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FeelThere

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Posts posted by FeelThere

  1. The plane was meant to be for P3D4 and we offered a free patch to make it work with P3D5. We are in talk with Aeroplane Heaven about a possible fix for this but it involves something bigger. We are aware of this issue and we are still discussing it.

     

    Thank you

     

    Vic

  2. Thank you for the heads up. Bluehost insisted there wasn't any issue with the hosting and it took us this long to prove them indeed there was some issue. Hopefully it's fixed now. 

    Thank you for your patience

     

    Vic

  3. Please explain the situation and how one can duplicate the concern. for issues with the FMC this includes details about: route (airport SID routing STAR aiport), cruise altitude, aircraft dry weight (passenger and cargo load), and any non-default FMC settings programmed into the PERFORMANCE pages.

  4. 20 hours ago, MJKERR said:

    I would like to see an option to add a random aircraft from an airline fleet (type)
    Not sure how this could be applied
    For example some routes use 
    A319 : B737
    B777-200 B777-300 : A380
    B767-300 : B777-200
    The flights rotate between them

    Sorry but it's highly unlikely. It would create more problems than solutions.

  5. I apologize Leo somehow I forgot to reply.

    At this point probably that would be the most logical choice to release ATCC at a limited price with an SDK and clearly indicate it this is an unsupported beta product.
    Right now we are pretty busy moving our website to a new platform and we plan to announce a new product later this year, but this is something that makes me think over and over again, so sometimes next year we will make the decision over ATCC. It's pretty much done, playable but the traffic is just sparse. The data we have is just not enough to make it an interesting game. The best thing would be to somehow integrate live traffic.

    We are keep thinking about it.

     

    Vic

  6. Dear Folks,

    This IS the time 🙂
    During the Tower!XX wishlist we received so many requests for changing the schedule editor.
    Currently we are thinking about something like this:
    type/callsign/subcolor

    It means you could set the type, the airline who flies it and a special livery. Would it be OK? Would it be useful for the regional airlines flying for many airlines? The subcolor could be a cargo livery as well. Please note the callsign would remain the same but you could add any number of liveries this way under the same airline.

    When you set up the terminal instead of assigning an airline you could assign any livery into any terminal (so you could create for example international or domestic "liveries" by copy paste and send them to domestic, international or cargo terminals)

    Please give us your input, this is the time when we can make changes. Please get your answer short and clean and with some examples.

     

    Thank you

     

    Vic

    • Upvote 1
  7. On 9/14/2020 at 5:39 PM, CaptainLHKLM said:

    Looks awesome! I got Tower3DPro only a few days ago and am really enjoying it.

    Can we expect different controlling positions (tower/ground/clearance) with AI to take over the positions we didn't choose?

    Unfortunately we are not there yet to answer questions. We hope to announce the project officially in the not too distant future. The best way to get the news is by signing up to our newsletter (it's also a good idea because we sometimes run some exclusive newsletter only sales too).

  8. 17 hours ago, crbascott said:

    I think the electronic flight strips are flexible and can be customized by each facility so I don't think you'll see just one FAA/European version. If you do a search, you'll see several companies offering EFS solutions. Hopefully, @FeelThere will implement a configuration that is sensibly feature rich after researching the technology available today.  

    Additionally, one of the challenges for @FeelThere in this version is the battle between screen real estate and functionality. From the videos, the EFS displays are a full screen themselves. Not an issue for those of us who have multiple monitors. Hopefully, @FeelThere will provide appropriate functionality based on available screen real estate (versus designing everything with the single screen user in mind). 

    We are testing a few solutions for this. @crbascott is right; this is a full screen application itself so we have to come up with something that works on single and multi monitors as well. We have something that will likely solve it but that feature is among the ones that we will try to keep secret for a while 🙂  

     

    Vic

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