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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. Please check the sticky topic. Our support is moved. https://feelthere.com/contact-us-support/
  2. Our official support is at https://feelthere.com/contact-us-support/ feelthere.zendesk.com
  3. Please note that we've moved our support to our discord server. We no longer offer support here. Thank you
  4. Dear Folks, After so many years of development, Tower! Simulator 3 has been released https://feelthere.com/shop/air-traffic-control/towersimulator3/tower-simulator-3/ I would also like to announce the closure of official support on this forum. All support contacts are updated here https://feelthere.com/contact-us-support/ We will no longer visit or check this forum, please don't expect a reply from us in the future here. Thank you so much for your continuous support! Vic & the FeelThere team
  5. Dear Folks, We are moving the air traffic control support to https://discord.gg/M27pyHZgBw If you don't have Discord or you don't wish to use it you can contact us at https://feelthere.zendesk.com/ We are not providing official support anywhere else so please don't expect replies from the FeelThere team here. Thank you Vic
  6. Dear Folks, We are moving the air traffic control support to https://discord.gg/M27pyHZgBw If you don't have Discord or you don't wish to use it you can contact us at https://feelthere.zendesk.com/ We are not providing official support anywhere else so please don't expect replies from the FeelThere team here. Thank you Vic
  7. We just created our official Discord server at https://discord.gg/M27pyHZgBw Please come and join us overthere. Vic
  8. Thank you so much Folks for the excitement. I promise not to bother with more screenshots today 🙂 Mikced, although we didn't test, but I can't see why not the existing head tracking would not work with Tower! Simulator 3. I'm not saying it will work, as we never tested it, but T!3D wasn't built in compatibility in mind ether. Raging, sorry but I don't understand, please explain.
  9. I just leave it here. Unedited, in game of KRDU (to be included in the sim).
  10. Tower! Simulator 3 is going to be different. It has a full 3D environment (although you can switch it off and revert to the old style. During testing I use a hybrid solution, running everything in 3D but moving the strips to an external touch screen monitor making the workload very realistic). T!3D never officially supported head tracking devices, they worked by default (I assume the nature of their work makes them compatible with many software mimicking mouse movements). In Tower! Simulator 3 we use shortcut keys to jump between saved views (you can also customise them). In most of the large airport towers you spend your time watching monitor screens and only occasionally looking outside. This is well simulated in Tower! Simulator 3 We even added scrollable window shades to prevent light shining and reflecting on the glass just like in real life 🙂 Let me give you Folks another information about something about the new multiplayer mode. Until now you had only ground and tower positions available. Not anymore. You will have a csv file where you can assign any runway, any terminal to a position with a frequency (in multiplayer mode you will have to use frequencies) and pretty much any number of player can control an airport. Do you want to split north and south? No problem. Do you want to split ground and tower? No problem. Or do you want to combine it and have a north tower, north ground, a south tower and a south ground? No problem either. Oh and you've got another runway that handles cargo traffic only? Assign it to the 5th position! Too busy? Let's split it up even further to ground and tower too and let 6 controller handling a major airport 🙂 Check out the lower left screen on the screenshot. ..and the last bit. We are about to test our multiplayer feature with the beta group. Multiplayer is the last feature on our testing schedule 😉 Thank you for the excitement Folks, we are doing our best to get it done before... (oh they stopped me to finish my sentence 🙂 ). Vic
  11. Thank you Folks 🙂 Unfortunately I never been there (maybe a St Thomas department of tourism should take a note of FeelThere's effort promoting this beautiful island and sponsor a field trip for the team 😄 ) but since we use OSM data now, I found out there is a road leading to the terminal just the other side of the runway.
  12. MSFS is a flight sim while Tower! Simulator 3 is well a tower simulator 🙂 Different goals. For example the airport model is 95% the same but MSFS has a more realistic physics while we have a much more advanced traffic logic. We are not going to compare Tower to any other simulator as we thing it's one of it's own kind 🙂 There are a few TIST screenshots on the coming soon page already. You can get more information, see more screenshots here: https://feelthere.com/news/ Vic
  13. Thank you for the excitement. We will announce everything once we can. In the meantime we already made a Coming Soon page for the product on our website, so I recommend signing up to it's newsletter. Vic
  14. Currently we are very busy working on our Tower! Simulator 3. We will announce all of our projects in our newsletter, please make sure to sign up. Thank you Vic
  15. In Tower! 3D we had to limit the camera's movement, because the visual was optimized for the tower's viewpoint and distance. In Tower! Simulator 3 this wont be a limiting factor anymore. We will still limit the camera's movement so the user wont be able to go inside the buildings or under the ground but we will have a free camera with the option to save viewpoints and assign them to shortcut keys.
  16. Thank you, that's the maximum speed now in the game too (depend from various things but this is the theoretical maximum for taxi now).
  17. In Tower! Simulator 3 once a plane is ready to board (around 30 minutes before departure) the gate is available for the tracon so it can assign arrivals using that gate. It will greatly increase the available arrival slots. If the gate is still occupied, you have to move the arrival to some interim position. Vic
  18. Hello Everyone, I took some screenshots during testing and I thought I share them with you for the weekend 🙂 Vic
  19. ..and here is a screenshot I took during testing 🙂
  20. It's done already. Thank you! Awesome, thank you! Great idea, it will make the initial release! Now you can see the assigned gate as soon as the plane contacts you during it's approach. Thank you everyone Vic
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