Jump to content
The simFlight Network Forums

a1cbyrnes

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by a1cbyrnes

  1. Would it be logical to believe that it were possible to have an external application act as a multiplayer client? Then (to complicate matters further), can I have each one fork off as it's own process so that I have multiple instances of the "fake" multiplayer client on a single, 4-way CPU machine? Pardon me for being a bit clueless, but where would I even start with that one? Thank you, A1C Byrnes
  2. Mr. Dowson: What I'm looking for is that through any combination of methods over any number of layers of simulation, I seek to be able to do the following: inject traffic at a programmed location, provide updates to the speed and direction of that injected traffic, and delete the traffic upon sequence completion. Since you identified that there is a way to delete the traffic (even if you aren't immediately aware as to how), but have no knowledge of being able to inject new traffic, I thought I'd pursue the investigaiton in reverse order, so to speak. If we can delete an object, we're obviously performing some type of write operaiton that modifies the FS environment. My hope is to use the knowledge learned from uncovering that operation as a springboard into completing the rest of the objectives, that's all. Thank you again for your graceous support, I truly do appreciate your efforts, knowledge and expertise. Very respectfully, A1C Byrnes
  3. With regard to tracking the aircraft and reporting information about that traffic, yes, the two pieces of software perform an identical function. The specific ability to trigger the deletion of an aircraft at a specified time is what intrigues me. Do you have any thoughts as to what I might look into to pursue this investigation? Thank you again, and have a great day. -- A1C Byrnes
  4. Mr. Dowson: As carried over from our previous correspondence, you wanted to know what I was talking about when I said it was possible to track and even delete an AI aircraft while the simulator was running. The utility that I was referring to is the "AI Tactical Display." I picked that one up on http://www.planesimulation.com, and I'm sure it's available elsewhere. If you get a chance to evaluate that module, let me know how you think it's able to do what it does in real time. Thank you for your time and attention, and have a great day. Sincerely, A1C Byrnes
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.