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Found 6 results

  1. Hi, Experiencing several issues at KSFO with arrivals ignoring exit on taxiway commands. See below examples. Note this happens with the default schedule too but the examples below were using the custom schedule provided here by @Controller- Rogue. 1) 28L: SKY5276 instructed to "vacate runway left onto taxiway D" (line 15398 in log) but exited right onto L: 2) 28L: As the above didn't work I also tried "UAL996 exit at taxiway D" (line 15429) with the same results as above (UAL996 exited right onto L): 3) 28R: EJA990 did not exit right onto taxiway E as expected.
  2. Greetings all, You voted and here it is, KSFO real custom schedule!!! Including new airlines file GA traffic new terminal file Enjoy also check out my KLAX Christmas Schedule KLAX Christmas- Version 3 KSFO July'18 v1.zip
  3. I've tried about a half dozen times to load KSFO with rainy weather and each time the game freezes at the loading screen at 72%. It happens if I select "stormy" weather manual as well as if I select "random" weather and the system randomly applies rain. output_log.txt
  4. Sorry guys, but I don't think that KSFO is fixed regarding runway incursions when taxiing to the gate. Landings are on runway 28R and take-off's on runway 28L. On most taxiways between the 2 runways (the short ones), the holding point for the aircraft exiting (left) runway 28R seems also to be the holding point for any aircraft about to cross runway 28L. The upshot of this is that any aircraft leaving 28R and instructed to taxi to the terminal WILL CROSS runway 28L without any further clearance. Really I would expect to clear an aircraft to the terminal, then it would hold almost imm
  5. The aircraft lining up to take off on runway 10R seem to line up a bit to close to the runway stopping aircraft that are already sitting on the runway from taking off. This was a repeatable issue.
  6. I posted this already in another SFO thread but, it probably should have been in a new thread, my apologies. I would like to preface the following comments by saying I'm a huge fan of Tower!3D and I only bring up these points in an attempt to make the sim better. That being said, I think SFO really shows the limitations of the current sim logic, particularly surrounding how aircraft land and taxi off the runways. In the real world, the most common traffic flow at SFO is to have aircraft land on the 28s and depart from the 1s. In Tower!3D most of the traffic arriving on
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