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  1. Hi Pete, Together with a friend of mine who is able to write pc programs, I want to try to find out, what way FSX regulates the balance between the enginesound level of the flown aircraft and the soundslevels of the AI aircraft around. Reason to start this search, is we hope to be able to write a piece of software that can set separately the soundlevels of AI and the flown aircraft. Since I do some basis scripting with SIOC I know the list of offset values you have provided to be able to communicate with FSUIPC and FSX. Studying that list, my friend concluded it is neccesery to determine the first byte FSX uses, since the positions of all functions are given in offsetvalues. This position - I suppose - will be different every time FSX is loaded in the memory. If the answer on my question is 'your companies product secret' feel free to say so. If not, we would like to know how such a starting position can be found. To be completely open to you, I must say, that this search for the possibility to regulate the both enginesoundlevels separately, has started after contact with Alan Constantable. I asked him if there was a way to separately regulate the ai and own plane soundlevels. He explained me, FSX does manage these soundlevels in a way that is unknown and unclear. So in his experience, creating louder or more quiet soundfiles, is no use because FSX does level them up or down again. Hope my question is clear and if not, ofcourse please ask me what you want to know. Greetings, Bram Stikkel
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