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Hans Krohn

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About Hans Krohn

  • Birthday 01/01/1970

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    http://www.hanskrohn.com

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    Serbia

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  1. Hi Pete, ... could not wait until the weekend! :D I can confirm that offset 3412 now produces values without disconnecting the spoiler axix via 341A. Thanks again for your great support! Best regards, Hans
  2. Dear Pete, got it. Thanks again! Testing will most likely be done over the weekend. I will report here on the results. All the best, Hans
  3. Dear Pete, still using FS9 only... I really appreciate your help. Thanks a lot! Best regards, Hans
  4. Hi Pete, that is good to hear - it will certainly make my task easier. When do you think this change might be implemented? And how can I find out about it? My email is cockpit@hanskrohn.com, if you want to drop me a line... Best regards, Hans
  5. Dear Pete, no, I am not disconecting the spoiler or throttle axis via offset 341A. Reason for using 3412: My spoiler lever is motorized. After touchdown, I want the lever to move automatically to the full up position. My understanding is that offset 0BD0 is not (only) controlled by the movement of a joystick axis, but also directly by FS9 - which after touchdown will set the offset to max value. So I need an offset that only shows the value directly from the joystick axis (for position information). My idea is to let my control program (EPIC+FS Communicator) compare the values of 0BD0 and 3412. If a difference between the two is detected (i.e. lever is in ARM position and FS sets 0BD0 to max. value), a clutch engages and a motor moves the lever to the full down position. This is why I need one offset that tells me where FS9 wants the lever to be and one offset that tells me where the lever actually is at that very moment. I used this type of programing very succsessfully on my motorized throttle, which beautifully follows inputs from the Autothrottle of the Project Magenta MCP. I hope my explanation was sufficiently clear... :? Did I understand correctly that 3412 would produce values if I first disconnect the axis via 341A? If that's true, I could simply include a temporary disconnect in my program (during the time the lever is moved by the motor). Regards, Hans
  6. Hi Pete, I do not assign any axis within FS9, only in FSUICP. I even deleted the joystick entries in FS9.cfg. By "mapped" I mean that I assign my analogue axis in FSUICP to the Spoiler Axis (checked the box: via FSUICP, not the one that says "direct to FS". Both the joystick asignment and Joystick calibration windows in FSUICP show input values when I move the lever of my spoiler, and it gives the expected result in FS9 (i.e. raising and lowering the speed brakes). But within FS Communicator - when I use offset 3412, I don't get any values while moving the axix. As I said, I used the same method for the throttle, and I can see that it works (i.e. input values showing) within FS Communicator. Best regards, Hans
  7. Hi Pete, me again: I have my spoiler axis mapped and working in FSUICP, but offset 3412 does not show me any axis movements (in FS Communicator). I have used offset 332E for the throttle without problems. Do you have any hint? Best regards, Hans
  8. Hi Pete, thanks for the quick answer! I had searched trough a printed document (of an older version, evaidently). I was away from the hobby for a while - amazing how much has changed in one year! Best regards, Hans
  9. Dear Pete, I am in the process of programing motorized airbrakes for my 737 simulator. I am using an EPIC analogue chanel that I have mapped to "Spoiler" in FSUIPC. All this works fine. Now the question: For motorized operation, I need to be able to read the Input Value (post calibration) for that axis. I saw in the FSUIPC manual that there are plenty of offsets that provide those values (3328 to 3338), but none refers to the spoiler axis. Did I overlook something? How can I get that value? Any help is - as always - highly appreciated. Best regards, Hans _______________________________ Visit my 737 simulator homepage at http://www.hanskrohn.com _______________________________
  10. Thanks, Pete! this info should be enough to get me going. Best regards, Hans
  11. Hi Pete, I am using FS Communicator by Robert Fischer as middleware for my EPIC setup. I want to program outer, middle and inner markers. I belief I need to define two qprocs per marker, one for "marker on", one for "marker off". The documentation says (example): 0BB0 2 Outer Marker: activated when TRUE Do you happen to know what needs to be set in FS-Com? I know how to send values to or toggle individual bits of an offset, but I do not know what to do with the TRUE and FALSE states of this offset... Thanks in advance for your comments! Regards, Hans Visit my cockpit at http://www.hanskrohn.com !
  12. Hi Pete, just a quick line to tell you that your hint was spot-on! All axis work now. Thanks again, Regards, Hans
  13. Hi Pete, good hint! I will check that out later today... And thanks for the quick answer. Regards, Hans
  14. Hi there, I have the EPIC (USB) with FLCS and TQS attached. After loading EPIC with my project .epl file, I can see the joystick device in Windows XP Game Controller. This device has X, Y and Z axis and x-rotation, y-rotation and z-rotation axis. I use the z-rotation axis for rudder, x-rot. for left dif. brake and y-rot. for right differential brakes. All axis are recognized and can be calibrated in Game Controller. But when I start FS2004, FSUICP does not "see" the x- and y-rotation axis. So I can not calibrate them in FSUICP. All other axis of this joystick work fine in FS2004. What puzzles me is this: If I go to options>assignments>joystick axes in FS2004, I can assign brake left and brake right to the two axis in question (moving the levers immediately makes the axix name pop up in the assignment dialog box). So I can assign them, but again, neither FS2004 nor FSUIPC "see" these axis. Any comments would be welcome. Thanks, Hans http://www.hanskrohn.com
  15. Pete, thanks for the lightning quick answer. Can I write to 0BD0? Hans There aren't fixed positons in FS for the speed brake (called the spoiler in FS). They are mostly just different values for the spoiler setting, at offset 0BD0. "DN" is 0, "ARM" is 4800, but with 0BCC set NZ too, the Flight Detente for a 737, which is about 60-70% (sorry I don't know the exact proportion) would be 60-70% of 16383, and UP is 16383. Pete
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