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bill_3810

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Everything posted by bill_3810

  1. Here is another suggestion and it deals with Arrivals. When aircraft are handed off from Approach there needs to be at least a basic command to reply to the aircraft. If I report on frequency with tower and there is no response then I call back when freq is free. SO. Common check ins with tower. Aircraft: AAL123, ILS 36L or Visual 36L or 10 Miles 36L, or just 36L not "with you 36L". ATC: AA123 Continue 36L, AA123 Continue Number 2., AA123 contine 36L report 5 miles Some response back to the aircraft when they check in instead of not responding until cleared to land & if you don't respond they should call you again. And the all important Wind report before clearance to land. AA123 Runway 36L wind 360 @ 10 knots , cleared to land Airplane Icons: Nice to have ICONs that match the aircraft on the ADIRS screen instead of all airplanes 4 engine jumbo jets.
  2. Well a complete overhaul of the commands is not necessary at all. The commands we have now allow us to do most of what we need to do. There are however a few key commands and combinations that if added/changed would make it more efficient. (previously posted) Also unless an Air Traffic Controller tells you what side to vacate a GA aircraft will vacate in the direction of the GA ramp and Airliners towards the terminal, so having GA aircraft vacating on the terminal side is not the way it would happen, in Fact you might find ATC getting irritated because now they have to send you back across the runway to get to your parking. Case at point San Diego, the GA aircraft exit runway 27 on the terminal side even if they are parking on the opposite side, This requires an additional instruction from me on which way to vacate. Sometimes the aircraft can't make the taxiway due to long roll out such as Fed Ex then of course they exit on terminal side and follow instructions. So to answer your question, the commands and syntax doesn't need a complete overhaul just some tweaking and of course AI behavior such as exiting the runway on the correct side and a few other tweaks would be super!
  3. Of course more verbal commands would allow each controller some variety to keep things fresh, add to realism and also to cover more situations efficiently. The above would be nice but i'm mainly concerned with reducing the amount of separate calls required for each aircraft movement. Each call requires a response thus reducing efficiency, increasing radio congestion and controller workload. Here are some examples when taxiing out. AAL123, Rwy 27 taxi via A, B, Hold Short Rwy 36 1 command / 1 reply Currently this requires 2 calls 2 replies. AA123 Rwy 27 Taxi Via A B (reply) then, AA123 Hold Short Rwy 36 (Reply) Now granted the aircraft will hold short anyway but lets try and put a taste of realism in here, you WILL be instructed to hold short of runways and also requires a read back. and once holding short we currently use, "Continue Taxi" which is not a clearance to cross a runway AA123 Runway 27 Continue Taxi Via Charlie, Cross Rwy 36. 1 command/resp Or all the way: AA123 Runway 27 TAxi via A, B, C Cross Runway 36 again 1 command and response Currently you can give the aircraft every thing BUT cross runway, you then have to wait for the aircraft to hold short of the runway then say "Continue Taxi" which is not a clearance to cross a runway. Same thing with taxiways. AA123 Taxi to ramp via A, B, Hold Short C1 (maybe for outbound traffic) Again 1 command and response but requires 2 commands in game currently.... and 2 responses EDIT: This one may work currently but can't be combined with a runway crossing. Here is one that I hate. Aircraft exits runway and you want to taxi him across parallel runway and hold short of taxiway on other side. AA123 Taxi to Ramp Via WW, X Cross Runway 35L, Hold Short Taxiway F 1 com/reply Currently 3 calls and responses AA123 Taxi to ramp via WW, X.. once holding short of 35L Continue Taxi, once he's received that command and responded, Hold short taxiway F, once he replies to that then you can instruct him to contact ground. with another call. 4x4 Now imagine DFW during rush hour at 100% or any airport that's really busy with complex airport layouts, It just makes the game very inefficient especially at the busier airports. These are some of the more common examples, keeping in mind also i'm not aware of any Voice Recognition limitations or software design limitations concerning Tower 3D. We definitely need to add, "Cross Runway XXX" However if we can combine more commands we could use mostly the existing ones with maybe a small change or addition of a couple. Using the example above. AAL123 Taxi to Ramp via WW, X (cross runway 35L), Hold Short F. Once on other side you could send him to ground. Now that is using all current commands within the game except cross runway, which would need to be added. The only change would be to allow us to string all of that together iwth 1 radio call. Now I only have about 10-15 hours experience with the simulation so if some of these commands can be tied together then please let me know, I see nothing in the manual allowing me to do so and have tried many times with no success. EDIT 2: I can also think of some simple things that could reduce calls by allowing the addition of Contact Ground to holding short of a taxiway. Example: Hold Short F, Contact Ground EDIT 3: Sorry Having flown internationally and in the USA RW there are some airports that will absolutely chew you a new *** if you stop when exiting a runway, for example, OHARE. If you stop after exiting a runway you will cause a go around for sure and certainly get the attention of a very PO'd controller. When flying in here you exit and if ground is too busy you jump in line with the flow and call when there is a pause on frequency. We can't simulate this here BUT we could do this. You could give an aircraft a command to Txi to Ramp via D, Contact Ground. So when he exits you can send him on a parallel taxiway and have him go straight to ground all in 1 command, takes 2 now. LASTLY change Delta taxiway in Atlanta to DIXIE PLEASE...i'ts how they do it real world. EDIT 4: 28 Apr 2020 - Concerning Taxi Instructions. Taxi an aircraft after another. SWA1996: RWY 27 Taxi Behind AAL1703 OR SWA1996 RWY 27 Follow AAL1703, Of course what ever instructions you gave AA1703 would then need to be followed in general by SWA196 Vacating: SW1196 Plan to Vacate Right onto Taxiway A6 Will
  4. Thank you sir for taking the time to help out. Concerning the Ping times, I would guess an unnamed 3 letter agency probably has a bit to do with that, especially coming from the middle east. If I go through France via a VPN and then to the USA I can reduce pings to the 190 ms range, so something is slowing things down, especially coming from Saudi Arabia. Anyhow I appreciate your time and I can see it's simply my location combined with MP code. I'm hearing there is work on a new version, maybe some improved MP code is in order as well. Thank you very much.
  5. Ok here is the data. HTML is other user: TXT is mine. Telia.net is where we see most loss and disconnect.
  6. Wrong location sorry. Please delete
  7. My internet is through STC in Riyadh Saudi Arabia (been here 8 years). Fiber to the Router on my desk (router connected to PC via CAT 5) Really a descent connection to be honest, the only game that has issues is Tower 3D. Will do a test right now and report back.
  8. How about multi-multi player. (At larger airports as required) North & South Tower (E/W) North & South Ground (E/W) Please work on the phraseology, it's easy enough to find in the ATC bible and you don't need a whole bunch of different options just basic , more RW. Especially with handling traffic, toooo many calls to be made. The ground phraseology needs much work. Our hands are tied when it gets busy, way too many radio calls. When you're managing a lot of traffic, "continue taxi" to cross a runway followed by "hold short of taxiway" and "contact ground" is 3 separate transmissions requiring 3 separate responses, when it could be grouped as 1 with only 1 Response required. Proper phraseology followed by groupings of 3 or more would be helpful improvements
  9. Ok Peter we ran your test. We played I think 45 minutes and on my End the ping times were pretty solid at 243 ms and roughly the same on the other participants computer. When we lost our connection the ping showed Request timed out. and the last ping received was 243 ms so no change in time. However once I closed the game the pings started returning but now the went to 245 - 290ms consistently until we killed the ping. So it appears the connection is blocked at some point and pings won't return until the game is closed. Does this make sense? Also as a side note I switched to my VPN and although we were able to ping each other through the VPN the game will not connect when using a VPN, this makes absolutely no sense.
  10. Tried this with another user and he was able to ping me but when I tried pinging him it timed out and we could not connect so i'm guessing a firewall issue or something on his end. Will try again soon.
  11. Thanks for the assistance, I will do this test. I'm curious if it isn't just my location. I work in the middle east and although I have a stable connection with descent pings to the USA and Europe i'm sure there are some things going into the USA and Coming out of the middle east that might be causing some issues. A lot of IP blocking going on here due to some restrictions etc... that the game might not handle as well as other games do. I can connect and play other games for hours and hours on end with no issues due to possibly more advanced MP code who knows. I know if I do speed tests in the USA my up speed is chopped from 20M to 2-4 M and pings are in the 250 ms range. However if I connect through a VPN say in France and do the same speed test to the same location in the USA, the pings are in the 195 range with up speeds of 20M which is my limit. So it sounds like the the routing of the connection when going direction from the middle east to the USA is a bit funky. Route to the USA via Europe and pings are improved as well as up speeds. I will do the test and take any suggestions otherwise I can put it back on the shelf until I get back to the USA permanently.
  12. We are able to connect but after a random period, sometimes 5 minutes, sometimes 30 minutes, sometimes 15 minutes but ALWAYS after a certain period has passed we get connection lost. On another note, when connecting using a VPN we cannot connect at all, which is odd because usually when you have connection problems a VPN takes care of it. 21112 & 22222 ports are forwarded just fine. Firewall turned off during test and also an exception was made through the firewall as well. Running latest release, downloaded & installed April 20, 2020. Running Real Traffic and it doesn't matter which Airport. I remember this happening when I first bought this product years ago and probably the main reason I stopped using it. Any suggestions? Help from other members would be nice but lets' hear from the developer. William
  13. Well I found the problem. I found an older 5.1 SDK installed on my machine for speech recognition. Removed it and problem solved. Sorry to have wasted your time. thanks for your help. Cheers
  14. I went to the email and down loaded Tower3D pro again and this is the file I got which is the service pack i presume. Now all of the sounds no matter who they come from Me or the Aircraft are "Blah Blah Blah Blah Blah" Literally!!!!!! Don't know where log file is
  15. Ok here is something very interesting. As I understand it to install the Service Packs you just download the original file again which i did. Now every time anyone speaks or i press the transmit button i hear "Blah Blah Blah blah blah blah blah" Also it's not creating desktop icons or any program menu icons. Any ideas?
  16. Trying to update SP3d and i downloaded from the original link in my email but the registration code doesn't work. the next button will not enable.???????? Disregard: Brain Cramp
  17. I'm not sure how many have made sectors but we should have a local place to share these sectors for all to have.
  18. Would love to. Was thinking of making a short video just to demonstrate the Sector and not my ATC skills. :-) Obviously Chicago is very complex however once you have a basic sector you can make others off of it. For example you could have ORD west operations, that would have the STARS route the aircraft right to the downwind as is done for real. Plus certain runways would only be used. You would just have to modify the sector a bit to get the STARS to filter in the aircraft as they would in real life. Then simply select this Sector, which would be set up automatically with the winds, and modified stars and you are controlling with west operations. Do the same with east ops and so forth. I'm not sure how many are actually using this software anymore but it is enjoyable and keeps me in practice for VATSIM.
  19. Thanks to this article and the help from this user I was able to successfully create a KORD sector. It's in it's early stages but fully functional. I plan on making a similar post for those that may be struggling to help out. Cheers
  20. The problem I am having with the runways is the same as everyone else. You build the runway and then save the sector. I immediately go to the sector file and view it with notepad++ and the runway information is in there. Then if you try loading the file later, it literally deletes the runway information. i have also created the runway information via notepad first, then pull it into the game and as soon as I do it deletes the runway information. I know there is some that have gotten this to work but the technique they use, for some reason does not work on my setup. Hopefully someone has some ideas.
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