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Blackhawk29

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  1. Could be that the problem is with the plane. What do you think ? Thank you in advance. Regards,
  2. Hello, Thank you Pete for your answer. I use the convertion Rankie to Celsius. You can see the value in the window "Test G-Step function" (Pre Add, Multiplier and Divisor values). I found the conversion formula on Wikipedia [°C] = ([°Ra] − 459,67 − 32) / 1,8 The gauge units is in °C. I've check the values of the offset 2138 like you said and the result is 2064. So with the conversion function the result is 873°C so I don't understand why the gauge show this value (715°C) It's very strange. Regards,
  3. Hello, I've a question about the ITT turbine offset. I use "Simulator Control program" from flight illusion to communicate with FSX. I try to have the result of the ITT gauge (on a F406) but I've a big difference between the result of FSUIPC offset and what I can see on the gauge in FSX. The result in program is 874 degrees but on the gauge is more 715 degrees. It's for the ENG2. On the picture you can see what function I use. You can see the problem in the picture. What do you think about that ? My version of FSUIPC is 4.937. Thank you in advance for eery answer. Regards,
  4. Thank you Paul and mgh. I will test that tomorow. For my program, I think I've just need 12 offsets. I will read more carefully the document UserGuide.pdf Thank you again. BlackHawk
  5. Hello again, I try with one of your answer, with a floating variable like this : float newNewPitch = pitch.Value; newPitch = newNewPitch * 360f / (65536f * 65536f); newPitch is a float variable. This time my result is PITCH OFFSET VALUE : 9.232419E-38 without conversion with conversion8.407791E-45 Have you an idea ? Thank you again.
  6. Hello, I'm a new programmer with FSUIPC :razz: But I've some problems or questions. I try to read pitch, bank and heading value. I've done that : private Offset<float> heading = new Offset<float>(0x0580); //Read the heading value private Offset<float> bank = new Offset<float>(0x057C);//Read the Bank(Roll) value private Offset<float> pitch = new Offset<float>(0x0578);//Read the Pitch value But when I read the value of the pitch, for example, I've this result : PITCH OFFSET VALUE : -2.26553752912112E+304 and with the convertion : pitch.Value * 360f / (65536f * 65536f); I've this result : PITCH VALUE : -1.89895162005816E+297 I don't understand what can I do with this big value :???: My project is : Make a Communication between FSX and Unity3d, with your dll, FSUIPC.dll Thank you in advance for your answer.
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