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Showing results for tags 'ground'.
Hey everyone, Within the past 24 hours I was clueless to what I was even attempting to do and now I have got a pretty good idea and some basic functionality going. I am trying to make a Discord Bot that sits on FSX Host Computer that will see all the Tail Signs for the Different Airplanes in the server and will move the Channel they are in based on the COM1 Frequency selected by the Pilot. I have gotten it working on an individual level using Address 313C for the Tail Number and Address 034E for the COM1 Frequency. Now I want to do this but for all the Air/Ground traffic. For example in t
Question is in the title. Personally I don't enjoy ground as much as tower. Out of the airports to choose from though I would say I enjoy: KATL, KBOS, KJFK, KLAS, KLAX, KMCO and KSFO. I enjoy KLAX, KJFK and KSFO the most as ground. I really like the madness at KLAX using crbascott's custom schedule. The same goes for his JFK schedule. The layout is fantastic as well.
I know This won't be until next version of the game. But could we possibly get other ground vehicles? Like tug requesting repositions and port authority vehicles. Also, could we get a new follow command? #airplane1; FOLLOW AIRLINE; DIRECTION; (LEFT-RIGHT RIGHT-LEFT) #airplane1; FOLLOW COMMPANY; DIRECTION; (LEFT-RIGHT RIGHT-LEFT)
Pete, Is there any way for a future update for FSUIPC to implement these features: 1. A way to switch off the rudder animations below a certain speed. This is so that when taxiing, only the nose wheel would turn and the rudder would stay stationary. Currently when I taxi, the rudder would turn when I twist my joystick (rudder control of course), but I feel like the rudder should only move when the aircraft is above a certain speed, let's say 40 knots. This would allow the rudder to stay still during taxi but would move above 30kts in situations for example to compensate for crosswinds during