51=U0,17,CM1:40,0 52=P0,13,CM1:32,0 53=U0,13,CM1:32,0 54=P0,13,CM1:33,0 55=U0,13,CM1:33,0 56=P0,13,CM1:34,0 57=U0,13,CM1:34,0 58=P0,13,CM1:35,0 59=U0,13,CM1:35,0 60=P0,8,CM1:1,0 61=U0,8,CM1:1,0 62=P0,8,CM1:3,0 63=U0,8,CM1:3,0 64=P0,8,CM1:2,0 65=U0,8,CM1:2,0 66=P0,9,CM1:11,0 67=U0,9,CM1:11,0 68=P0,10,CM1:4,0 69=U0,10,CM1:4,0 70=P0,10,CM1:5,0 71=U0,10,CM1:5,0 72=P0,10,CM1:6,0 73=U0,10,CM1:6,0 74=P0,29,CM1:10,0 75=U0,29,CM1:10,0 76=P0,30,CM1:9,0 77=U0,30,CM1:9,0 78=P0,31,CM1:12,0 79=U0,31,CM1:12,0 80=P0,31,CM1:13,0 81=U0,31,CM1:13,0 82=P0,5,CM1:7,0 83=U0,5,CM1:7,0 84=P0,4,CM1:44,0 85=U0,4,CM1:44,0 86=P0,3,CM1:38,0 87=U0,3,CM1:38,0 88=P0,2,CM1:49,0 89=U0,2,CM1:49,0 90=P0,24,CM1:48,0 91=U0,24,CM1:48,0 92=P0,20,CM1:46,0 93=P0,20,CM1:46,0 94=U0,20,CM1:47,0 95=U0,20,CM1:47,0 96=P0,1,CM1:54,0 97=U0,1,CM1:54,0 98=P0,19,CM1:53,0 99=U0,19,CM1:53,0 100=P0,6,CM1:50,0 101=U0,6,CM1:50,0 102=P0,7,CM1:36,0 103=P0,7,CM1:36,0 104=U0,7,CM1:37,0 105=P0,21,CM1:55,0 106=U0,21,CM1:55,0 107=P0,14,CM1:60,0 108=P0,11,CM1:59,0 109=P0,23,C65752,0 110=U0,23,C65752,0 111=P1,1,CM1:23,0 112=U1,1,CM1:23,0 113=P1,7,K66,8 114=P1,4,CM1:15,0 115=P1,23,CM1:62,0 116=P1,8,CM1:92,0 117=P1,9,CM1:93,0 118=P1,10,CM1:94,0 119=P1,11,CM1:95,0 120=P1,12,CM1:97,0 121=P1,13,CM1:96,0 122=P0,15,CM1:91,0 124=P0,12,CM1:90,0 [Axes.Level D Simulations B767-300ER] 0=1Z,256,F,65765,0,0,0 [JoystickCalibration.Level D Simulations B767-300ER] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 MapThrottle=Yes Throttle1=-15473,-11572,-8062,16128 Spoilers=-16380,6761,14336,16380/16 SteeringTiller=-16380,-512,512,16380 [Profile.757Captain] 1=Captain Sim 757-200 FSX 10 [JoystickCalibration] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Throttle=-16193,16192 [buttons.757Captain] 0=P0,3,K77,9 1=U0,3,K77,9 3=P0,8,C65751,0 4=U0,8,C65751,0 5=P0,9,C65560,0 6=U0,9,C65560,0 7=P0,10,C66240,0 8=U0,10,C66240,0 9=P0,29,C66239,0 10=U0,29,C66239,0 11=P0,30,C66379,0 12=U0,30,C66379,0 13=P0,31,C66378,0 14=U0,31,C66378,0 15=P0,4,C65750,0 16=U0,4,C65750,0 17=P0,16,Cx05000AF8,x01 18=U0,16,Cx09000AF8,x01 19=P0,21,Cx05000B50,x03 20=U0,21,Cx05000B50,x03 21=P0,17,C65793,0 22=U0,17,C65793,0 23=P0,27,C66596,0 24=U0,27,C66596,0 28=P0,13,C65858,0 29=U0,13,C65858,0 [Keys.Level D Simulations B767-300ER] 11=N85,8,M1:98,0 13=72,8,M1:99,0 15=73,8,M1:100,0 17=65,8,M1:101,0 [Profile.Caravan] 1=Cessna Grand Caravan Paint1 2=Cessna Grand Caravan Paint2 3=Cessna Grand Caravan Paint3 4=Cessna Grand Caravan [JoystickCalibration.Caravan] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Throttle1=-16193,-10000,-512,16192 MapThrottle=Yes [buttons.Caravan] 0=P0,4,C65750,0 1=U0,4,C65750,0 2=P0,8,C65751,0 3=U0,8,C65751,0 4=P0,9,C65560,0 5=U0,9,C65560,0 6=P0,10,C66240,0 7=U0,10,C66240,0 8=P0,29,C66239,0 9=U0,29,C66239,0 10=P0,30,C66379,0 11=U0,30,C66379,0 12=P0,23,C65752,0 13=U0,23,C65752,0 14=P0,12,K51,9 16=P0,15,K50,9 17=P1,7,K66,8 [Profile.CitationX] 1=PIC Citation X Spain [buttons.CitationX] 0=P0,8,C65751,0 1=U0,8,C65751,0 2=P1,5,C65570,0 3=U1,5,C65570,0 [Auto] 1=AltitudeChange [LuaFiles] 1=AltitudeChange ----------------------------- The Lua script is called 'AltitudeChange.lua' and is in my Modules folder. Still no Lua log though, I'm afraid.
  5. I've deleted the spaces, but still, nothing happened. Then, I've added the line of code you told me: KeySeen=0 function AltitudeChange(keycode) ipc.log("In function, keycode = " .. keycode .. " KeySeen = " .. KeySeen) if keycode == 57 and KeySeen == 186 then ipc.macro("LevelD767:ALTInc") KeySeen = 0 elseif keycode == 186 and KeySeen == 57 then ipc.macro("LevelD767:ALTDec") KeySeen = 0 else KeySeen = keycode end end event.key(186, 8, "AltitudeChange") event.key(57, 8, "AltitudeChange") [/CODE] This is the FSUIPC log: ********* FSUIPC4, Version 4.703 by Pete Dowson ********* Reading options from "C:\FS Games\Microsoft Flight Simulator X\Modules\FSUIPC4.ini" Trying to connect to SimConnect Acc/SP2 Oct07 ... User Name="XXX" User Addr="XXX" FSUIPC4 Key is provided WIDEFS7 not user registered, or expired Running inside FSX on Windows 7 (using SimConnect Acc/SP2 Oct07) Module base=61000000 Wind smoothing fix is fully installed DebugStatus=15 219 System time = 12/01/2012 19:18:07 219 FLT path = "C:\Users\XXX\Documents\Flight Simulator X Files\" 219 FS path = "C:\FS Games\Microsoft Flight Simulator X\" 890 LogOptions=80000000 00000001 890 SimConnect_Open succeeded: waiting to check version okay 29235 Running in "Microsoft Flight Simulator X", Version: 10.0.61472.0 (SimConnect: 10.0.61259.0) 29235 Initialising SimConnect data requests now 29235 FSUIPC Menu entry added 29282 c:\users\XXX\documents\flight simulator x files\767 EBBR.FLT 29282 C:\FS Games\Microsoft Flight Simulator X\SimObjects\Airplanes\LVLD_B763\B767-300.AIR 147671 System time = 12/01/2012 19:20:35, Simulator time = 19:18:37 (18:18Z) 147780 Aircraft="Level D Simulations B767-300ER - Boeing House Colors N767S" 147921 Starting everything now ... 148997 Advanced Weather Interface Enabled 179526 Sim stopped: average frame rate for last 33 secs = 18.8 fps 192131 LogOptions changed, now C0000000 00000001 196078 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196078 .. Key not programmed -- passed on to FS 196078 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196078 .. Key not programmed -- passed on to FS 196219 KEYUP: VK=186, Waiting=0 196219 KEYUP: VK=57, Waiting=0 196265 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196265 .. Key not programmed -- passed on to FS 196265 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196265 .. Key not programmed -- passed on to FS 196343 KEYUP: VK=186, Waiting=0 196343 KEYUP: VK=57, Waiting=0 196343 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196343 .. Key not programmed -- passed on to FS 196390 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196390 .. Key not programmed -- passed on to FS 196437 KEYUP: VK=186, Waiting=0 196437 KEYUP: VK=57, Waiting=0 196484 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196484 .. Key not programmed -- passed on to FS 196484 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196484 .. Key not programmed -- passed on to FS 196531 KEYUP: VK=186, Waiting=0 196531 KEYUP: VK=57, Waiting=0 196531 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196531 .. Key not programmed -- passed on to FS 196562 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196562 .. Key not programmed -- passed on to FS 196609 KEYUP: VK=186, Waiting=0 196655 KEYUP: VK=57, Waiting=0 196655 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196655 .. Key not programmed -- passed on to FS 196655 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196655 .. Key not programmed -- passed on to FS 196749 KEYUP: VK=186, Waiting=0 196796 KEYUP: VK=57, Waiting=0 196796 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196796 .. Key not programmed -- passed on to FS 196796 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196796 .. Key not programmed -- passed on to FS 196874 KEYUP: VK=186, Waiting=0 196874 KEYUP: VK=57, Waiting=0 196921 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 196921 .. Key not programmed -- passed on to FS 196921 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 196921 .. Key not programmed -- passed on to FS 197108 KEYUP: VK=186, Waiting=0 197108 KEYUP: VK=57, Waiting=0 198200 KEYDOWN: VK=186, Waiting=0, Repeat=N, Shifts=0 198200 .. Key not programmed -- passed on to FS 198247 KEYDOWN: VK=57, Waiting=0, Repeat=N, Shifts=0 198247 .. Key not programmed -- passed on to FS 198730 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198730 .. Key not programmed -- passed on to FS 198761 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198761 .. Key not programmed -- passed on to FS 198808 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198808 .. Key not programmed -- passed on to FS 198855 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198855 .. Key not programmed -- passed on to FS 198902 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198902 .. Key not programmed -- passed on to FS 198949 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198949 .. Key not programmed -- passed on to FS 198995 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 198995 .. Key not programmed -- passed on to FS 199042 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199042 .. Key not programmed -- passed on to FS 199073 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199073 .. Key not programmed -- passed on to FS 199120 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199120 .. Key not programmed -- passed on to FS 199167 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199167 .. Key not programmed -- passed on to FS 199214 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199214 .. Key not programmed -- passed on to FS 199261 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199261 .. Key not programmed -- passed on to FS 199307 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199307 .. Key not programmed -- passed on to FS 199354 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199354 .. Key not programmed -- passed on to FS 199385 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199385 .. Key not programmed -- passed on to FS 199432 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199432 .. Key not programmed -- passed on to FS 199479 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199479 .. Key not programmed -- passed on to FS 199526 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199526 .. Key not programmed -- passed on to FS 199573 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199573 .. Key not programmed -- passed on to FS 199619 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199619 .. Key not programmed -- passed on to FS 199666 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199666 .. Key not programmed -- passed on to FS 199666 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199666 .. Key not programmed -- passed on to FS 199697 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199713 .. Key not programmed -- passed on to FS 199744 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199744 .. Key not programmed -- passed on to FS 199791 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199791 .. Key not programmed -- passed on to FS 199916 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199916 .. Key not programmed -- passed on to FS 199963 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 199963 .. Key not programmed -- passed on to FS 200009 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200009 .. Key not programmed -- passed on to FS 200056 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200056 .. Key not programmed -- passed on to FS 200103 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200103 .. Key not programmed -- passed on to FS 200150 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200150 .. Key not programmed -- passed on to FS 200181 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200181 .. Key not programmed -- passed on to FS 200228 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200228 .. Key not programmed -- passed on to FS 200275 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200275 .. Key not programmed -- passed on to FS 200321 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200321 .. Key not programmed -- passed on to FS 200368 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200368 .. Key not programmed -- passed on to FS 200415 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200415 .. Key not programmed -- passed on to FS 200462 KEYDOWN: VK=57, Waiting=0, Repeat=Y, Shifts=0 200462 .. Key not programmed -- passed on to FS 200696 FS Control Sent: Ctrl=65765, Param=-10402 200727 FS Control Sent: Ctrl=65765, Param=-10662 213098 Sim stopped: average frame rate for last 21 secs = 21.9 fps 222099 LogOptions changed, now 00000000 00000001 245047 Sim stopped: average frame rate for last 23 secs = 22.8 fps [Log closed by user request, and continued in new file] 256653 System time = 12/01/2012 19:22:24, Simulator time = 19:19:52 (18:19Z) 256653 *** FSUIPC log file being closed Average frame rate for running time of 76 secs = 20.8 fps Memory managed: 54 Allocs, 45 Freed ********* FSUIPC Log file closed *********** When finishing my turn clockwise, the 57 key sometimes keeps on sending signals (like you can see in the log file). I currently inhibit that by turning it just one more detent, but I think I just need to have some more trying in order to avoid that. Unfortunately, there seems to be no Lua log file. I first checked the 'Lua program logging' box in FSUIPC, then, noticing there was no log file, tried adding 'LogLua=Yes' to the .ini file, but still no luck. This log file should be in the Modules folder, right? Regards, Basje
  6. 186 and 57 are the correct keycodes for what I'm doing. The "A" and "B" were just easier examples to explain my problem. 186 and 57 is also what appears in the FSUIPC log. I've deleted both keys from the default FS assignments and from any FSUIPC assignment. So the only thing that should do something is the Lua script, but nothing happens. I have a macro file called "LevelD767.MCRO" with two macros called "ALTInc" and "ALTDec" that work if I assign a simple key to them in FSUIPC: 88=ALTInc=R1:Xe3a0*Xa1cc,19 89=ALTDec=R1:Xe4a0*Xa1cc,19 The Lua file itself is called "AltitudeChange.lua". FSUIPC.ini mentions the file twice (without the .lua extension): one time in the [Auto] section and one time in the [LuaFiles] section. I've tried changing that into [Auto.Level D Simulations B767-300ER] and [LuaFiles.Level D Simulations B767-300ER] (the name of the profile I'm using), FSUIPC changed the latter in [LuaFiles] again after reloading, but still, nothing happens in the simulator.
  7. Hi Pete, Thanks for your reply, time and help. I've tried it, but unfortunately, it doesn't seem to work. The log tells me the keys are not assigned and the command is passed on to FS. I guess this would be easier if I just bought another Bodnar card to have the encoders work. That would prevent me from needing the Lua scripts. Regards, Basje
  8. Thanks for the tip! Will try it right away. If I understood your first indications well, KeySeen should be changed into the keycode, so yes, it is intended as an assigment. I hope the syntax is correct that way, if I omit the 'then' (see below)? I've killed the '8', everywhere, but not in the event.key lines, because the Lua Library file provided with FSUIPC doesn't mention explicitly it is optional, or am I wrong and can it be deleted also? I'm trying to reset KeySeen to 0. Basically, I have the same problem here as above where I said I don't know how to write the syntax for the second button press. If 'and' only is a logical operator, and 'then' indicates a consequence, what's the syntaxis for a succession over time? First, I want the macro executed, then I want KeySeen to be reset to 0 so as to get back to the inital situation. I understand why we need KeySeen, but I don't understand why we need it to be set to the keycode after the 'else'. If my understanding is correct, we start by resetting KeySeen to 0, then it is set to 186 or 57, depending on the first key signal, but since the script only activates after the 186 or 57 key being pressed, and hence KeySeen will always be set at 186 or 57, it will never get to the 'else' part, because we have an 'if" for both the 186 and 57 keys. So why do we need it here to be set to the keycode? I've added those only for me, so that I wouldn't forget the function needs to be defined before the event.key lines. So, if I interpret your comments correctly: [CODE] KeySeen=0 function AltitudeChange(keycode) if KeySeen == 0 then KeySeen = keycode if KeySeen == (186) -- How should I write 'and if the key pressed after the 186 key is the 57 key', if I cannot use 'and'? then ipc.macro("LevelD767: ALTInc") and KeySeen = 0 -- What I intended to do is to execute the macro associated with keys 186 and then 57, and then reset KeySeen to 0 if KeySeen == (57) -- How should I write 'and if the key pressed after the 57 key is the 186 key', if I cannot use 'and'? then ipc.macro("LevelD767: ALTDec") and KeySeen = 0 -- What I intended to do is to execute the macro associated with keys 57 and then 186, and then reset KeySeen to 0 else KeySeen = keycode end end end event.key(186, 8, "AltitudeChange") event.key(57, 8, "AltitudeChange") [/CODE] I truly wish to thank you for the time you are spending on this! Basje.
  9. Dear Pete, After having read the documentation again and studied some examples, and after multiple attempts yesterday and today, this is what I've come up with for now, based on what you suggested. I can't try it, because there's some part of the syntaxis I can't identify in the documentation and the examples (see comments), otherwise I would have tried first to see before bothering you. [Note: I've put a space between every "8" and ")" in order to avoid emoticons here. Also, the indents are gone.] KeySeen=0 -- To make sure KeySeen is always reset first function AltitudeChange(keycode, shifts) if KeySeen == 0 do KeySeen = keycode then if KeySeen == (186, 8 ) and -- new keycode == (57, 8 ) - how should this be written? then ipc.macro("LevelD767: ALTInc") and KeySeen = 0 if KeySeen == (57, 8 ) and -- new keycode == (186, 8 ) - how should this be written? then ipc.macro("LevelD767: ALTDec") and KeySeen = 0 else KeySeen=keycode -- I do not understand why this is necessary end end end event.key(186, 8, "AltitudeChange") -- Coming after the function itself event.key(57, 8, "AltitudeChange") -- Same remark Would this be a step in the good direction? Thanks in advance for your kind help! Basje.
  10. You are right: I have assigned a keypress to the plug-in. Will delete that right away. I've put it in the [Auto] section of fsuipc.ini. I'll do more research on that, thank you for putting me on the right track. When looking at examples, all seems logic (and sometimes simple), but the situation is completely different when trying myself to make something work. I'll keep on searching and reading, thanks! Basje.
  11. Hello Pete, I decided to start with something simple: have a simple keypress (e.g. "A") trigger one of my mouse macros (e.g. ) "AltInc" through Lua. I know there is an easier way to do this, through FSUIPC directly, but I thought that would teach me the basics of Lua programming. It was a process of trial and error, but eventually I made some code that seems to work: function AltitudeIncrease(keycode, shifts) end ipc.macro("LevelD767: ALTInc") event.key(186, 8, "AltitudeIncrease") -- I use the ; key for this, since "A" is already assigned However, I was doing some research in order to have a succession of keys (e.g. "A" and then "B") triggering the macro, but I wasn't able to find out how to do this. Could you please show me some directions? Thanks! Basje
  12. Hello Pete, Thank you for your reply. I'll try to figure something out with Lua and the event.key function. It'll keep me busy for a while, but I'm eager to learn. If I understand correctly, my "ALT+" mouse macro would be my function, which would be triggered when first A and then B is pressed? Then for "ALT-", this would be the other way around? Have a nice day, Basje
  13. Hello all, In the meanwhile, I've been digging in the LUA documentation. It seems like this could be done with a LUA script, but I'm not entirely sure on how to build the script. Any help is appreciated! Thanks, Basje.
  14. Dear all, I use FSX, a registered version of FSUIPC 4.703 and the LevelD 767. I've been researching quite a lot and I've read the documentation provided with FSUIPC a couple of times. I'm trying to make an encoder work while wiring it to an old keyboard I hacked. My encoders have three terminals, so with each detent, two keys are "pressed". Let's say my encoder is wired to both the "A" and the "B" key and that I want to control my altitude on my MCP with the encoder. I have made a mouse macro, with "ALT+" to increase the altitude and "ALT-" to decrease it. If I assign the "A" key to "ALT+" and the "B" key to "ALT-", nothing happens, because the first always compensates for the latter, and the other way around. I then thought that I might work with flags. When turning counterclockwise, the encoder would always send "A" and then "B" at each detent. If "A" sets a flag, "B" could then trigger "ALT-" if the flag is set. At each detent, the flag is again set by "A" and then "B" triggers "ALT-". However, I hadn't thought of the same problem as before until trying it: when programming FSUIPC for both clockwise and counterclockwise, there is also this compensation and nothing happens on the MCP. That's why I've come to ask for help: can anyone explain how I could make this work? Any reference to the manual, to something I might have missed (or misunderstood) is also appreciated. Thanks! Sébastien.
  15. Dear all, I've been doing some research but couldn't find the answer to my question. I'm considering a transition to FSX. I currently have FSUIPC for FS9 in order to make a simple switch panel to work. Some of my payware only works in FS9. If I upgrade FSUIPC to FSX, will I still be having a license for FS9 too, or will this license be invalid? I'm asking before I buy, because I wouldn't want to loose what I currently have in FS9. Thanks in advance, Basje.
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