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mpatricksp

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Posts posted by mpatricksp

  1. Hopping someone can give me a few pointers.  Been play KATL and using voice recognition and having quite a bit of fun.  One issue I can't seem to figure out is how to tell a plane to push back and taxi to a certain runway using a specific taxi way.  I can get it to push back and go to the correct runway but I can't seem to figure out the correct sequence of commands to tell it to use taxi way Echo for example.

    I have tired to say (plane)pushback approved, expect runway 26L taxi via Echo which is what comes up if you click on the command bar but it never recognizes anything after the runway 26L.  I can get the taxi to terminal via to work just not when giving a plane the pushback clearance.

    Anyway hoping someone can give me some tips on how they are issuing the commands to tell a plane to go to a certain runway using specific taxi ways.

    Thanks for any tips.

    Mike

  2. 4 hours ago, fanfan95 said:

    I have a problem with Tower 3D on KLAX. After a plane is landing, it's not possible to taxi the plane to the terminal.

    I follow instruction, and I give the message "taxi to terminal" to the plane, but this one stay in place and never go to the terminal.

    Have you a solution?

    Thank you for your help.

    I have had this happen a couple of times, usually when the plane lands on the runways farthest away from the terminal they need to get to.  I think they just have a problem figuring out the correct taxi ways to take.  Sometimes I can get them to go by giving them specific taxi ways to take and they will get moving.  Sometimes if you just wait long enough they figure it out by themselves and start moving.  I do wind up having to delete a plane here or there because it get's stuck and never moves or gets in the way and I can't wait any longer for them to figure it out.  Not sure there is much you can do with them other than that.

     

    Mike

  3. Yea I have not seen it for a while.  Here is the error that got posted to the log when it did happen.

    Init airplane: DAL16 type: Wide_default code: MJT3 category: III class: WIDE_BODY_JET
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NullReferenceException: Object reference not set to an instance of an object
      at Game.CreateAirplane (.Action_t action) [0x00000] in <filename unknown>:0 
      at Game+<LoadMap>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)


    Init airplane: AAL248 type: Default code: DEFAULT category: II class: NARROW_BODY_JET
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

    NullReferenceException: Object reference not set to an instance of an object
      at Game.CreateAirplane (.Action_t action) [0x00000] in <filename unknown>:0 
      at Game+<LoadMap>c__Iterator3.MoveNext () [0x00000] in <filename unknown>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)

    I tried to track down what caused it but could never figure it out.  I have no idea if it's related to the schedule or not, I just know that with a custom schedule I would get this error at certain times every once in a while.  I was hoping it got resolved by some of the updates.  One weird part is if you were running the sim already the times that errored out wouldn't have an issue, it only happened if you tried to start the sim at a certain time.

     

    Mike

     

  4. 1 hour ago, stuch17 said:

    Good evening, after  RT_sp4 installation, the schedules created with Schedule Creator don't work anymore (try for Klax and Kjfk)

    The simulator stop it 70%...if i put the original files (schedule) all it's ok...maybe depend because in the SP4 there are the new 788 and 748 airplanes?

    I have this happen every once in a while with Tower 3D, never have figured out what causes and I have looked around.  I'm using a custom schedule at KLAX from v19 of this.  When I have had it happen before I just keep changing the time forward until it loads.  It seems there is something in the schedule that cause it at certain times but like I said I have never figured out what the trigger is.

  5. 7 hours ago, GKibby said:

    The instructions for the action camera are not really plentiful. Click on the camera icon in the menu bar at the top of the screen. The program will cut to various things like takeoffs, landings, or a plane leaving or arriving at its assigned gate.If it is on closeup and you need to handle something else, selecting a plane on the ADRIS or a flightstrip will return you to the normal view.

    Thanks, I'll have to give it a try.

  6. 3 minutes ago, Harvester said:

    Well that's strange.  :-)

     

    I can install the sp2 version and still have landing lights but as soon as I install the sp3 version the landing lights are gone.

     

    I'll just stick with sp2 since that's the only way I can keep landing lights.  :-)

     

    BTW, I just checked and I downloaded sp3 this last Friday.

     

     

    Yea my mistake, not real sure what version of real traffic I was installing this weekend, I was thinking about the Real color update to KPHL that I think they put up yesterday.  I'll have to keep messing with it and see if I can figure out which one of them is killing the lights.  I think SP2 of real traffic fixed the install directory issue and SP3 was updated for JFK but not positive.

  7. 28 minutes ago, Harvester said:

    I think it's a problem with the new (sp3) version of Real Traffic.

     

    I can install the older (sp2) version and still have landing lights ... installing the newer sp3 results in no landing lights.

     

     

    Yea not real sure what's causing it.  I have never installed the SP3 version and I still lost the landing lights at some point.  I don't think the sp3 was up until yesterday and I was messing with it on Sunday so I didn't have access to the SP3 version.

  8. 11 hours ago, futureboy said:

    As reference in another topic which would explain the immediate turnaround departure - in a quote from FeelThere:

    "Also, we rewrote the logic for reusing arrived airplanes for departure. By the time we developed T!2011 a turnaround time was about 2 hours. In these days no airline can afford it so you will see turnaround as fast as 20 minutes. If a plane gets delayed on arrival there are times when it will depart again almost immediately. I agree this is sometimes funny, but this is the only way to make some realistic average turnaround to be programmed. Yes we could take account delays etc, but it would require a very complex scheduling system (which in fact my wishlist for a possible next version of Tower :) ) "

    Go with the flow,
    RickyJ

    That explains why the quick turn around I guess but I figured there was an issue because the AIRDS doesn't update with the new flight, it keeps the same flight number as the landing plane.

  9. Yea it's weird.  They were working fine until I started having some issues with my computer and had to uninstall everything.  When I put it back on I didn't have them.  I installed and uninstalled it several times in different orders.  Sometimes they are there and sometimes there not.  Not sure what's going on with them.  I can usually always get them back if I install in the order I listed.  I also stopped Installing JFK and all the other real colors because right now I'm just messing with LAX anyways.

  10. Also not sure what causes it but when I was messing around with this issue I tried to install real traffic over the top of the current install.  Worked but the lights on the front of the plan don't show at all in the sim once I installed real traffic over the current install.  The only way I could get them to show again was to uninstall everything and then install SP2a/Real Traffic/Real Color.  I had them not work this weekend and spent a couple of hours trying to figure out what was causing them to not show up.

  11. Ok got a strange one here.  I swear it didn't always do this but has started doing it more and more frequently.  I have a plane land and as soon as it gets to the terminal it immediately comes up as a departing plane but the tag in the ADIRS doesn't change to the new flight number it keeps the same tag as the landing plane.  Also Think it kind of weird that it turns around immediately.  Here is a screen shot as well as my log.  The plane landed as SWA37 and as soon as it hit the terminal it comes up and requests a taxi for SWA3134.  I just did a clean install of SP2a and a new download of real traffic and real color.

    Screenshot (1).png

    game.log

  12. I have the hot fix and use a custom schedule that I built.  KPHL does work better, about the only alert I have gotten that I didn't deserve was a plane taxing across 17 when I released a plane to take off on 27R.  This may be a valid alert because the runways do cross not sure, just didn't expect it.

    KLAX on the other hand.  I run my own schedule there as well and every time I think I have it figured out I wind up getting an alert for something I had been doing for the last hour.  What I try to avoid is having planes taxi across any runway when I release a plane for take off.  I also don't have a plane line up and wait on two runways at the same time other wise you may get an alert when you tell one to take off, this doesn't always happen but it does enough that I avoid it.

    For landing I wait until I get the message that the plane has landed and gives you the 10 points.  I'll then send the plane that I had lined up and waiting on either 24L or 25R to take off, if you do it sooner you will probably get an alert, it's real hit and miss.  I played for about three hours the other day and only got one alert doing this.  I got one when I told a prop plane to depart for some reason, still not sure why.

     

  13. Yea, I'm waiting for the SP.  Went back to 2011 because of all of the BS runway alerts in Tower 3D.  I read that they are working on them for the SP so hopefully they will get them straightened out.  I really like'd playing Tower 3D a lot so will try it again when the SP drops.  After playing Tower 3D I did switch from speech recognition in 2011 to using the key board and think I like that a lot better.

  14. I was messing with it last night.  One thing I noticed was if I upped the resolution on my desktop and set it real high in the game it did slow down quite a bit.  Ran pretty smooth when I had it set to 1920 x 1080 but once I upped it to the highest levels it did seem to slow down some.  The game did look a lot better at the hight resolution however.

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