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Hello, How do we obtain Upper Altitude, Lower Altitude and Deviation values for clouds from the metar string? I need these to compare against the values FSUIPC reads Sample cloud sub-strings 2CU058&CU001FNMN000N 6CI394&CI001FNMN000N FSUIPC displays Lower cloud upper Altitude as 2987 and Lower Alt as 1768 with zero deviation. For Middle cloud, the values are 12070 and 12009. Thank you
Hi Paul, I've been doing a lot of googling over the last couple of days in search of the best way to create turbulence around the aircraft. I’d seen a couple of posts where other users had discussed how to work with METARS (http://forum.simflight.com/topic/78354-metar-format/ ) but I couldn’t find the documentation around this. I wasn't 100% sure if this is the correct approach (i.e set a new METAR) or if it was possible to simply change turbulence from “none” to “severe” which would be the most ideal solution but from what I can see these offsets aren’t writable. Last night I started to experiment with changing the aircraft pitch/roll/bank to try and simulate it myself but I was hoping there may be a quicker and easier-to-manage option, ideally of course, through an offset. So in short, I’m really looking for some guidance on the best way to achieve on-demand turbulence/weather – if this is even possible. Thanks for all your efforts.
Hello, I have question, when i write METAR data string in Prepar3D (offset 0xB000) it crash with message (in FSX i write same data, and it work fine and properly): Problem signature: Problem Event Name: BEX Application Name: Prepar3D.exe Application Version: 184.108.40.20600 Application Timestamp: 57d9b14e Fault Module Name: MSVCR120.dll Fault Module Version: 12.0.21005.1 Fault Module Timestamp: 524f7ce6 Exception Offset: 000a46bb Exception Code: c0000417 Exception Data: 00000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1049 Additional Information 1: 9efc Additional Information 2: 9efcf318ebeee5282af4d728d33959b9 Additional Information 3: e09d Additional Information 4: e09dbb6f4beb35894a30272a9c3ab93b question - in prepar3D, the offset 0xB000 work? or am I doing something wrong? thanks for the answer and best regard`s Leonid.