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Hey Paul, Was working today with your FSUIPCConnection.MoveAircraft() function and was noticing that it is really missing one overload for it. I'm using the full form of: public static void MoveAircraft(FsLatLonPoint NewLocation, bool OnGround, FsAltitude? Alt, double? HeadingTrue, double? Pitch, double? Bank, double? IndicatedAirSpeedKnots, bool LeavePaused); And one thing that would be really nice is the ability to specify the time/season in there as well. Any chance that could be a part of the function? Right now, it takes two separate loads to first put the plane into position and then a second load to then change the time. It would be real handy, if possible, to move the plane and set the time/season in one call and eliminate the double scenery loading times. Possible?