Avwriter
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Posts posted by Avwriter
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4 hours ago, nrholland said:
Are we any closer for an announcement on when a new airport is coming out?
Well, time has not stopped, so I suppose we are closer than we were yesterday or last week. Release announcements, however, typically only come after the product is available on the website.
Andrew
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To clarify further, it is not necessary to buy Real Color packs for every airport you intend to play, as long as you do not mind seeing a few white planes here and there. These packs are cumulative and each one you get will benefit your other airports. You can be strategic in your purchases. For example, let's say you buy several American airport add-ons. Even just getting the RC packs for 2-3 big airports (like KJFK, KSFO, KMCO), you will find that you have decent coverage for most of the others, and then you can gradual fill in with more RC packs as you like, without having to buy them all. However, if you have RC packs for several American airports, and then buy a single European airport add-on like, EGKK or EDDF,, you will likely feel the need to get the RC pack for that airport, as the percentage of American airlines will be much lower than European airlines. Then, if later on you pick up another European airport or two, you may find you already have pretty good RC coverage and don't really need the corresponding RC pack for that one.
Andrew
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EGLL is the only airport currently confirmed to be in development, but keep in mind that stealth releases like LFPG and EKCH are not unusual either.
Andrew
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Have been using SB with KSFO. Having the option to easily control the # departures vs. arrivals makes a huge difference in making this airport playable, i.e. makes it easy to create a schedule with better spacing between arrivals (especially since this airport was very limited in the number of customer created schedules. Fantastic tool! Thanks again for all your work Eli! I will soon try it out with KATL. Looking forward to using the Retro options as well.
Andrew
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With the new sale on, both PHNL and KSEA are on sale. Trying to decide on one, the other or both. For those of you who have them, how do you like them?
Andrew
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On 7/20/2020 at 3:53 PM, Braf123456 said:
I agree a terminal isn't a cosmetic issue I wish they would fix the airports in this gen of the game
+1 I appreciate that they are developing a new version, but unless they are done making DLCs for this one, then it would be better not to make it sound like Tower 3D is already dead. Not all will be ready to move on to the new version immediately, and DLCs for Tower 2011 continued to come out for months after Tower3D's release.
Andrew
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4 hours ago, FeelThere said:
🙂 Absolutely 🙂 However please note, we didn't say all the requests will make the final build that's the whole purpose of the priority list.
Now there is a great idea for a DLC: Tower 3D Ridiculous Requests Edition: including automatic live synchronization with Flightaware, full integration with Sim Airport, lightning and hail simulation with full damage model to aircraft, random drunken pilot generator, and 747s with JATO bottles.
Andrew
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I second that. KATL has waited a very long time for some basic fixes:
1. Terminal F
2. Tower height
3. Rain textures
Andrew Jones
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2 hours ago, FeelThere said:
We have categorized your suggestions and requests as "MUST", "SHOULD' and "WISH". As a useless fact; to show that we are always listening 81 of your requests made to the "MUST" list 🙂
VicHow many requests total did you catalog? IN other words, what percentage out of the the total does that 81 represent?
Andrew
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I do not believe that there is an absolute rule in regard to this, and is certainly not the same at every airport. In my observation, there is usually a balance that controllers try to strike between trying to be fair by getting planes off in the approximate order of their scheduled departure/actual pushback times ( which themselves vary a lot in different circumstances), vs. simply clearing the deck as efficiently as possible; this often means giving priority to planes that are obstructing other planes, sequencing for wake turbulence (heavies may be held back if there are a several smaller aircraft in queue nearby), or which aircraft are simply closer to the runways and so can be moved out faster. Some departures will even get clearance sooner because an arriving plane will need that particular gate. There are a lot of factors at play, and the priority will even vary from one day to the next depending on what is going on.
Andrew
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On 7/2/2020 at 7:29 AM, FeelThere said:
Everything will be "live" so you would see rolling clouds and changing weather conditions 🙂
Any info yet on whether real world live weather might be possible?
Andrew
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17 hours ago, EliGrim said:
Update v0.62
- KATL added
- Version History added
- With the airport selection, the slider for movements per hour is automatically set to the recommended maximum, based on a 2-hour schedule
NOTE: Due to COVID-19, KATL and subsequent airport implementations are provisionally based on contents of the Real Traffic AddOn and additionaly, possibly outdated, potentially incomplete or partially inaccurate data.
Feedback and bug reports are much appreciated.
Thank you! I look forward to trying it out.
Andrew Jones
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We know EGLL is still in the works. We just don't know how far along it is, or whether Feel There or Nyerges is doing it.
Andrew Jones
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3 hours ago, crbascott said:
Could be, but only with a different game engine. Kai Tak would not be Kai Tak with a 20 mile straight in final.
So true, sigh.
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kai tak could be fun 🙂
Andrew Jones
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I just downloaded the update, but the file i received was labeled SP1a. Did I get the wrong file?
Andrew Jones
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10 hours ago, EliGrim said:
I plan to add an option in the Schedule Builder where flights from the Retro Pack can be used. I'm not sure how to implement it, though.
Actually there are only 3 options.
1. Flights are only generated at airports that the respective airline has served.
2. Every airline of the Retro Pack can be used at every airport.
3. The option to only generate flights from the Retro Pack.Using Tower Air as an example, the first option would mean that it could only be used on EDDF, EGKK, EKCH, KJFK, KLAS, KLAX and KSFO.
It would be great if I could get some votes from the community to decide on an approach.
Regarding the second option, it should be mentioned that this does not mean that all airlines would be used in every schedule. A certain number, based on the size of the schedule, would be chosen by chance.
The third option would allow to create schedules for all airports with all airlines included in the pack. A schedule would then consist of retro flights only. With the first two options it would be a combination.
The third option would be the easiest and fastest to implement. But nobody should feel influenced by this, at least not very much. 😉
I am leaning toward option 3.
Andrew Jones
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Keep in mind that Vic has stated that EGLL is planned for Tower 3D, though no info has been given on where it currently lies in the production order.
As for your request, in terms of layout, EDDM and KPHX are probably the closest, but neither of those airports caters to heavies. In terms of the features/function you ask for, OMDB and EDDF are your best bets. lots of heavies and traffic, parallel runways, and they are really nice looking add-ons. OMDB probably has more heavies, but Frankfurt has a traffic mix that is closer to Heathrow
Andrew
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So how are you guys liking it so far?
Andrew
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Sounds like what happened with EDDS. Wasn't it missing some, or all. of its jetways too?
Andrew
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On 4/23/2020 at 2:07 PM, ATC AlaskaGuy said:
has anyone heard what the next airport is going to be i did hear a while back that KSEA and PHNL were some of the next airports for Tower!3D Pro and was just curious if anyone had anything about this possibility.
The other day, Vic said they (FeelThere) has two airports in bets testing. I presume that those are the two you mentioned. He has also said that Nyerges is working on another one. The only other airport that has definitely been confirmed to be in the works is EGLL (unclear who is doing it), but there has been no info yet on wheter that is near term or further down the road.
Andrew
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4 hours ago, crbascott said:
From a pure tower perspective, the return to airport situations aren't that much different than a go around - at least for the size of airports we see in T!3D. The bulk of the actual return to the airport work is handled by departure and approach controllers. Obviously, once on the ground there is some special handling but I don't foresee that happening. But you never know.
Good points Craig. It's deceptively easy to forget that departure/approach is not a part of it when I'm not actually playing. I guess to really throw a wrench in the works, we need for departing planes to get out to the runway and then then ask to return to the gate for whatever reason. The occasional rejected takeoff might also add in a little chaotic fun 🙂
Andrew
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25 minutes ago, FeelThere said:
That will surely wont be included (and please don't call me Shirley 😉 ). We are either real world aviators or serious fans. We don't want to see explosions. This is a long standing FeelThere policy and will likely remain until I'm on board.
Vic
I support that. However, it would be nice to add occasional emergencies of the sort that a plane occasionally needs to return to the airport because of mechanical issues, sick passenger etc. Just something to test our ability to rework the traffic flow to accommodate an unexpected situation.
Andrew
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11 hours ago, achilles1971 said:
EDDF works fine....stop the madness
Agreed. EDDF is one of the best airport add-ons for this sim, right up there with OMDB and EGKK
Andrew
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New Airport
in ATC Simulators
Posted
Keep in mind that the current version is rather limited in its ability to handle this kind of thing. Notice that most of the included skyline are relatively generic and simplified. Vic has stated that adding more tend to have a big impact on performance. Perhaps the next version will be different in that regard, though personally I would prefer they keep their focus on the actual game functionality rather than on eye candy.
Andrew