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FeelThere

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Everything posted by FeelThere

  1. I apologize, I cleared it up with Alex so I was wrong. The WXR gets active when the plane detects ActiveSky installed So far it's not officially available for P3D5 There is an open beta so you can try it. https://hifisimtech.com/asp3d/ It should work unless ActiveSky changed something in their API In P3D4 it should work with AS.
  2. Adam, Is it shown correctly on the display?
  3. The WXR is (at least for now) is not working with P3D5 and we don't know yet if we will add it or not.
  4. Altough we are not planning to reduce the texture resolution and likely the WXR will not work in P3D5.
  5. We appreciate this professional attitude. We are OK with posting the 2K textures, no problem. Thanks for asking! Vic
  6. As you can see we are working on the next SP. We will announce it as soon as possible. Thank you Vic
  7. It usually happens when someone else use your password or code. Please contact BMT Micro. Vic
  8. This is something I will look into. Thanks for reporting it.
  9. I think it was asked and confirmed already 🙂 For sure it will be a bit more complicated than the T!2011 version was as it would require 3D modeling skills as well as some Unity skills to import them into the game. However this is fairly standard with all simulators out there. It will be interested to see how many new airports and airplanes we'll see. I personally hope that we will see many.
  10. The textures are higher resolution due to so many requests. You might wish to convert them to a lower resolution.
  11. This is one of the default regional jet. We will only supply fantasy airliners and liveries just like in the past.
  12. Thank you Fred 🙂 We are not discouraged by the criticism because at this point there is nothing to criticize yet 🙂 I'm sure we'll get it once we get to a more advanced stage 🙂 Best Vic
  13. Craig, since we are not talking about backwards compatibility or even airports, my information shouldn't confuse you. All I was trying to tell you that we could've used a simple box but we threw an old airport into the new engine. The post wasn't a comment regarding compatibility, nor features or anything about an airport. It was just a heads up about the new weather system. Vic
  14. No it's not. All I was saying this is an old airport in the new weather system. No point judging the airport's quality because it will change. Let's not twist my comments, please. At the moment we don't even understand what will it take to add the old airports into the new engine ,if it's possible at all. We don't even know how much work will it take to force them to work under the new system so I will definitely not comment or even discuss compatibility, simply because I have no idea at this point. There is no point to discuss technical requirement of an installer either while we don't understand how can we make the old airports compatible. The most logical choice would be to swallow it, make a new standard and from this point keep everything backward compatible loosing the current airports. However we also understand many of you spent lots of money already and we don't want to ignore that either. In the meantime we don't want to take the path that a certain Flight Sim did making each release problematic because of compatibility with an old code... Possibly we will have to come up with a solution where the old airports would work in the new game but they will have limitations (for example the rain poodles would look like the screenshots above). Again, please don't jump on me, don't quote me, the purpose of this post is to let me share my thoughts with you and the progress of the development. Everything can change at anytime until an official announcement. Please read it as an off record discussion, the team is killing me already for this topic 🙂 Vic
  15. Exactly! Thank you! We could've added simple boxes, but we decided to use the old KLAX airport for our environment effect testing. No retexturing, nothing. Even this older airport looks much better (I think) with the new shaders and lighting. The airplanes are new, because we tested how's the rain is pouring down on them.
  16. Craig, No point to even comment on the airports. These are placeholders, you wont see them in the new version.
  17. Indeed it will look different once we add the new airports. The current airports aren't mapped for real reflection so they are reflecting everywhere. This is one of the reason why we are not yet sure how we can address backward compatibility. Roadmap? Yes, I would like to have something like that. Either a blog, or some screenshots like these, but I would like to keep you in the loop for sure.
  18. It will be a new software, not an upgrade 🙂
  19. We are still using the "old" airports as we are developing brand new materials for the airports itself, but let me show you some drying concrete after the rain 🙂
  20. To save fps we've removed some part of the wing. Please check with the default view settings.
  21. Did you adjust the refresh rate of the instruments?
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