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Big_Duke

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About Big_Duke

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  1. Big_Duke

    Syncing Callsigns

    Thank you for your reply. I went back and looked at the EVP developer documentation which covers their developer API, but the discussion quickly went technical beyond my understanding of coding and software development. I didn't see any reference to a third-party supplied tool, but I may have missed it. I'll keep any eye open for specific airline flights missing their callsign, but it's sometimes difficult to identify them at a large airport with lots of traffic; perhaps I'll try at smaller regional airports with only a few airlines/flights. Thanks again - I'm really enjoying MTX 6.0.
  2. Big_Duke

    Syncing Callsigns

    Burkhardt: I'm running the new MTX 6.0 and just loving it. Everything is working fine and traffic is amazing at the 50% setting. The only thing I noticed is the default FSX ATC is not picking up on some airline callsigns - I get the numerical flight identifier, but not the airline callsign. All the major airlines appear to work fine; just seems like some of the smaller, regional airlines are missing their callsign. I know it's often difficult to keep up with all the changes occurring with the smaller carriers and subsidiaries, especially the regional feeder airlines. There's also an occasional issue with spacing in the callsign, for example FEDEX versus FED EX. I'm running the new EditVoicepackXL (v.5) and read that MTX modifications are now included in EditVoicepack. So is there something special I need to do to point MTX to the EVP installation or vice versa, so they are aware of each other? I couldn't find a specific menu option in either program for reconciling callsigns. Older versions of EVP used to have a tool to check for missing callsigns, but it was dropped from the latest version. Lars from EVP indicated he might put it back in later, but I'm looking for a quick and dirty way to get the correct callsigns without having to dig through each and every aircraft.cfg file, one by one. Any ideas on an easy solution? Thanks in advance!
  3. Pete: Sorry for the delay, but your quick response caught me enroute to Bermuda in the PMDG 777. Anyway, changing the .ini file did work for me, too. After that, I installed the new 4.924a module and reverted the .ini entry for "InterceptTextMenu" back to "Yes" and FSX closes out fine. Thanks for your quick response (as always) to my small niggle. Jerry Post
  4. Pete: I'm having the same issue since updating to 4.924 - an api.dll crash upon exiting FSX. It happens even when running just the default Cessna at a default airport with no other add-ons running. Here's the Event Viewer info: Faulting application name: fsx.exe, version: 10.0.61637.0, time stamp: 0x46fadb14 Faulting module name: API.DLL, version: 10.0.61637.0, time stamp: 0x46fadb58 Exception code: 0xc0000005 Fault offset: 0x00017177 Faulting process id: 0x220 Faulting application start time: 0x01cef59d616c6d16 Faulting application path: F:\Program Files\Microsoft Games\Microsoft Flight Simulator X\fsx.exe Faulting module path: F:\Program Files\Microsoft Games\Microsoft Flight Simulator X\API.DLL Report Id: c14671d0-6190-11e3-bfa0-001fbc0d61f0 Thanks for your help! Jerry Post
  5. Big_Duke

    PMDG 777 and Throttles

    Not to muddy the waters, but I use the Saitek Pro Yoke and Throttle, using FSUIPC to calibrate them. I've had my settings for the NGX working just fine, so I added the 777 Aircraft ID to my [Profile.NGX] section of fsuipc.ini and it works marvelously - including reverse, flaps, gear, and trim. Give it a try and see if it works for you. Jerry Post
  6. Big_Duke

    TNCM-TFFJ-SABA GA Traffic

    He's referring to Juancho E. Yrausquin Airport on the island of Saba and the airport ICAO is TNCS. It's part of FlyTampa's St. Maarten scenery package. Winair runs the only scheduled service there flying a Twin Otter. Jerry
  7. Big_Duke

    After years of quietness...

    Way too early to tell. Will take a lot of proven enhancements to offset dumping a large investment in FSX, even if there is some portability. MS Flight appears to be leaning from a flight simulation to a PC/Xbox game. LockMart develops professional-grade simulations, but has a spotty development record across its product lines. X-Plane shows promise, but needs to be thoroughly vetted/tested across platforms and configurations. I, for one, will sit on the sidelines for a while and digest the user experiences of others before making a leap. I've been an early-adopter on other technologies, but this time I'll risk being left behind for a while until there's enough data to spot the real deal in future flight simulation.
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