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Showing results for tags 'lua events'.
Hi Pete, Wondering if you could take a quick look at this lua test script. It works but I am little worried because I cannot test a final version, for another sim in which i dont have and... In the final version there will be only 5 or 6 "x" arrays, but there will be around 15 - 20 filled indexes in each. ( haven't got that far yet ) What I am trying to do is monitor the same offset (a few of them) but direct the function call to somewhere else, cancel the other function calls, all based on a selector knob. Am I treading on thin ice here? Thanks in advance, Roman function