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Avwriter

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Posts posted by Avwriter

  1. Get rid of the points system.  This is a simulation, not Space Invaders.  Instead, just have the onscreen counter show the number of errors you have made.  If you click on that number, it should bring up a pop-up that shows a detailed list of what they were, beginning with the most recent.

     

    Andrew

    • Like 3
  2. LEBL is fun, but the layout is a bit awkward.  OMDB and EGKK are probably the best looking airports right now.  OMDB's layout makes it fairly easy to get a good zen flow with tons of big planes moving in alternately opposite directions on all the parallel taxi ways.  At peaks it looks almost like some sort of gigantic mechanical clockwork to me.  Very satisfying/entertaining to see and control.  One that is easy to overlook is KLGA.  It has a couple of bugs, but for me is very fun and challenging to control. It really makes you think carefully about planning out taxi routes.

     

    Andrew

  3. It's not especially in-depth, but features some fantastic footage.  On a slightly humorous note, I was mildly baffled at how the Air Traffic Manager of Atlanta Center could be under the impression that the state of Tennessee has been renamed to "South Virginia" (take a look at 3:20).   

     

    Andrew

    • Like 1
  4. 1. FeelThere has, at the very least, not ruled out that EDDF is in the pipeline.  Interpret the post below as you like: 

    FeelThere

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    On 9/13/2019 at 11:20 AM, Avwriter said:

    Just tell me this:  Is EGLL or EDDF somewhere in the pipeline, either from you or from Gabor? 

    Yes it is 🙂

     

    Vic

    Like

     

     

     

     

     

     

    2. EDDF for Tower!2011 was made by Nyerges.  Therefore, if there is to be an EDDF for Tower3D, it will also likely be made by him.

    3. Not a single airport add-on has ever represented planned features from the future (new runways, terminals, etc.).  Thus it is unlikely to be different with EDDF.

     

    Avwriter

    • Upvote 1
  5. I was just wondering if Feelthere could comment on what changes were made to EGKK in the just released update (just heard about it via email newsletter), and also to KSFO in its last update. I am always happy to see improvements and fixes taking place, but it would be very nice to know exactly what they are?

     

    Andrew

  6.  
     
     
    1
    On 10/24/2019 at 12:13 PM, Pedantic G said:

    GAME GRAPHICS

    I am sure those long in the tooth forum members are aware of this game, so apologies if I am going over old ground, but I came across this game and a lot of related YT videos the other day. It's a Tablet/Phone based game but with some cleaver downloadable software you can play it on PC.

     

    Now as a game this has a LOT of things wrong with it (ruddy expensive to get the different liveries and made up airports etc) and in many aspects not a patch on what we currently have and improvements that we WILL have in TOWER XX but what I do like are the much improved graphics on what we have now (clearer, sharper, one off liveries, more custom views and tugs not doing the twist and shout shuffle on push back ) and serves as the basis of what we should get as a minimum in the next version.

    Particular likes are the flaps and reversers operating on touchdown (even to the extent of only the inner 2 engine reversers operating on the A380!), wheels up on take off giving a cleaner line and also the fact that when the aircraft turns in the air it actually "banks" to mirror the turn and on approach it does seem to follow some waypoint turns, not straight in from 20 miles away. IF we ever get to the point in the next version of actually landing and taking off using designated RNAV points at airports his would look cool. Proves it is possible but time will tell.🤨

     

    It's a pretty game for what it is, but lacks the complexity of a serious ATC sim, and the pace is like molasses.  If we are going to compare phone games, then perhaps the upcoming XXXXXXXXXXX might be a better point of comparison.   Granted, the game is yet unreleased, and once again is more game than sim, but it seems closer in spirit than the above title.

     

    Andrew

  7. 7 hours ago, ATControl -- Joe said:

    No bugs on final release?  You do understand that even the biggest game developers on the planet have bugs in their games at release.  I'd scratch that one from your wish list.

    No bugs on final release?  I'd settle for no bugs before the next version goes into development.

     

    Andrew

  8. 9 hours ago, blacklabelbraai said:

    I've had a good look at those 5 and am now leaning towards KMCO.

    Going to see if I can find a youtube video.

    Found one from ATControl

    https://youtu.be/eCLj3f0VRLo

     

    KMCO is a nice one.  CRBscott is right about the traffic, but Battlehawk's week of schedules helps a lot.  It is not super super busy, but busy enough to be entertaining, just the right amount of flow for reaching the a solid traffic zen moment.  The taxiways also have a nice flow to them (quite different from KLAX) and it is by far the most colorful add-on in the daytime.

     

    Andrew

    • Like 2
  9. 9 hours ago, blacklabelbraai said:

    Hi Andrew

    Wow, thanks for providing such a great response.

    Hmmm I never thought about that. My laptop isn't particularly powerful so that will probably be a non-starter then.

    I'm going to take a closer look at the 5 you mentioned.

    Thanks again!

    BLB (Peter)

    Happy to help.  One other item I just thought of and is worth considering is how many custom (user-made) schedules are available for a given airport.  Out of the ones I recommended, both KMCO and EGKK have a full week of schedules by Battlehawk77.  See the full list here https://charityalbumman.blogspot.com/2018/08/tower-3d-inc-pro-custom-schedules-list.html

    BY the way, I did not mention YMML or CYVR simply because I have not tried them yet. Perhaps someone else might want to chime in on those...

     

    Andrew

  10. KJFK is not a bad add-on. It has relatively few bugs (as it has had a few SPs), and a complex taxiway layout together with crossing runways.  On the other hand,  it is one of the older ones, and does not benefit from some of the visual flare that the newest ones seem to have (i.e. EGKK, OMDB.  Also consider the fact that it has a relatively large territory, which will put a greater load on your PC, especially when running at higher traffic levels. While you are right that KJFK will give you a fairly wide variety of liveries (assuming you buy the RC) I would not really make that a huge priority, personally.  Instead, consider the following factors:

    1. Which airport layouts do you find personally more interesting, or are there any add-on that feature airports with which you have a personal connection?  Even now (and I have been playing this game a long time), I am surprised how much of a difference this makes.

    2. Carefully study the taxiway layouts of the airports your are considering.  They typically make a bigger impact on game play than the runway configuration.

    3. If you have not done so, watch some YouTube videos of the airports you are interested in.  This will give you a very good idea at how each one plays.

    The only airprots that I would tend to steer you away from at this point are KSFO (harder than most to get planes off the runway fast enough), LFPG (poor ground textures that may or may not be resolved by the developer), KLAS (the layout to me is awkward, and just does not feel satisfying, but this is my personal impression).

    My personal favorites (not in any particular order, are KMCO, EGKK, OMDB, KLGA, and KBOS.  I also love KATL, but that's totally personal; the KATL addon has way more bugs than it should at this point.

    Hope that helps,

     

    Andrew

    • Like 1
    • Upvote 1
  11. 7 hours ago, ashman99 said:

    So there have been so many guesses as to what is next but just curious if there was any time frame as to hopefully the next dlc release?

    Like many developers these days, FeelThere does not dabble in publicly announcing time frames.  However, lately they have been averaging a new DLC release every 1-2 months.

     

    Andrew

    • Thanks 1
  12. Here is my list (been slowly collecting it since the day after launch).  I put asterisks next to items I feel are especially needed.

    *-Multiple fixed POVs (user selectable) (i.e. Tower, ramp tower, end of the runway, cargo ramp, major intersections, etc.)

    -Chase plane view

    -There should be two options for schedules, Fixed (user-made) and randomly generated (but based on airlines known to serve a given airport).  Having this would suit different styles of play.

    *-Colors should be more vibrant

    *-Downloadable real world weather, or at least allow users to set the desired wind direction/speed along with other weather parameters.


    *-Visible landing lights on airborne aircraft


    -Real pilot voices


    -International terminals need to be handled differently, so that flights are not classified just by carrier,  but by destination/origin.  For example, at KATL, DAL does fly out of international terminal, but you will not see DAL MD-80s and CRJs there.  Instead it will usually be A330s,767s and 777s.  The small fries mostly go to other terminals.


    -Aircraft should periodically need to be towed between terminals and maintenance facilities.


    *-Provide a way for aircraft that get into in nose-to-nose situations to be towed out of the way.  When this happens IRL (rare but it does happen), life does not stop permanently, it is just delayed for a while and someone gets yelled at and towed out of the way 🙂


    -Holding pads should be incorporated where appropriate.


    -Catering trucks, waste disposal trucks, wing walkers, need I say more 🙂


    -I understand that you do not wish to depict crashes, but there should still be emergencies.  Aircraft that need to return to the gate because of sick passenger or mechanical failure or other problems.


    -Player should be evaluated on average time from runway to gate, and from gate to runway


    -Speaking of seasons...  We need them.  Have the trees change color and the length of the day and night vary realistically.  In winter weather, aircraft should require a visit to a deicing station, prior to departure.


    -Please incorporate more realistic cargo terminals with actual buildings.


    -If RT and RC will continue to be sold as add-ons, then they should be purchasable/install able from within the game.


    -Ability to work Ground, and have the Tower position automated in single player mode.  At bigger airports, the player should even be able to chose among several positions (i.e. ground northside, ramp tower, etc.) to work, as well as being able to combine them.


    -Aircraft landing speeds should be less sluggish, and planes should clear the runway quickly. 


    -A "cleared for immediate takeoff" command to expedite departures when necessary.


    -"Turn right/left on Taxiway xxx" command.

     

    -We need a "Give way" command.  i.e. "Give way to DAL 737 before joining taxiway Mike."


    *-Pushback instructions need to include "tail north/south/east/west"

     

    -Gates need to be spaced farther apart, so that planes are not crammed together unrealistically at crowded airports like KLGA


    -Allow for multiple liveries of the same airline and airframe (e.g. SWA uses several different liveries for their 737-800s)


    -User-controlled spacing requirements for approaches (i.e 5 miles, 8 miles, 10 miles); this could be incorporated by allowing us to "send a request" to Approach Control

     

    Andrew

    • Upvote 3
  13. 3 minutes ago, mjkerr said:

    I have spent the last few days finishing of the EGLL timetable (as at September 2019), for Tower 2011 
    It has taken some poetic justice in some parts

    I am now only left with one error, as above

    The main issue I am left with is the lack of aircraft leaving a stand when they are not required 
    As a result they are blocking a stand for a considerable time when they would either be moved to a Ramp or maintenance (just to get the removed from a Terminal)

    One example are the two morning British  Airways A388 which are then moved until they are required again until the afternoon
    As a result this blocks two Terminal gates, from 06:00 to 14:00

    Be sure to save your work.  Tower2011 timetables are the same format as those for Tower 3D, so it will work whenever they release EGLL for T3D

  14. 4 minutes ago, ashman99 said:

    Can we expect that most airports from 2011 will be added into T3D? Seems like it has been following that trend with a few airports outside of that group.

    This seems largely true.  They followed this scheme from the start, but have been departing from it more in recent months.  As far as KRDU goes, though it is only a guess until/unless confirmed by Vic.

     

    Andrew

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