Thank you, Pete, unfortunately I did not understand what you meant by 'do not program the release to do a VIEW RESET'. Let's take my CH YOKE, the default non-specially prorgrammed signals sent by the HAT through CH Manager to Windows are DX buttons 25, 26, etc. to 32. So, I'm trying to follow your logic now: do you want me to leave alone these default buttons in CH Manager and go directly to FSUIPC in the game, then assign each of the needed dx input (HAT moves left-right, etc.) IN FSUIPC to the required function without adding VIEW RESET? Did I get you right?
Thanks again, and pls trust me I read your posts several times, I'm just not as smart as you are, no wonder. :)
Igor.