Jump to content
The simFlight Network Forums

Search the Community

Showing results for tags 'ksan'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Product Support Forums
    • FSUIPC Support Pete Dowson Modules
    • MyTraffic Support Forum
    • FeelThere Support Forums
    • FS Commander Support Forum
    • Flying W Simulation
    • AConstable Traffic Sounds Support Forum
    • Fabio Merlo Products Support Forum
    • Elite-Air Studio Support Forum
    • Nikola Jovanovic Support Forum
    • Intrasystems Support Forum
    • Taburet & DanVFR Support Forum
    • Environ Scenery
  • simFlight DE
  • FS MAGAZIN (DE)
  • simRussia

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. Bought the Deluxe version of Pro on Steam, which adds New York and San Diego six days ago, used San Diego once and now when I load it up it just sits loading at 99 percent. All other airports are working! Any ideas?I have verified my files on Steam and all is good. When I select San Dieg Justo and click Start, it loads to 99% then just sit there for ages spinning the triangle and not starting. I've attached the game log file as advised by feelthere. Well, I DID try to upload but it wont do it for some reason so here is the log file text too! Cheers.
  2. Hi all, I want to report 3 issues I've noticed with this airport: 1) Gate Push back OR Taxi to runway issue: Situation = Skywest pushed back into the alley. Issued a command to taxi to R9 via B. Aircraft pushes back further in a weird way ... see the following images for a visual reference: image 1 | image 2 | image 3 2) Cargo aircraft Taxi to R9 issue ... When giving the command to taxi to R9 via F, C4, B4, B, B10 (shown with yellow arrows in screenshot below) ... the aircraft acknowledges the command but completely stays still. The cargo aircraft from the ramp can taxi down C, C6, B6, B to R9 without issues (after giving command taxi to R9). I managed to get another cargo plane to taxi to R9 via, C, D, B (as shown in the screenshot below). Screenshot 3) Cargo aircraft doing 360s prior to entering R9 when giving commands to line up and wait OR cleared for takeoff (the latter sometimes works but the former certainly happens all the time). See image 1 and image 2 I ran the bat file as admin and have provided the game log (attached). game.log
  3. I ran into an issue where VACATE RUNWAY command was accepted but the aircraft exited at a different taxiway at KSAN. I am not sure if this is an airport specific issue or a game engine issue. GA Aircraft: N812GR At 16:45 gave command: N812GR VACATE RUNWAY RIGHT ONTO TAXIWAY C6 Command accepted by N812GR: 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => PARSE CMD: VACATE RUNWAY RIGHT ONTO TAXIWAY C6 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => TAXIWAY roadcut: VACATE RUNWAY RIGHT ONTO TAXIWAY CHARLIE SIX 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => RUNWAY roadcut: VACATE RUNWAY RIGHT ONTO TAXIWAY CHARLIE SIX 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => SAY: VACATE RUNWAY RIGHT ONTO TAXIWAY CHARLIE SIX EIGHT ONE TWO GOLF ROMEO 16:45:15 * N812GR => ADD HISTORY: N812GR: VACATE RUNWAY RIGHT ONTO TAXIWAY C6 N812GR Wen exiting: 16:48:17 * N812GR => ADD HISTORY: N812GR Successful landing. +10 pts 16:48:17 alt: 0 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => escape cross: B4 So airplane exited at B4 instead of C6. I had to give another command to get the airplane to the north side of the airport. If you are looking into the other VACATE RUNWAY - Runway too short issue, I hope you can look into this issue also for the next SP for Tower!3D Pro. This issue is very important ot have aircraft exit correctly at single runway airports to avoid aircraft running into each other. output_log.txt
  4. Greetings: Purchased KSAN over the weekend along with Real Colour KSAN. Airport has loaded but noticed that only the commuter terminal has aircraft. At numerous times of the day (Noon, 3p, 6p) when I would expect the airport to be busy I have one plane on the entire field. Or, I'll have one plane at the commuter terminal and a plethora of aircraft at the GAA terminal. Also, have an issue with aircraft refusing to taxi. Have run the simulation at 6am repeatedly and run into the same problem with SK 5190 refusing to taxi to the runway, thus creating a logjam of planes trying to get where they need to be. I attempted to load the output log but was unable due to file size restrictions with this site (limited to 20.48kb file size?) Any ideas? I know I'm not the only person who's run into this problem based on other postings. Thanks.
  5. I bought the Tower!3D PRO yeterday and I put the KSAN airport into the program. When you look at the aircraft they sitting onthe deck and the tugs are under the ground. I had a small plane taxing and all i could see was it's lights! Has anyone had this problem with KSAN? Thanks
  6. Dear Folks, A Service Pack for San Diego has been released. What is fixed: -taxiway A is added -the taxiway at the new terminal has been changed to one way to allow some controlling in that area -fixed some taxiway exits from the runway -changed the commuter terminal's stands -changed the tower's position to the correct one What is NOT changed: -the planes will still stop on taxiway B after landing. This is not a bug, they must cross the holding line outside so they will stop on the taxiway. You need to consider it and pre-plan while you control on the airport -airplanes that must cross their runways that later will use for departure will stuck. This is not a bug of KSAN instead of T!3D. We will issue a free SP including this fix, but until then unfortunately the only solution we can provide is to delete those traffic. As usual; existing customers can use their download link to re-download the product. Thank you for the patience Vic
  7. Dear Folks, The waiting is over :) We just released KSAN for Tower!3D supported by Nyerges Design's Real Color. Please note you need to update your Real Traffic to make it work with KSAN. It's a free update you can obtain it in the usual way by re-downloading your product. One important note: I strongly recommend using runway 27 (I know this is not the usual layout, I spent so much time on this airport) due to it's layout. If you instruct the planes to land on RWY9 they will exit at places where the outgoing ground traffic is blocked. It will be different on Tower!3D where you can ask the landing planes to exit at any taxiways but until T!3DP please use RWY27. Vic
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.