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Posts posted by Gilles737

  1. Many Thanks Paul

    it's been a while that things stay complicated for .Net programming, as mainly, all resources are builded for advanced languages

    i will consider if moving to C++, but this would be a long way ...

    at least i'm looking for the concept of calling an external library from .Net but if i understand with what is provided, it will be certainly in no way ...

    On FSW side the SDK is incomplete at this time (only allowing to build aircrafts and some objects but not sceneries and so on, at least not enough samples for .Net ...)

    i will also try to join the support


  2. Thanks for your answer and to clarify this to me

    Could you point me to the way to use in Visual Basic .NET, managed .NET libraries for SimConnect available in :

    • SteamLibrary\steamapps\common\FSW\sdk\tools\lib\SimConnect.lib
    • SteamLibrary\steamapps\common\FSW\sdk\tools\include\*.h
    • SteamLibrary\steamapps\common\FSW\SimConnect.dll

    i'm highly interested in building a first tool for FSW

    Best Regards


  3. Hello Paul

    starting with your 3.0 RC7, could it be possible with a new release (awaiting the ability through FSUIPC 5 future update), to connect locally in a simconnect manner to FSW ?

    Tested with a quick local dev app and could not be achieved at the moment, the running FSW is not seen by the client (my app has the ability to check automatically trough FSUIPCClient.Dll if there's a remote or local running Sim)


  4. Hi Pete and all

    Thanks Pete for this new FSUIPC5

    The link on SimMarket is here :

    English : http://secure.simmarket.com/pete-dowson-fsuipc5-for-p3dv4.phtml

    French : http://secure.simmarket.com/pete-dowson-fsuipc5-for-p3dv4-(fr_10945).phtml

    Already installed on my own, working fine with Win 10

    Current testing

    Best Regards


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