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johnor999

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  1. The way I currently set the HUD-panel, is by clicking on the buttons using the mouse. I'm not trying to make some code work, because I don't have a code at all at this moment. The reason I want to be able to use the numpad to program the HUD, is because I do some multi crew flights using one computer and two screens. (hence I wanna get as much as possible from the equipment I have) I'll look at solving this using lua. Merry christmas! Johan
  2. Okay, I'll make a new attempt. What I want is that when I press and release, let's say Ctrl + Shift + H, I will then be able to enter data into the HUD setup panel on the pedestal of the NGX, using the numpad on the keyboard. Here's an example: 1. I press Ctrl + Shift + H to enable numpad inputs to the HUD setup panel. 2. I press "+", num 1, num 0, num 0, num 0 on my keyboard which enters 1000 into the HUD setup panel. (the plus sign, will be connected to the RWY-button on the NGX panel) 3. I press Ctrl + Shift + H to disable numpad inputs to the HUD setup panel. In other words, if I push any of the numpad keys without first pushing Ctrl + Shift + H to enable these inputs, nothing will happen. All I've been doing so far, is reading about compound buttons and key assignments in the documentation provided along with FSUIPC. Johan
  3. Hello! The following applies to FSUIPC4, Version 4.921f and PMDG 737NGX. What I'm trying to make happen is the following: 1. When I push and release a certain keycombination, I somehow declare to FSX that I've shifted to "HGS-typing mode". 2. The numpad on my keyboard now sends controls to FSX so that if I press Num 1, the the corresponding number is pushed on the HGS-panel in the NGX. 3. When I release the keycombination, pushing Num 1 will no longer do anything to the HGS-panel in the NGX. I don't even have a sample of what I have done so far because I can't find any appropriate functions to do what I want to do. Is what I want to accomplish even possible? Best regards Johan Nordqvist
  4. Pete, I must say that I'm very impressed about the level of support that you provide for your products! Thanks a lot for your help! Johan
  5. Okay, I'm refering to the FS Controls 6XXXX. Now some addons uses 6XXXX controls (I found them through LINDA) that aren't available in the documentation that you provided. I'm not asking if you could include those as options as I know how much you would have to do to make it happen. What I'm asking about is if you could add the option to select the item "Custom Control" in the lists that you provide in your buttons, key and axis assignments tabs. What this would do, is to enable one to enter the 6XXXX control and an assigned parameter. (Kind of like the offset functions that you have already provided) For clarity, I'm refering to the controls mentioned in List of FSX controls.pdf An example: in MADDOG 2010, offset 69838 param 16777216, turns on the left fuel heat. Since 69XXX is a custom control, it could be assigned by the user through the suggested function. This means that I would just scroll down the control list and select "Custom Control" and then type in "69838" as the offset and "16777216" as its parameter. Johan
  6. I've used those functions A LOT, however non-default fs controls aren't available there (I do understand why though). For example, MADDOG 2010 utilizes these non-default controls for basically every switch in the cockpit. There are probably other addons that do this as well. Johan
  7. I think he's refering to the fact that you're only able to rotate the Saitek Yoke 45 degrees left and right. In FS (and IRL), the yoke is able to rotate 90 degrees left and right. I assume the TS is interested in knowing how to compensate for this in the FSUIPC response curves. Johan
  8. I took your advice on the matter, thanks a lot for your help! Maybe the ability to assign joy controls to FS controls via the button/axis assignment tabs? Something similar to the way one would assign FSUIPC offsets perhaps? Johan
  9. Thank you for your inputs pete. The reason why I haven't assigned the functions in the ini-file is that sometimes when I clean my PC inside the chassi, or when I add a component to it, I have to recalibrate everything in FSUIPC as my computer mix up the controls. Assigning the functions by editing text would give me even more to take care of in those events. Assigning the events in the ini-file, would be a perfect solution if there's a way to prevent the mentioned problem from occuring at all. Johan
  10. Hello! I've writing a lua-code that allows me to assign some the MADDOG 2008 buttons and switches to my controls. -- RUD HYD CONT (OFF) if ipcPARAM == 1 then ipc.control(69775, 0) end[/font] [font=arial,helvetica,sans-serif]-- RUD HYD CONT (RUD) if ipcPARAM == 2 then ipc.control(69775, 1) end[/font] [font=arial,helvetica,sans-serif]-- FUEL XFEED (OFF) if ipcPARAM == 3 then ipc.control(69776, 0) end [/CODE][/font] [font=arial,helvetica,sans-serif]However, having to assign the different commands by entering a parameter isn't very time efficient as I have to look up what a particular number does.[/font] [font=arial,helvetica,sans-serif]Hence, I'm wondering how I would make a LUA function show up in the control list like a macro would?[/font] [font=arial,helvetica,sans-serif]PS, I'm aware that I haven't defined any functions in that code![/font]
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