Thomas Richter
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Posts posted by Thomas Richter
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Hi,
with which hardware I meant hardware you use for MSFS like controller or any other.
Thomas
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Correct.
FSUIPC5 = P3Dv4.x,
FSUIPC6 = P3Dv4.x & P3Dv5.x,
FSUIPC7 = ONLY MSFS 2020
Thomas
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Hi,
I saw this only twice or three times and it might be hardware related that is used, timing to close down.
To close the not closed FSUIPC you go to Task Manager --> Details and there you will find FSUIPC7 and click End Task.
What hardware are you using?
Thomas
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Hi,
there is no need to un-install any other FSUIPC installation as FSUIPC7 is only for MSFS 2020 but not for any other FS/ P3D. So you just create a new folder of your choice and place the files from FSUIPC7 into it. If you want to use a already setup of i.e. FSUIPC6 for P3Dv5 you can copy i.e. the FSUIPC6.ini file into that folder and rename it to FSUIPC7.ini, so FSUIPC7 will use this. Other content that will work with MSFS and was placed into your i.e. FSUIPC6 location can be copied into this folder as well. You will have to try if it already works correct.
Thomas
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Hi,
there is no FSUIPC update special for the MSFS 1.7.14.0 update needed as the SDK has no update. The SimConnect interface within MSFS has been updated/ fixed internally. This doesn't mean there is more functionality available via SimConnect but at least the stutter/ FPS drop is fixed.
It has to be checked now if there has been done more work already to SimConnect or just the FPS drop problem fix.
Hopefully a new SDK will be available soon as well!
Thomas
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Hi,
you will need to at least give some information, attaching the following files or copy and paste.their content to your message.
FSUIPC5.log, FSUIPC5.ini, FSUIPC5 Install.log and if you have any controller in use as well the FSUIPC4.JoyScan.csv file.
You can as well first try to delete WXR files of saved files and add the following line to your FSUIPC5.ini file within the [General] section.
[General] . . . NoWeatherAtAll=Yes
Thomas
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H,
only current FSUIPC versions are supported. FSUIPC5.103 from early 2017 is not supported. Why are you using P3Dv4.0 when the updates to latest P3Dv4.5 is for free, same is true for FSUIPC5 for latest FSUIPC5.157. But FSUIPC5 later than 5.122 will need a minimum of P3Dv4.1 installed.
Thomas
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Hi,
QuoteI added the ini value:
[SDK]
EnableDataBroadcast=1Make sure you have that in the correct INI file, FSUIPC4.ini is not the right place as FSUIPC has nothing to do with PMDG's settings.
Thomas
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Hi,
QuoteDoes SimConnect exists for both FSX, P3D, FS2020, ...? Is this the same API, or are they all have their own version?
They all have their own version of SimConnect, even updates of the different FS versions deliver always/ most new SimConnect versions. FSUIPC is as well in different independent versions available, FSUIPC3 for FS2004/ FS9 / FSUIPC4 for FSX, FSX-SE, P3Dv2 - v3 / FSUIPC5 for P3Dv4.x / (FSUIPC5 for P3Dv5.x) / FSUIPC6 for P3Dv4.x and P3dv5.x
FSUIPC7 will be released for MSFS but is already as a free Beta Version available.
MobiFlight questions should go to their support as they can answer best.
Thomas
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Hi,
QuoteThe main app uses the AI table access to just trigger some sound effects outside of P3D.
I remember in the B737 SIM here I had the problem on the Systems PC that WideClient crashed always 1 or 2 minutes after starting. This was in relation to DirectX where the System program has axes and sound control. The way that solved that problem was by using a Starter program that starts the System program first and 35 seconds later the WideClient. The WideClient then starts other programs and closes them when receiving the close flag. The Starter program starts automatic when Windows starts.
This line, I think I sent earlier already, should have solved that problem with the DirectX problem but I 'think' it didn't 100%. And so I kept the start sequence, that works now since ish 10 years with that PC and software.
ButtonScanInterval=0
Thomas
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Hi,
those lines are part of it already but it is for now just a way to have it work where it should work as before in P3Dv4/5.
For the trim rotaries you will have to assign in FSUIPC corresponding axes or what ever you like.
Thomas
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Hi,
first thing to show would be the actual FSUIPC4 installation log file, attached or pasted in the message.
Thomas
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Hi,
that's my file
Quote[Options]
FlashAPcapts=Yes
FlashMarkers=Yes
FlashTransponder=Yes
FlashADFindicator=Yes
DMEuseRMIselect=Yes
UsingProsim=No
PSUchecklistTimer=0
[Debug]
Console=No
LogComms=No
LogData=No
LogDecode=No
LogDevices=Yes
LogDeviceChanges=Yes
LogToDebugger=No
LogIPCwrites=No
LogMacroNames=No
LogTxData=No
LogReadCounts=No
LogLoopActions=No
[Config]
TrimRange=256
ApBeepWave=sound\Caapdis
AlertWave=sound\AltAlert
MacroFilename=PFC
Ailerons=FSUIPC
Elevator=FSUIPCThomas
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Hi,
the hardware is recognized in MSFS but to configure there. The configuration you do for the not automatic assigned axes in FSUIPC. Those axes to set up are the Throttle quadrant axes, THR / PRO / MIX. Check the Axis Assignments in FSUIPC manual if you have a problem with that. To set up those axis in FSUIPC7 go to Assignments-->Axes tab and move the relevant axis. If the one you looking for is not shown the press Rescan button and move again. Select its function and do the next.
If you want to calibrate as well the Yoke axes you will have to follow this instruction by modifying first the PFChid64.ini, located as well in FSUIPC7 installation folder, file as here described.
Thomas
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@mattburgos
You are here in the wrong topic, please check this topic where I just answered
Thomas
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Hi,
we have an interim solution for the Yoke axis problem.
By adding the following lines to the [Config] section it will force PFC to send the Aileron and Elevator axes to its PFC offsets instead and not hard coded to FS direct as raw value. This way FSUIPC will recognize the axes on axis tab and when assigned you can calibrate them on Axis Calibration tab as usual. Nothing to remove or to change, just adding those lines to that section.
[Config]
Ailerons=FSUIPC
Elevator=FSUIPCThe other both not recognized axis in FSUIPC but still hard coded sent to FS are the both TRIM rotary knobs, AilTrim and RudTrim. If you want them different programmed/ usage you can as well add in addition the following lines to send them to FSUIPC the same way. They are then as well in Axis tab recognized and you can send them i.e. to an Offset bey selecting "Send to FSUIPC Offset"
[Config]
RudderTrim=FSUIPC
AileronTrim=FSUIPCYou should be now OK with that. Any other axes, Throttle quadrant are anyway correct sent as Axis and in FSUIPC recognized as that.
Thomas
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Hi,
as you know already the Offsets you could even try which one it really is bey using Deny= in WideClient.ini under [User]
QuoteDeny=: This parameter can prevent all programs on the current client changing specified areas of the FSUIPC offsets. The format
is:
Deny=<offset>,<size>
where the offset is in hexadecimal and the size is a number of bytes in decimal. If you only want to watch one byte, you can omit
the ",<size>" part.
For example
Deny=2EE0,4
This makes WideClient prevent and changes to this location from this client. This one is the Flight Director switch.
You can Deny access to up to 8 different offset areas. Just list more <offset>,<size> parameters on the same line, thus:
Deny=04E0,88,48F0,10,5400,512,5600,256,5B00,128
which means 88 bytes at 0x04E0, 10 bytes at 0x48F0, and so on.
AllowShutdown=No: Set this to Yes only if you want to allow clientThomas
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Hi,
I picked up and connected the C2 Pro here now.
The C2 has for axes they are different, Ail / Elev / Ail-Trim / Rud-Trim.
The Controller are seen by both MSFS and FSUIPC but neither can see those axes. You will find that you will not see any axes working in Windows Game Controller panel.
Can you confirm this?
QuoteI really just need to verify if the yoke axes show up in FSUIPC7 yet for assignments
Only the Throttle axes will be recognized in FSUIPC but not in MSFS.
Thomas
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Hi,
you need to have installed SP1/SP2 or Acceleration Pack for FSX.
Thomas
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Quote
But Expect a release date for the patch in our August 27th update.
Unfortunately all that means is that we won't know when we get the patch until August 27th, but the patch release date the then announce may well be weeks later. They're not promising fixes on the 27th.
😞
Pete
Exactly...
It's always a problem to deal with german background with certain words of the English language, one of those is "expect" that has a different meaning in the other language.
Thomas
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You didn't read this important line then within the announcement.
QuoteThe team is currently working hard to provide a patch update to address issues that have been recently reported. Expect a release date for the patch in our August 27th update.
Thomas
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Hi,
it is already and in addition you don't need anymore to copy SimConnect.dll into FSUIPC7 folder as it is build in. Just download latest FSUIPC7 installer.
A beta version of FSUIPC7 (for MSFS only) is now available for download at the following locations:
http://fsuipc.simflight.com/beta/FSUIPC7.zip
http://www.fsuipc.com/download/FSUIPC7.zipThomas
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Hi,
as you made it up to here, just couple lines above
A beta version of FSUIPC7 (for MSFS only) is now available for download at the following locations:
http://fsuipc.simflight.com/beta/FSUIPC7.zip
http://www.fsuipc.com/download/FSUIPC7.zipThomas
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Hi,
the response will be most likely an MSFS update, hopefully soon.
Thomas
PFC throttle quadrant serial, axis issues
in FSUIPC7 MSFS
Posted
Hi,
you will find that that is in MSFS is designed that way. I.e. using the keyboard to set idle or full thrust behaves exactly the same way, THR incr/decr slowly but MIX incr/decr immediately. So nothing to do with hardware like PFC and FSUIPC/PFC driver, just MS/Asobo.
Thomas