Hello,
I'm a new programmer with FSUIPC :razz: But I've some problems or questions. I try to read pitch, bank and heading value. I've done that :
private Offset<float> heading = new Offset<float>(0x0580); //Read the heading value
private Offset<float> bank = new Offset<float>(0x057C);//Read the Bank(Roll) value
private Offset<float> pitch = new Offset<float>(0x0578);//Read the Pitch value
But when I read the value of the pitch, for example, I've this result :
PITCH OFFSET VALUE : -2.26553752912112E+304
and with the convertion : pitch.Value * 360f / (65536f * 65536f);
I've this result : PITCH VALUE : -1.89895162005816E+297
I don't understand what can I do with this big value :???:
My project is : Make a Communication between FSX and Unity3d, with your dll, FSUIPC.dll
Thank you in advance for your answer.