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Found 5 results

  1. Good Afternoon all, My name is Joe. Thanks for checking out my custom (REAL) traffic schedules. You can find me at https://www.youtube.com/c/ATControl playing this game. Happy to announce that I have completed my 4th full day custom-schedule release -- featuring NY - LaGuardia International Airport (KLGA). This is being offered for FREE to the community. **Be sure to check out all my prior custom schedules for KLAX, KLAS & KPHL! CUSTOM SCHEDULE #4 -- FULL day action from Philadelphia (KLGA) from November 17, 2017. A full day of flights. **GOAL -- To create free-flowing, user-friendly, yet highly realistic flight timetables --- AND eliminate the gaps (you won't have any gaps of >3 minutes) If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. **Please check back for edits to these drop box files. If edits are made, notations will appear below with the date the edit was made and what was changed** EDIT : As-of 12/15/2017 -- Terminal file was updated to move EJA away from the GA terminal and moved to Terminal A as developers altered game files that prevent GA traffic if EJA is at a GA Terminal line. (Be sure to replace the new file in your game folders) DROPBOX -- KLGA Custom Traffic #4 -- 11-17-2017 ********************* Features of this Custom (REAL) Schedule : ---Over 1150 Commercial Flights (correcting developer flight schedules with real times and aircraft types) ---Over 40 General Aviation flights ranging from small prop jets to your elite level Gulfstreams, Dassault Falcons, Learjets, Hawkers, Cessna's and more -- Plan accordingly for smaller jets and their take-off and landing speeds -- Increased difficulty with a compact airport ********************* Terminal Re-assignments -- On Saturday, December 9th, LaGuardia will go through a terminal re-assignment for many airlines in prep for the modernization project to be completed at KLGA. -- This custom schedule includes these updated gate locations so you can play what WILL happen in the real world -- Delta will now encompass Terminals C & D -- JetBlue moving to Satelite Terminal A with Alaska (flying as Skywest) -- American, United, Air Canada & Southwest now out of Terminal B As KLGA is the baby of the 2 New York airports, do not expect long-haul jets, cargo planes or anything international for that matter. Still a fun airport with many flights in a compact space. ((Please be aware that some liveries may not show up on certain models of jets due to the way the developer decides to make their game. At the current time I have requested updates -- We'll see what happens)) // Proper use of this CUSTOM schedule // 1. ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder and your source folder (ex. Steam Folder). Schedules are in BOTH places and must be updated in BOTH places for it to work. 2. Once copied, Navigate to the airfields of BOTH folders. Delete out your klga_schedule.txt file, klga_terminal.txt file, AND klga_gaandlocaltraffic.txt files. Replace them with the custom files. HAPPY CONTROLLING !!!
  2. Hello everyone, I bought KLGA quite a while ago, but I only got to try it yesterday. At first I noticed that the movements are faster than at other airport DLCs. The aircraft models move so fast that it is comparable to twice or maybe even four times the speed at other airports. Personally, that's very welcome to me, but... At the same time T!3D Pro overheats my CPU while playing KLGA and overflows the Windows Page File. After a few minutes this results either in a safety shutdown of the system or in a crash with blue screen and Page File warning. Changes to the Page File, such as reducing or enlarging does not bring any change. A deactivation of the Page File results in a Windows system hold with blue screen due to insufficient RAM or an even faster emergency shutdown of the PC due to overheating. CPU, GPU and case are dynamically cooled. Typically the case fans are at 100% when 60 °C / 140 °F are reached. The CPU cooling is at over 71 °C / 160 °F at 100%. Running all fans manually at 100% (2200 rpm CPU - 140mm, 2900 rpm system fans - 5x 120mm - 2x front in, 3x top/back out) is merely loud, but does not prevent overheating when I try to play KLGA. Today I tried the base game airports and all DLCs in my possession. Only KLGA has these problems. Other DLCs or other CPU-intensive games like Planet Coster don't overheat my system. My Specs (as detailed as possible to avoid a back and forth): - Windows 10 Pro v1903 (latest build, latest updates) - MB MSI B350M PRO-VDH (latest Bios) - CPU AMD Ryzen 5 2600 (6 cores / 12 threads, 3,4 / 3,9 GHz, not OC) - GPU MSI GTX 1060 GAMING X (6GB GDDR5, 192-bit), (core clocks 1784 MHz / 1569 MHz, memory speed 8008 MHz, not OC) Latest GeForce Game Ready Driver v441.08 (10/29/2019) installed - RAM T-Force Nighthawk 32 GB DDR4-3200 (running in 2999 MHz profile with 1.32 V) - SSD (240 GB) for Windows, SSD (250 GB) for Temp, Data and Program Cache, SSHD (2 TB) for games - Latest Steam Version of T!3D Pro (SP3.3c), RC for KLGA (and others), RT sp6v17 Has anyone experienced anything like this or has any idea what I can do? Regards EliGrim
  3. Hi, faced with some taxi issues on KLGA. I apologize if these are mentioned before. Planes departing from the Marine Air terminal cleverly hold short of runway 4, but then never move with the command continue taxi again. I have to re-assign them to the runway to let them continue the taxi. Another issue is on RWY31 at taxiway Z...planes are enter the runway w/o any clearance even after the hold short command For example at W everything is fine. Thanks in advance,
  4. Hi, Found an issue at KLGA with arrivals on runway 4 taxiing to terminal via A M. They seem to want to taxi onto taxiway B which is not what we as humans want to happen :D (DAL2665) The way round it at the moment is to only give taxi instructions via A (DAL886) but even this isn't enough as sometimes you want to route departures out onto B. Screenshots below and log attached :) Please fix. output_log.txt
  5. Working KLGA I have noticed that some A/C exiting at taxiway F can't find their way to the terminal. Example: EDV 3638Arr 1515 sat at the exit hold point & wont move. The following sequence occurred: 1515 Told to taxi to terminal, no movement 1516 Tols to taxi via R A. no movement 1516 Told to taxi via R B. same. 1517 A/C deleted by me Log file (attached) shows rout calculation problems. This has happened many times. This is the first time that I have captured a screen grab & a log file. Any ideas. Kev M game.log
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