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Found 165 results

  1. Hi, I'm currently developing an application with Pete Dowson's DLL. I just upgraded to Client 3.0 beta, which works for now as expected. sidenote - I upgraded because I needed the WeatherServices, however I'm getting errors on that: 'METAR for xxxx is not available now'. - But that is not the issue for this topic :) My issue is, that I'm trying to make use of the FsLatLonQuadrilateral interface, and just like the UserGuide.pdf, I am creating 4 FsLatLonPoints, but there is the issue: I'm doing this on another thread (backgroundworker c#) and it takes about 30 seconds (25 seconds to be exact) to create them, after which the backgroundworker kind of crashes, without error, just exitcode 259. I believe this is because it is trying to access the main thread or something to process the FsLatLonPoints? Like it is really 'creating' points in fsx? In the main thread they just work fine. The reason I use it on a background worker is because it does some processes which require information from an database and work with that data... Basically I have a list of points and I want to check if they are within a distance of the airplane. Suggestions? Can I find the source code on this somewhere?
  2. Hello all! A newcomer to the forum here, and a complete beginner to FSUIPC, SPAD, Lua and all that jazz. My dilemma is that I do not know how to control and input multiple control axes, a Saitek Pro Flight Yoke and X52 joystick at the same time. At my ATC (Air Cadets) squadron, we have a pretty comprehensive setup, with Saitek panels, pedals, three screens and a projector. I'm in charge of the renovation project and a particular problem was the complications of having the two control inputs working at the same time; we had to reset FSX every time we wanted to swap. This is a problem and as far as I'm aware, is impossible in FSX's default binding settings. Using SPAD for the multitude of panels we have "shouldn't" be a problem (we'll see!) but I am clueless about setting up multiple axes to work simultaneously (even a method where there is a "sidestick priority-esque" system to use a button to switch between control methods is fine). Any insight is much appreciated and thanks to anyone in advance, Liam
  3. Hi, When I try to install the latest version of FSUIPC to FSX Steam Edition, the installation goes through fine and says that everything has installed correctly, but when I launch FSX it isn't present, there isn't even a box at the top saying 'Addons'. Here is the installation text file: Installer for FSUIPC4.DLL version 4.939j Looking in registry for FSX install path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator\10.0 Parameter"SetupPath" Not there, so looking in: HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator\10.0 Parameter"AppPath" ... >>> OK! FOUND FSX! <<< ... AppPath=E:\Gaming\SteamLibrary\steamapps\common\FSX\ Looking in registry for FSX-SE install path: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator - Steam Edition\10.0 Parameter"SetupPath" Not there, so looking in: HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator - Steam Edition\10.0 Parameter"AppPath" ... NOT found! ... Looking in registry for Prepar3D v1 install path: HKEY_LOCAL_MACHINE\SOFTWARE\LockheedMartin\Prepar3D Parameter"SetupPath" Not there, so looking in: HKEY_CURRENT_USER\SOFTWARE\LockheedMartin\Prepar3D Parameter"AppPath" ... NOT found! ... Looking in registry for Prepar3D v2 install path: HKEY_LOCAL_MACHINE\SOFTWARE\Lockheed Martin\Prepar3D v2 Parameter"SetupPath" Not there, so looking in: HKEY_CURRENT_USER\SOFTWARE\Lockheed Martin\Prepar3D v2 Parameter"AppPath" ... NOT found! ... =========================================================== INSTALLATION FOR FSX: SetupPath="E:\Gaming\SteamLibrary\steamapps\common\FSX\" Checking version of the FSX EXE: ... Version 10.0.62608.0 (Need at least 10.0.60905.0) Checking compatibility with installed SimConnect: Found SimConnect build 60905 (Original) Found SimConnect build 61242 (SP1 May07) NOTE: This is actually FSX-SE masquerading as FSX-MS Checking if there's already a version of FSUIPC4 installed in: E:\Gaming\SteamLibrary\steamapps\common\FSX\Modules\FSUIPC4.DLL ... Version 4.939j found. FSX-SE Modules folder already exists. Okay -- installed FSUIPC4 into "E:\Gaming\SteamLibrary\steamapps\common\FSX\Modules\FSUIPC4.DLL" Looking for the current user's Application Data path: ... found as "C:\Users\Jakob\AppData\Roaming" Now finding \Microsoft\FSX-SE\FSX_SE.CFG for all users, including this one Looking in "C:\Users\Administrator\AppData\Roaming" ... No FSX_SE.CFG there Looking in "C:\Users\Default\AppData\Roaming" ... No FSX_SE.CFG there Looking in "C:\Users\Jakob\AppData\Roaming" ... No FSX_SE.CFG there Looking in "C:\Users\Public\AppData\Roaming" ... No FSX_SE.CFG there Looking for the current user's Application Data path: ... found as "C:\Users\Jakob\AppData\Roaming" Now finding \Microsoft\FSX-SE\FSX.CFG for all users, including this one Looking in "C:\Users\Administrator\AppData\Roaming" ... No FSX.CFG there Looking in "C:\Users\Default\AppData\Roaming" ... No FSX.CFG there Looking in "C:\Users\Jakob\AppData\Roaming" ... No FSX.CFG there Looking in "C:\Users\Public\AppData\Roaming" ... No FSX.CFG there Looking for the current user's Application Data path: ... found as "C:\Users\Jakob\AppData\Roaming" Now finding \Microsoft\FSX\FSX.CFG for all users, including this one Looking in "C:\Users\Administrator\AppData\Roaming" ... No FSX.CFG there Looking in "C:\Users\Default\AppData\Roaming" ... No FSX.CFG there Looking in "C:\Users\Jakob\AppData\Roaming" Found FSX.CFG in "C:\Users\Jakob\AppData\Roaming\Microsoft\FSX\FSX.CFG" Now checking DLL.XML ... ... There is a previous DLL.XML, checking for FSUIPC4 section. ... FSUIPC4 section already exists but will be replaced. (for FSUIPC4, without Loader) ... FSUIPC4 section of DLL.XML written okay Now checking for a SimConnect.XML file ... ... No SimConnect.XML file found. This is okay. Looking in "C:\Users\Public\AppData\Roaming" ... No FSX.CFG there "Modules\FSUIPC Documents" folder already exists. Now installing additional files into the "Modules\FSUIPC Documents" folder: Installed "FSUIPC4 User Guide.pdf" okay Installed "FSUIPC4 for Advanced Users.pdf" okay Installed "FSUIPC4 History.pdf" okay Installed "List of FSX and P3D controls.pdf" okay Installed "FSUIPC Lua Library.pdf" okay Installed "FSUIPC Lua Plug-Ins.pdf" okay Installed "Lua License.pdf" okay Installed "Lua Plugins for VRInsight Devices.pdf" okay Installed "LuaFileSystem.pdf" okay Installed "Example LUA plugins.zip" okay Installed "ASN WX Radar facilities in FSUIPC4.pdf" okay Installed "Offset Mapping for PMDG 737NGX.pdf" okay Installed "FSUIPC4 Offsets Status.pdf" okay Installed "Profiles in Separate Files.pdf" okay =========================================================== All installer tasks completed. *************** End of Install Log *************** I have tried several times to install it but none of them have worked. Thanks in advance.
  4. Hi all. I haev just recently purchased a Saitek Throttle Quadrant to go with the one I already own that came with my yoke however I am having problems with setting it up in FSUIPC. When I go into the 'Axis Assignment' page in FSUIPC, click 'Rescan' and move any of the 3 axis' on my NEW throttle they aren't picked up! When I move my already owned throttle's axis' they are picked up...? I hope to hear from someone soon! Any help will be appreciated. Thanks, Robbie
  5. Hi. I have been using FSUIPC for about a month now and have been very pleased with it. Although I have recently ran into a problem. I now have no control over my rudder and brake axis. I use saitek rudder pedals and therefore have a rudder and brake axis in the one controller. I tried to assign the rudder and brake axis through the Axis Assignment section of FSUIPC but every time I move either the rudder or brakes it is not picked up inside FSUIPC. I tried looking at saiteks own control panel for the pedals and everything seemed fine their, all axis working and moving in the calibration. I also tried assigning it in FSX's own controller page, it also worked their. I do not want to have it assigned in the FSX control settings though as I am on Windows 8 and have my controllers set up in their makes a lot of problems such as the controller just going off, that is one of the main reasons for me purchasing FSUIPC. Any help is much appreciated as this is really annoying me and stopping me from flying at the moment. Thanks, Robbie
  6. Hi, recently I have bought FSUIPC and really enjoyed it with the massive variety of things to do! Up until recently where I have run into a problem with assigning the throttle. For some reason the throttle axis reset itself so I tried to go into FSUIPC and reassign it, but that didn't work. When I go into the Axis Assignment tab, then move the axis on my throttle that I want to use for the throttle, I have a problem. When my throttle lever is at 0% or idle it shows -16384 and when it as at 100% is shows 16384. But anything in between 0% and 100% doesn't seem to work. So from 0% all the way up to 50% it only shows -16384 and from 50% up to 100% it shows 16384. So it is like it has only two power settings, full power and no power at all. I am still quite new to FSUIPC so don't exactly understand everything yet. Any help would be much appreciated as right now I basically cannot fly as these throttle settings just aren't possible to fly with. Just to point out it isn't only with one of the three axis' on my throttle, it happens to all of them. Any help appreciated, thanks. Robbie
  7. Hi, I loaded FSUIPC latest version 4.938d for testing the FSFlyingSchool 2015 Demo. My Sim was working very well with FTX Global, Vector, OpenLC Europe and FS Global Ultimate. When I load a flight at daytime all is fine. But: When I load a flight at nighttime P3D says: FATAL ERROR and crashes to desktop. Removing the modules folder or just removing the FSUIPC_Loader.dll helps to prevent CTD --> it's an issue of FSUIPC. Windows event log doesn't help as there is no helpful information listed... Anyone who can please help me? A lot of Add Ons will use FSUIPC and I need also to fly @ night. Thanks a lot in advance. Denny
  8. Question: How to get fsuipc to write its data as described below? Line1: To enable Active Sky Next integration, you will need to make sure that FSUIPC writes its radar data in a file called 'radar.bin' in the ProSim737.exe folder. ? Cheers Darryl
  9. Hi there! I'm working at the moment on a little tool which positions (or should) your plane 4nm away from the runway. I already got it working setting the altitude and speed, but when it comes to longitude and latitude i have a problem. As said i want to position the aircracft 4 nautical miles away from the runway. I thought it should work with picking the runway coordinates and adding values to the latitude and longitude (Offsets 0560, 0568). I was able to calculate with the law of sines the the values i have to add. But those values are in nautical miles (because I used the 4nm as my hypotenuse for my calculation)... so how do I convert them into FS Values? Thanks in advance Philipp
  10. Good evening Pete, I have just had to re-load Windows 7, and thus ALL my FSX Program, add-on aircraft and add-on scenery. Don't feel sorry for me - it was all my fault! :oops: However (there had to be a 'however'!) on flying the FSX Beech Baron I thought the pitch response was mighty sensitive, one might say fierce. I tried altering the response slope via the FSUIPC calibration page and it did not seem to make much difference. I then 'flew' the Carenado Beech Baron BE58, and lo and behold I had the same problem. On accessing the pitch calibration page I noticed an anomaly. When moving the yoke forwards the response varied according to the slope set, and reached the maximum set number of about 16,400 at full yoke movement. However, when pulling the yoke backwards the response was far more rapid, and reached the similar maximum set number of about 16,400 after only one third of the yoke movement from neutral to maximum. This reflected exactly what the pitch response was when 'flying' the simulated aircraft. I suspect this means there is a problem with the sensors inside my Saitek Pro yoke, but I would be grateful if you could give your opinion. If indeed this is the problem, do you know if there some way I could fix it by opening up the yoke black box and cleaning contacts/pitch pots or whtever may be causing the problem? :(
  11. A question for Pete. My brother in law and I do full size simulators as a hobby [not paid!!]. The latest one that we are doing is the Navy Sea Harrier FRS2. This was the Harrier Simulator that lived in Yeovilton and we have just about finished it, without using any of the Military spec systems that came with it. Our problem is this. We have a switch that activates the Map view which works just fine. The only problem is how to send the "OK" command by a switch so that the window can be closed without using a mouse in the cockpit? I figure that this will have to be another work around, but any advice would be appreciated. Thanks in advance, Charlie. This is our Comet project: https://www.youtube.com/watch?v=nuOpFjxmP4c
  12. Hello, I recently downloaded the latest version (4.936) of FSUIPC4. Problem, big problem: Norton Internet Security refuses to have it installed: it represents a HIGH threat due to the presence of a "WS" something hinden file in it. I simply cannot escape the Norton refusal due to a "high" threat. What is this ???? I payed for that and I do want my money useful for me. Understood? Do something! Regards, Philippe Urban
  13. Hi Pete and all the others who can help! I wanted to make a small Motion Platform for my Desk... and I wanted to know if its possible to get the movement data ,such like pitch, roll, acceleration and so, out of FSUIPC? Are they saved in special Offsets? Hope you're understanding what i'm asking for ;) Thanks Philipp
  14. The new CockpitStatus Edition 2014 (since 2010) Forum languages: english, german, italian http://forum.simflight.com/forum/173-intrasystems-support-forum/ CockpitStatus is a advanced Radar and Automatic Approach System for FSX using FSUipc. Network via WideFs. CockpitStatus is including the special ATIasHold Approach and Radar System. A professional multifunction System for any Pilot. The Radar-System has been developed paying attention to what a Radar really should be, essential in any detail. This Radar System is also showing the Destination Apt/Rwy at any distance together with all Wpt/Vor/Adf around 100 nm. Radar is evidencing any Ryw with a virtual Wpt at 20nm distance aligned with the Rwy. (you never get lost) To mention the manual and automatic Radar zooming that is very important. Both Programs are not using any Frequency or FSX-Data, only real world Mathe Formulas by Ed Williams, based on world-position Lat/Lon. http://williams.best.vwh.net/avform.htm You approach any Rwy as well as the virtual Rwy you can create at any World-Position, Air, Sea, Ground and return to. visit Intrasystem: http://www.intrasystem.it/FSX/FSX.html There are 2 new Manuals you can download for any further information. Manual CockpitStatus: http://www.intrasystem.it/FSX/Readme_CockpitStatus.pdf Manual ATIasHold: http://www.intrasystem.it/FSX/ATIasHld.pdf Flying with CockpitStatus is really different. Forum languages: english, german, italian http://forum.simflight.com/forum/173-intrasystems-support-forum/ Information The SIMCON Simconnect Approach and Radar system 2014 is now including the ATIasHold Approach System for FSUipc user. You can download the Freeware AiracSearch Approach System that is a limited edition of Simcon. Simcon Manual: http://www.intrasystem.it/readfiles/Simcon.pdf Raimund .
  15. Hello , I'm trying to make a weather injector for fsx , where the user inputs for , for example, the surface wind and the program injects that into the simulator. I am very unsure about how this is done, Looking at the FSUIPC for programmers pdf I found the offsets list , after successfully getting the airspeed from the simulator from an offset i went to Changing the surface temperature , as this is one of the options available in my program. I found the offset 0EC0. int token = -1; int dwResult = -1; fsuipc.FSUIPC_Write(0x0EC0, 10, ref token, ref dwResult); This is an extract from my inject function. Using the included example project I was able to produce this. My questions are , what is int token used for ? All other variables in the example project where commented apart from token however I couldn't figure out what token was used for. In addition to this regarding the weather aspect of the offset list , how do I tell whether I am getting or setting a value. Is this surface temperature being set globally or for the nearest weather station? Is there an easier way to search for the offsets I need ? I also noticed it would be 10*256 as the actual temp in the simulator , is this correct? Many thanks, Arun
  16. I have a newbie question. After researching a way to interface custom applications with a flight simulator, I found the FSUIPC/FSX combination showing up the most. Here's what I am trying to do: I work for a major avionics developer, and in the process of developing a hand-held device (like an EFB), and would like to test it in a simulated environment. I understand FSUIPC allow me to access many parameters of FSX using GPSout, and also will push messages to FSX. But is it possible to use FSUIPC to connect to such a device either over a USB cable or wireless network (on the same domain, not workgroup)? By connect I mean, can I intercept the message traffic and use those updates in my own application using a TCP/IP socket class? I assume I must intercept the packets being broadcast by FSUIPC and WideFS, but haven't found any tutorials or examples of anyone reading the message traffic and interrogating it on any protocol. Also, I have purchased FSX, FSUIPC4 with WideFS and have them running, but after playing with it and reading all of the documentation haven't found a description of my issue. Thanks in advance for any help. Regards, Tom
  17. Sorry if this has been mentioned already, but I couldn't the answer in and I didn't see it in the manual ... and I'm very new to FSUIPC. Is it possible to assign one command to two buttons -- pressed simultaneously -- on a joystick? Basically, I'd like to reassign the trigger button (which it seems is often used for brakes) as a kind of Shift or Control key for other buttons on the joystick. The idea is to be able to perform actions by simply just pressing the trigger and then another button with one hand and thus not have to use my other to press a separate key on the keyboard, which something I know how to do already. Hope that makes sense. Thanks!
  18. Hi Pete, first of all I really like FSUIPC because of all of its nice features. Also it made the joystick disconnect problem on my Windows 8.1 PC disappear. But when I assign the POV of my Saitek yoke to the pan view axis, the view will stutter most of the time. This problem appears although I get good fps (24-30). Also my elevators and my ailerons as well as the throttles and so on stutter. It seems like if FSUIPC is sending data not constantly to FSX. I cannot assign the hat switch of my yoke to FSX because then my joystick will disconnect again. I really hope you´ve got an idea on how to fix that problem.
  19. Hello , I have been learning java and have tried to use the FSUIPC java api to get information and send information to fsx. This has worked fine however I do not know to send messages to fsx. In the example provided with the download prints information on the simulator and aircraft and also sends a message to fsx saying ,"Hello world". I have looked hard through the example code and searching the web but couldn't find out. Many thanks, Arun
  20. So I downloaded FSUIPC Version 3.999z8 and It ran, it did its thing and then asked me to either delete registration, check existing or make a new registration. There was no option to install with out registering, (which i understand you can do). so how am i supposed to install it without a registration? Thanks, Tom
  21. Dear all.. I'm trying to add a caption in FS2004 menu to run externally .exe file using VB6 .. I have read FSUIPC or Programmers.pdf, and I just could get the free hot key slot by the below code : Public Function GetFreeHotkeySpot(Optional Idx As Variant) As Long Dim n As Integer Dim gvRetVal As Byte Dim dwOffset As Long dwOffset = CLng(&H3210) + (4 * n) For n = 1 To 55 gvRetVal = FSUIPC_Read(dwOffset, 1, VarPtr(Text1.Text), 1) If gvRetVal = 0 Then GetFreeHotkeySpot = &H3210 + (4 * n) If Not IsMissing(Idx) Then Idx = n Exit Function End If Next n End Function I couldn't write 0x0000FFFF to the slot .. How can I reserve a location for my program into FS2004 menu .. I need help please to understand the idea ..
  22. Hey guys, I got most of my project almost done. I have successfully been able to mute my music, e.g. skyBlue and other url based music, during transmitions and receiving, but only on the COM1 radio. The only problem I am having is the COM2 offset. I don't believe that I have the right offset, because instead of returning a byte, i.e. 0 or 1, it is returning random numbers, e.g. 61045631. The offest I am using for COM2 is 0x7b99 for receiving and 0x07b9a for transmitting. Are these the right offsets? And if so, what could be going wrong? Once I am done, I might need some people to help beta test to work out any problems or to help develop it more. I don't know if there is anything out like this, but if there is oh well. I have enjoyed working on it. Right now, I believe it will only work with Squawkbox, because those are the offsets that I am using.
  23. Hello All, Thanks for taking the time to review my config. I'm new to compound functions however for the most part i have had no issues. With the current config i'm having one issue with B3. The issue currently only affects my 2enginejet profile. I believe its because of the the highlighted macro i created for the 777pmdg. It turns on LNav and Vnav(which works). What docent work highlighted in red is a simple function of Shift+z. This command works on any prop or non 2enginejet profile. I'm no where near finishing but i would rather get an understanding of why i have this issue before i procced. also if anyone can advise a better way, maybe with flags i'm open to suggestions. I haven't figured out the flags yet. thanks in advance Paul Buttons] ButtonRepeat=20,10 1=CP(+B,0)(-B,1)B,2,K83,10 ;cockpitviewS 2=CP(+B,0)(-B,1)B,3,K90,8 ;SHIFTZ 3=CP(+B,0)(-B,1)B,32,K81,10 ;CTRLQ 4=CP(+B,0)(-B,1)B,34,K82,10 ;CTRLR 5=CP(+B,0)(-B,1)B,36,K80,10 ;CTRLP 6=CP(+B,0)(-B,1)B,38,K84,10 ;CTRLT 9=CR(+B,0)(-B,1)B,6,C65897,0 ;APSPEEDIN 10=CR(+B,0)(-B,1)B,7,C65896,0 ;APSPEEDDEC 11=CR(+B,0)(-B,1)B,4,C65879,0 ;INCREASEHEADBUG 12=CR(+B,0)(-B,1)B,5,C65880,0 ;DECREASEHEADBUG 13=CR(-B,0)(+B,1)B,2,C65892,0 ;APALTVARINC 14=CR(-B,0)(+B,1)B,3,C65893,0 ;APALTVARDEC 15=PB,12,C65561,0 ;PAUSE 16=CP(-B,0)(+B,1)C,3,C66239,0 ;BEACONLIGT 17=PB,11,K48,9 ;TRACKIRCTR 18=CP(-B,0)(+B,1)C,2,C66339,0 ;FULEPUMP 19=CP(-B,0)(+B,1)C,1,C66241,0 ;MASTERBAT 20=CP(-B,0)(+B,1)C,0,C66242,0 ;MASTERALT 21=CP(-B,0)(+B,1)C,4,C65751,0 ;TAXI 22=CP(-B,0)(+B,1)C,5,C66240,0 ;LAND 23=PC,7,C65603,0 ;FLAPSFULL 24=CP(+B,0)(-B,1)B,14,C66379,0 ;NAVLIGHTS 25=CP(+B,0)(-B,1)B,15,C65560,0 ;STROBE 26=CP(+B,0)(-B,1)B,16,C65858,0 ;PITO 27=CP(+B,0)(-B,1)B,17,C66579,0 ;CABLIN 28=CP(+B,0)(-B,1)B,18,C66293,0 ;AVONICS 29=PB,19,C66026,0 ;MAGSON 31=UB,19,C66224,0 ;STARTENG 32=PB,13,C65752,0 ;PARKINGBK 33=RB,20,C65602,0 ;REVTRUST 34=CP(-B,0)(-B,1)B,32,K66,10 ;CTRLB 35=CP(-B,0)(-B,1)B,34,K67,10 ;CTRLC 36=CP(-B,0)(-B,1)B,36,K68,10 ;CTRLD 37=CP(-B,0)(-B,1)B,38,K69,10 ;CTRLE [AutoSave] Next=1 Interval=60 Files=10 SaveOnGround=No AutoSaveEnabled=No [GPSout] GPSoutEnabled=No [GPSout2] GPSoutEnabled=No [WideServer] WideFSenabled=Yes [sounds] Path=C:\fsx\Sound\ Device1=Primary Sound Driver Device2=Realtek Digital Output (Realtek High Definition Audio) Device3=SAMSUNG-1 (NVIDIA High Definition Audio) [Axes] 0=AX,256,D,7,0,0,0 1=AY,256,D,8,0,0,0 2=AR,256,D,3,0,0,0 3=BX,256,D,1,0,0,0 4=BY,256,D,2,0,0,0 5=BZ,256,D,9,10,11,12 6=BU,256,D,6,0,0,0 7=BV,256,D,17,18,19,20 8=CX,256,D,21,0,0,0 9=CY,256,D,23,0,0,0 10=CZ,256 11=CZ,D,-3251,11008,66080,0 12=CZ,U,-10662,2560,66079,0 [JoystickCalibration] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Aileron=-16384,-1735,-482,16288 SlopeAileron=2 Elevator=-13781,2496,3200,16383 Rudder=-16319,0,192,16383 LeftBrake=-16384,16383/16 RightBrake=-16384,16383/16 Throttle1=-16384,0,0,16256/32 Throttle2=-16384,0,0,16256/32 Throttle3=-16384,0,0,16256/32 Throttle4=-16384,0,0,16256/32 Mixture1=-16384,0,0,16383 Mixture2=-16384,0,0,16383 Mixture3=-16384,0,0,16383 Mixture4=-16384,0,0,16383 PropPitch1=-16384,0,0,16256 PropPitch2=-16384,0,0,16256 PropPitch3=-16384,0,0,16256 PropPitch4=-16384,0,0,16256 ElevatorTrim=-16384,0,0,16128 Flaps=-16384,16256/16 Aileron Trim=-16384,-910,768,16128 [Profile.CESNASIGLEENGINE] 1=C172R default [Axes.CESNASIGLEENGINE] 0=AX,256,D,7,0,0,0 1=AY,256,D,8,0,0,0 2=AR,256,D,3,0,0,0 3=BX,256,D,1,0,0,0 4=BY,256,D,2,0,0,0 5=BZ,256,D,9,10,11,12 6=BU,256,D,6,0,0,0 7=BV,256,D,17,18,19,20 8=CX,256,D,21,0,0,0 9=CY,256 10=CY,D,6656,14976,65758,0 11=CY,D,-1560,6656,65758,0 12=CY,D,-12353,-1560,65758,0 13=CY,U,-15473,-8712,65758,0 14=CY,U,-8712,-4941,65759,0 15=CY,U,-4811,640,65759,0 16=CY,U,640,8576,65759,0 17=CY,U,8576,16383,65759,0 18=CZ,256 19=CZ,D,-3251,11008,66080,0 20=CZ,U,-10662,2560,66079,0 [Profile.2ENGJET] 1=Boeing 737-900NGX PMDG House Winglets 2=PMDG 777F PMDG House [Axes.2ENGJET] 0=AX,256,D,7,0,0,0 1=AY,256,D,8,0,0,0 2=AR,256,D,3,0,0,0 3=BX,256,D,1,0,0,0 4=BY,256,D,2,0,0,0 5=BZ,256,D,9,10,11,12 6=BU,256,D,22,0,0,0 7=BV,256,D,27,0,0,0 8=CX,256 9=CX,BR,1408,16383,65615,0 10=CX,BR,-16384,-7932,65607,0 11=CY,256,D,23,0,0,0 12=CZ,256 13=CZ,D,-3251,11008,65570,0 14=CZ,U,-10662,2560,65570,0 [MacroFiles] 1=PMDG777 [buttons.2ENGJET] 0=CP(+B,0)(+B,1)B,4,CM1:2,0 ;AUTOPON 1=CP(+B,0)(+B,1)B,3,CM1:1,0 ;VNAVLNAV 3=RB,14,CM1:8,0 ;SPEEDIN 4=PB,16,CM1:10,0 ;ALTITUDEIN 5=PB,17,CM1:11,0 ;ALTITUDEDEC 6=PB,15,CM1:13,0 ;SPEEDDEC 7=PB,18,CM1:9,0 ;HEADINGIN 8=PB,19,CM1:12,0 ;HEADINGDEC 9=PC,0,CM1:3,0 ;BECAON 10=PC,0,CM1:5,0 ;LOGO 11=PC,0,CM1:4,0 ;NAVLIG 12=PC,0,CM1:7,0 ;LIGT 13=PC,0,CM1:6,0 ;WINGLIG 14=PC,0,CM1:16,0 ;LEFTRUNWAY 15=PC,0,CM1:17,0 ;RIGHTRUNWA 16=PC,0,CM1:18,0 ;STROBE 17=PC,1,K76,10 ;LANDINGLIGHTS
  24. hello, i just bought FSUIPC and everything just works fine with all of my controls it recognize every single control but with my ch products pro rudder pedals he recognize my rudder but when i press the pedals he dont recognize the brake axis. also in the ch control manager i dont have any brake in the calibration software. my rudder just works fine but i have NO BRAKES, please help Your Sincelery, Mels Visser
  25. Good day folks! Long-time simmer and flyer but now I'm getting serious about my sim setup as I'm going for my instrument rating. I'm having some issues when using the Emuteq GNS530 with RealityXP Garmin530 along side TrackIR 5. Some of the keys and encoders on the Garsim unit end up kicking my session back to the desktop. When installing the Garsim unit, I pasted the new FSUIPC key mapping strokes into the RealityXP file. This works wonderfully in just the plain ol' VC but when I use the TrackIR that is where I'm having an issue. Looking at the FSUIPC mapping for the RealityXP gauge, it seems that they are mapped as keystrokes usually something like "Win+7." I can't find anything in the TrackIR utility that would cause a conflict. Any thoughts out there? Cheers - Ty
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