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Found 160 results

  1. Hi everyone, Over the pas few weeks/months, I have been building an overhead panel for my simulator. I purchased FSUIPC to help assign commands to the toggle switches I wanted to use. I thought the the mouse trapping technique would be easiest. I just have a single issue. I fly many different planes with different panels. I want to be able to be able to use my overhead in every aircraft I fly without having to create a new file or keep changing the commands every time. Is there any way that I could "save" a mouse macro file? So I could load the "level D" file and have all the switches assigned and then switch to the iFly 737 and load the iFly file and have all the switches assigned. I know this may sound confusing. If needed, perhaps I can explain this in another way. Thanks. Ben
  2. Good morning! Since some days I am tryingto read out some values from the FS2004 via FSUIPC. I am using the QT Creator to show my result in a small and simple form. I think my problem is an easy one. Here is my code: (It's a SLOT function connected with a pushButton) void MainWindow::connectFSUIPC(){ DWORD dwResult; if(FSUIPC_Open(SIM_ANY, &dwResult)){ char *chTime; if(FSUIPC_Read(0x0238, 1, &chTime, &dwResult)){ !FSUIPC_Process(&dwResult); QString str; str = *chTime; ui->labelFSUIPC->setText(str); } } } [/CODE] The connection and read out from the FS is successfully. I've tested it. But the variable str is empty. My label shows nothing. Maybe I made a conversion mistake? Thank you for your help! Michael
  3. I just want to express my admiration for Pete and his fine FSUIPC program. Because of Pete, I am able to enjoy several benefits that wouldn't be possible without him - not least of which are VATSIM realtime ATC networked, along with being able to calibrate my Thrustmaster HOTAS Warthog Joystick and Throttle directly within FSUIPC and assign those devices to functions within FSX whilst being able to disable all my control surfaces WITHIN FSX. IMHO, FSUIPC provides much better interface, more accurate calibration, and none of the unexpected problems I ran into whilst trying to run those surfaces solely from within FSX/Windows. Did I mention LINDA as well? Combine LINDA with FSUIPC and a whole new world of button programming opens up for flight simmers. THANK YOU, Mr. Dowson! Robert McDonald FSUIPC 4.7x REGISTERED User
  4. Hello, What do I have to do to import FSUIPC into my VB.Net projects? I have the following code: Imports FSUIPC Public Class Form1 [/CODE] and I always get a squiggly line underneath "FSUIPC" denoting a problem with my code. I know I'm missing something, but what? Nathan
  5. I've made several posts in the past on the HiFi support boards about problems with winds I've had using Active Sky Evolution. I haven't gotten any results, so perhaps you can help. I have the unregistered version of FSUIPC 4.70 with FSX. I also use Active Sky Evolution, and have tried multiple builds, currently using their most recent, B655. When I start up a flight, the airport surface weather is correct 99% of the time. The issues start when I'm climbing, cruising, and descending. When I'm climbing through different wind layers, the winds aloft usually don't change....they often just stay with whatever the previous layer was, and the only way I've found to get them to update is to go into the FSUIPC menu inside FSX and click "Weather Settings Off". I have to do this each time, not just once at the beginning of a flight. I have to do this most of the time when I move from one wind layer to the next. At cruise altitude, I have to go in and click the FSUIPC weather settings off whenever I move into an area with noticeably different weather, or my winds won't change. On descent, like with climb, I have to click the FSUIPC weather settings off button every time I move to a new layer or the winds won't update. I've experiemented with many different rates of dynamic change in FSX/ASE, all the way from 0% (very slow weather transitions) to 100% (fastest weather transitions). There is no difference from one end of the spectrum to the other as to whether or not my winds aloft adjust. The only way I've been able to remedy this problem is to uninstall FSUIPC. Without FSUIPC on my computer, the winds are perfect.... they start out right, they change smoothly from layer to layer, and they're correct back to surface winds when I'm landing. If I tried to leave the "weather settings off" button alone after I start a descent with FSUIPC installed, I'd wind up trying to land with whatever winds aloft I had at my cruise altitude. Even after a completely clean install and update of FSUIPC and ASE, the problems returned. Unfortuntely, I have other add-ons that require FSUIPC, so keeping it uninstalled isn't an option. Some people have suggested I buy the registered version of FSUIPC, but I've read mixed results on whether or not that helps. Do you have any insight as to what I can do to get my winds to transition correctly? Or, to transition at all, I should say. Your program (FSUIPC) is a phenominal tool in allowing so many add-ons to mesh with FSX. There just doesn't seem to a happy working relationship between FSUIPC and ASE though. I've seen a lot of other people with this issue as well, but I haven't seen anybody with anything other than a guess as to the solution (e.g. buying the paid version). Thank you for any help you can give. I'm looking into putting out the money for a new PC build, and I want to make sure it will be worth it, in that I'll eventually be able to have correct and correctly transitioning winds after spending a big chunk of money on a new system.
  6. Hello Folks, I've been successfully working with FSUIPC in the past years in many languages (such c#, c, c++, pascal, vb) in several projects into the FS scope (autopilots, etc.). However, I'm now facing a huge challenge (maybe the major so far) which consists in capturing the view (yes, the view, the frames generated by FS2004, such as Cockpit View, Spot Plane View, etc.) of my FS2004 in order to embed it into a new window (or program Form, regardless of which language/IDE I'm programming), that is, is there any memory address that contains the images (frames) generated in the simulated environment which I can access via FSUIPC? So, succinctly speaking, is there any offset which is not in the offsets conventional list that can make it feasible? Regards, Rafael Coronel
  7. Let's consider this scenario: I have a SAITEK Throttle Quadrant and my application is connected to FSX. Now, the two leftmost leversl of the TQ are in their middle position (i.e. not idle). Then how would I go about controlling the engine's throttles without having the TQ override my input? In other words, if the Throttles on the TQ are at any position, I would expect that if my FSUIPC application writes any value to the throttle setting (say I write 0 for IDLE) then the Flight Simulator will immediately set it and subsequently read the current position of the levers of the TQ and directly obliterate the values I just wrote. How do I manage that sitution? My same question is valid for items such as the Mixture and Propeller levers.
  8. Hi, I'm using FSUIPC and the jeehell software. I want to know which offset I have to choose (byte set, word set ...) and who to configure FSUIPC for such an offset : 73C5 (2 bytes long) Thanks a lot, Calmato
  9. Pete - may I request through your forum some personal assistance should anyone be willing & are based in the UK. I no longer have the time to resolve the issues related to the above topics & I have spent an inordinate amount of time trying to resolve these issues & not actually doing any flying! Forums can be very helpful - my issues have been compounded by my apparent lack of knowledge of the computer & the interface with flight sim & the add ons - I am just not able to enjoy the hobby we all feel so passionate about. Many thanks -a grateful Shaun.
  10. I have problem with stall offset. When the airplane stall, this same time I read offset status but offset dont status change. Which the problem ?? Regards, João Efrem Amazonas-Brazil

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