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Ig

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  • Birthday 01/01/1970

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  1. Gareth, I think you're confused here. Let's take a single concrete example. Give me a keystroke you want to send to either PMDG or FS2Crew. I'll try to walk you through from there.So far I don't see why you would need FSUIPC between your mouse and FS2Crew and/or PMDG in this particular case. Cheers, Ig.
  2. Gareth, your mouse must have its own software that can save and emulate keystrokes. You can assign any keystrokes you need with your mouse's software and go on from there. Ig.
  3. Pete, it's quite long and related to having FSX and FS9 on the same machine, using ActiveCamera (middle button) in FS9 and mouse look in FSX ('o' or any other keystroke but the mouse click), and one PS/2 port ONLY on my latest motherboard. The story just only starts here so I'll wind up by saying 'I wish it were possible' and 'thank you'. (If anyone gets interested let me know, I can tell the whole story). Cheers, Ig.
  4. Hello, I'd like to assign a keystroke (say "o") to the mouse middle button click in FS9. Is it possible with FSUIPC? I mean I want kestroke "o" to send the middle button click of the mouse to FS9. Thanks, Ig.
  5. Actually I thought the difference was in the ini's and never bothered to compare them. Or I'm not even sure what I thought, it's just stayed like that since I isntalled FSX first time. :)
  6. Thank you, Pete, for pointing this out! I always kept 2 folders of WideClientFSX and WideClientFS9 on 2 clients, lol. :D
  7. I don't have such an option in WideClient at present, but it wouldn't be hard to add it as an INI file option. Maybe "Visible=OnTop", and "Visible=MaxOnTop"? Pete Pls add for FSUIPC 3+ and 4+ versions. Thanks.
  8. Ok, I think I got it with the ButtonKeys. I don't need a converter since the buttonkeys essentially convert actual keypresses to virtual buttons that I can then reassign to something else on the server. :) Anyway, is Always Ontop possible? Thanks.
  9. Hello All, Is it possible to have WideClient window always ontop (active) to make sure it always have the keyboard focus (for SendKeysPresses)? Is there a setting for it? I would rather use ButtonKeys instead of SendKeyPresses, but my software that runs on the client in the background can only generate keystrokes, not buttons unfortunately. Otherwise anyone heard of a converter that translates/assigns keystrokes to buttons, if there is any? Thanks, Ig.
  10. Yes, Pete, I wanted advice about doing things in FSUIPC and I got it, thank you very much. But even before FSUIPC the joyistick must still send some inputs to it, and I was confused in this part. I hope that shows I was not just inattentive to your helpful directions.
  11. Thank you, Pete, unfortunately I did not understand what you meant by 'do not program the release to do a VIEW RESET'. Let's take my CH YOKE, the default non-specially prorgrammed signals sent by the HAT through CH Manager to Windows are DX buttons 25, 26, etc. to 32. So, I'm trying to follow your logic now: do you want me to leave alone these default buttons in CH Manager and go directly to FSUIPC in the game, then assign each of the needed dx input (HAT moves left-right, etc.) IN FSUIPC to the required function without adding VIEW RESET? Did I get you right? Thanks again, and pls trust me I read your posts several times, I'm just not as smart as you are, no wonder. :) Igor.
  12. Does it mean that I need to reassign the HAT of my joystick to 8 (or 4) keystrokes? I guess yes. But then, what am I gonna do with these new assignments? Let's say I've assigned HAT Right move to KEYPAD 6 (or vice-versa). So now, when I move the HAT to the right it will be sending Keypad6. The VIEW in 2D cokpit will turn to the right and stay there as long as I'll be holding the hat to the right. But I want to release the hat and still have the VIEW looking to the right. I can of course program the joystick so that it will be continuously sending NUMPAD6 keystroke to the sim, but this is no good. I think FSUIPC can help me here and I did it long ago, but can not remember. Is it (the view switching behaviour) something related to the NUMPAD LOCK status? If so, I wish I could circumvent the NUMPAD LOCK (not use it at all, it's busy for smth. else). Also, I'd like to have a direct access to the Spot view in FS9 (from any 2D or VC etc. views) like it is now in FSX, and assign it to a button on my joystick. How can I do that with FSUIPC? Thanks again, Igor.
  13. Hello All, Does anyone know if it is possible to invoke Panel9+ (higher number) with FSUIPC? I've got, say 20 panels, and I'd like to assign a button to open up Panel15. Is it possible with FSUIPC? This is for FS9, but I guess same will apply to FS9. :) Another question, if you remember, there are side views (bitmaps) in FS9. You can open them with HAT left/right etc. Can I make them sticky (not press and hold types) with FSUIPC. Unfortunately I don't remember, I think I did some retrofits using this feature in FSUIPC. Thanks.
  14. In WideClient.ini: [User] Log=Errors+ KeySend1=120,16 ; press F9 keySend2=120,24 ; release F9 UseSendInput=Yes In FSUIPC: KEYSEND 1-255(WideFS) Parameter 1 x Contorl to repeat while held Control sent when button released KEYSEND 1-255(WideFS) Parameter 2 Genious. :mrgreen:
  15. Hurray!!! UseSendInput=Yes works. :D Thank you very much.
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