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* UPDATED 3rd December 2021 * Version History: Vs 27.0 Published 3rd December 2021 - Updated with Nyerges Design Tower! 3D Pro Real Colors Add on Pack 1 details Vs 26.1 Published 21st September 2021 - Updated with WSSS RC details following release of NygeresDesign Singapore Changi Airport I try and keep these lists as up to date as possible for use by forum members but if you spot errors or have additional information please feedback using this thread or PM me with details to investigate. ________________________________________________________________________________________________________________________________________________________________ PLEASE NOTE IN PURCHASED REAL COLOR FILES FOR SOME AIRPORTS (BE THEY THE ORIGINAL VERSION OR SPECIFIC FORUM REQUESTED UPDATES) NOT ALL LIVERIES/AIRCRAFT TYPES ARE IN THE PUBLISHED REAL TRAFFIC SCHEDULES. THESE HAVE BEEN ADDED TO SUPPORT THE REQUESTS OF THE CUSTOM SCHEDULE CREATORS (WHO CREATE THESE FOR THE BENEFIT OF THE COMMUNITY) OR HAVE BEEN ADDED FOLLOWING SPECIFIC REQUESTS FOR NEW OR UPDATED LIVERIES BY FORUM MEMBERS. THIS WILL FURTHER ENHANCE THE END USER EXPERIENCE WHEN PLAYING TOWER! 3D PRO AND REDUCE THE POSSIBILITY OF "WHITE" AIRCRAFT SHOWING UP IN GAME PLAY IN CUSTOM BUILT SCHEDULES. ________________________________________________________________________________________________________________________________________________________________ There are now 5 worksheets in the file these being: Manifest List - detailing the list of RC currently produced by Nyergesdesign Full RC List - columns detailing the Aircraft Type code in each texpack, the airport released in, the Texture Pack number, the IATA code, Airline name and any special comments if applicable Master Code List - columns detailing the IATA code, ICAO code, Airline Name, Call Sign, Comments field (ie Cargo Operator, Ceased Operations etc), Country of Registration and Global Region (ie Canada, Europe, Pacific, United States etc) Default Airlines List - As in the default version NON RC version of released airports Airplane_codes based on NygeresDesign Airplanes_Pack1. Manifest file Copyright © Tower! 3D Pro is a registered product of FeelThere Inc. Copyright © Real Traffic and Real Colors are registered products of Nyergesdesign Real Color Manifest Master List_vs 27.xlsx
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Hello, I am a student working on making a Zlin 142 cockpit, and I am having some troubles in finding the right FSUIPC Offset for some switches and instruments. I am using FSUIPC4 with P3Dv4, coding with C#. The Zlin 142 is a piston engine aircraft. The Offsets which i can't find are : Compressor Battery switch (not the Master Battery Offset, it is linked with the Main Switch) Master ignition switch Instruments switch Inverter siwtch Radio Com 1 switch (On/Off) I really spent 2 or 3 weeks searching for the offsets. I am really looking for your help.
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Hi everyone I hope that everyone has had a great, if very different Easter this year, and is keeping safe. I thought it might be fun to post pics of Tower!3D airports and aircraft so here's my offering. Regards, BLB (Peter)
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Hi, ISSUE 1 = Heavy aircraft runway assignments ... Had an issue with KBOS tonight with heavy aircraft being assigned runways which should have been feasible but were not being accepted by the sim. Was using KBOS custom schedule by Jonas found here in a multiplayer session. Setup: we were using 22L for inbounds and 22R for departures. 22L for heavies was the plan but they would only accept 33L; even though there is only a small difference in runway length. All the following aircraft in this session should have been able to takeoff from 22L but only accepted 33L: ISSUE 2: ALL aircraft are taxiing off runways extremely slowly which is causing serious inbound traffic issues, resulting in many go arounds depending on Traffic Density setting. Please fix this. ########################### HOST LOG FILE = Can be found here.
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Hi, Been having some issues with KMCO and heavies not appearing when are scheduled to (both arrivals and departures). As identified mainly by @ATControl -- Joe (here) using his schedule, the airport has issues spawning heavy aircraft. For example, using the default schedule the following departure worked fine for me: However when testing the arrivals as quoted below; they did not appear at all! The departure "Line 577: MCO, MAN, 74E, VS, 76, 12:00, 18:58, 1, VS" was sitting at the gate fine though: Log file is attached below. output_log.txt
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Hi all, Been doing a SP session on T3Dpro and came across aircraft getting stuck. See this screenshot. Log included. Air shuttle 6301 was instructed to taxi to runway 27R at E via taxiway's H, E. Southwest 237 landed on runway 26 and was instructed to taxi to terminal via A, D, H but to hold short of taxiway E so that the Air shuttle could pass. The southwest aircraft did hold short of E but the Air shuttle got stuck when going by. See screenshot linked above. output_log.txt
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hello, as the title says it all, i want to read the heading into my application (through C++) i've tried everything that came to my mind to fix this, but i couldnt fix this this is my code: //this function normalizes the heading uint32_t normalize_heading(int32_t h) { if(h>359) { h-=359; } else if(h<0) { h+=359; } return h; } unsigned int heading; short mag_var; if(FSUIPC_Read(0x0580, 4, &heading, &result)&&FSUIPC_Process(&result)) { if(FSUIPC_Read(0x2A0, 2, &mag_var, &result)&&FSUIPC_Process(&result)) { double hdg1=heading*360/65536; double hdg2=mag_var*360/65536; double hdg3=hdg1-hdg2; hdg3=normalize_heading(hdg3); show_heading(hdg3); i've also tried this when calculating the heading: unsigned int heading; short mag_var; if(FSUIPC_Read(0x0580, 4, &heading, &result)&&FSUIPC_Process(&result)) { if(FSUIPC_Read(0x2A0, 2, &mag_var, &result)&&FSUIPC_Process(&result)) { double hdg1=heading*360/(65536*65536); double hdg2=mag_var*360/65536; double hdg3=hdg1-hdg2; hdg3=normalize_heading(hdg3); but compiler gave warning about devide by zero then when i run this, it crashes my application thanks in advance for your help peter
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Greetings: Purchased KSAN over the weekend along with Real Colour KSAN. Airport has loaded but noticed that only the commuter terminal has aircraft. At numerous times of the day (Noon, 3p, 6p) when I would expect the airport to be busy I have one plane on the entire field. Or, I'll have one plane at the commuter terminal and a plethora of aircraft at the GAA terminal. Also, have an issue with aircraft refusing to taxi. Have run the simulation at 6am repeatedly and run into the same problem with SK 5190 refusing to taxi to the runway, thus creating a logjam of planes trying to get where they need to be. I attempted to load the output log but was unable due to file size restrictions with this site (limited to 20.48kb file size?) Any ideas? I know I'm not the only person who's run into this problem based on other postings. Thanks.