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Showing results for tags 'Runways'.
Wanted to get a feel on a few changes that could be implemented with a SP update if possible. These may have been asked about in various posts, but I checked tons of pages and only found a mention or two. I know these are small things, but for a game that is primarily based on ground movements, these things can really increase the realism, and illustrate the true complexity required. 1. Continue taxi to cross a runway -- This is #1 on the wish list as all FAA airports require "Cross RWY XX" command from ATC. Continue taxi is only meant for halted planes on non-rwy spaces to mov
Forum languages: english, german, italian FREEWARE Download at Intrasystem: http://www.intrasystem.it/FSX/AddAirport.zip Add Airports is including the Complete Editor. The Program that makes it very easy. Install/unzip into a dedicated separate Folder. - Add new Airport - Change Airport Data - Used with FSX running your actual Position is evidenced and can be used in automatic. - Test function is included. - Read the AddAirports Manual