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Jerry Carroll

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  1. Thanks Pete for adding the comments to programmed buttons to show the decoded control numbers and key presses. Nice time saver. Jerry
  2. I just read about a program called Quantum Leap found at Avsim. Might be what you want for the long haul flights if you can't stay with it the entire flight. BTW, are you my long lost Irish brother? Jerry Carroll
  3. Thanks for the response Pete and I apologize for wasting your time. That was WAY over my head. You put that in college level terms and I'm a 1st grader. I read the LUA Library documentation but could not comprehend event.offsets and such. I do appreciate your reply and thanks for the work you do with FSUIPC. Jerry
  4. Pete, another question for you, if you will. This lua plays a sound on server pc when joystick button is pressed. Joystick is connected to server pc. Is it possible for the button press to play a sound on a client pc? Thanks, Jerry
  5. Trying to set up a lua to play a wav when a button is pressed. Created a file in FSX Modules folder named BingoFuel.lua. Contents of file: Sound.play("BingoFuel",2) The sound I'm attempting to play is BingoFuel.wav located in FSX Sound folder. I'm using a registered copy of FSUIPC 4.937. In the button section of FSUIPC I assigned a button to "lua Playbingofuel". I'm not getting the wav to play. In the Linda console I see an error message of: [E] *** LUA Error: C:\FSX\Modules\playbingofuel.lua:1: attempt to index global 'Sound' (a nil value) I know this is pretty basic stuff for most of you but I'm stuck. Thanks in advance, Jerry
  6. Yes, Squawkbox uses SimConnect. I just went through the painful setup of SimConnect on 2 computers.
  7. I'm running a registered version of FSUIPC 4.927a with FSX. A previously assigned button on the joystick is no longer recognized by FSUIPC or FSX. The Saitek programming software recognizes the button so it appears the button is operational. I don't use any profiles from this program. Any idea what may be blocking it? Thanks, Jerry
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