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Showing results for tags 'fs2020'.
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Good morning, Is there a key shortcut you can assign with FSUIPC 7 for FS2020 to squawk VFR (1200) in your transponder? Some aircraft have buttons built in to do this, but the one I fly the most, the C152, doesn't. Any help you can provide is appreciated. Regards, Kevin Davis
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Hello from Austria! Please help me: I use an autopilot hardware from Opencockpits with a script some years old. Now in FS2020 there are some standard planes (eg. Cessna 172, Citation etc.) where LVLCHG is possible. But I cannot find an offset for it. Can you help me please? Thanks in advance and best regards Hermann
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Greetings, On 22 July, fselite.net posted an article titled "Confirmed List of all Third-Party Developers Working on Microsoft Flight Simulator" and an accompanying video. Although Aeroplane Heaven is in the list, FeelThere is not. Nor are they on the list of "Developers Not Yet Commented" nor "Expressed Interest, but not confirmed". There is a section titled "Anyone Missing?", but did not want to take any liberty of commenting. Can you confirm if you will be porting the V3 EJET to Microsoft Flight Simulator 2020? Here's the post from fselite.net: https://fselite.net/originals/confirmed-list-of-all-third-party-developers-working-on-microsoft-flight-simulator/ Would certainly love to see the EJET in FS2020. Jeffrey S. Bryner
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Hey guys, based on the TripleUse.lua i tried to get an more generic and easier to configure script. This supports to easily assign lua functions to button presses but not only for the rising or falling edge of the signal but also for double-press (like doubleclick) or for long press. It is based on Pete's TripleUse.lua but extended to be able to call the funtions that were already defined in other lua scripts like the ones coming with LINDA. You can just refer to it and re-use all the additional stuff like writing something to VRInsight panel displays etc. --[[ 1=BU0836A Interface 2=MFG Crosswind V2 3=FCU / Lights 5=Joystick 7=Controller (GAME FOR WINDOWS >) btnFunc is an multi-dimensional array (lua:table) containing data in the format { joy, button, singlePressFunctionName, doublePressFunctionName, longPressFunctionName } use function name "ignore" to mark an status as unused. ]] btnFunc = { { 3, 7, "DeIce_PITOT_on", "ignore", "DeIce_PITOT_off"}, { 5, 3, "APU_STARTER", "APU_EXTINGUISH_FIRE", "APU_OFF_SWITCH"} } In the 2nd line of the btnFunc "Table"/ array you can see, that the Joystick button three has the APU assigned that way: single short press: APU start double short presses: APU extinguisher fires long press: APU is switched off. Of course that list / array with buttons can be easily extended to all recognized "USB_Gamecontroller_Buttons". I published the more generic TripleUse.lua and TripleUseAssignments.lua on Github. See: https://github.com/joeherwig/msfs-fsuipc-lua-scripts Probably someone might find that useful. Thanks Pete for your support! Joe