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Found 20 results

  1. Hi, Can't find any topic about my problem so i created this one. I bought FSUIPC7 to use it with MSFS 2020 and PMDG 737. I own Opencockpit MCP and EFIS, drived by new Oi4FS PMGD driver. When i use only Oi4FS, the response of MCP/EFIS buttons / switches is almost immediate. When i Start FSUIPC7 to control landing lights, cutoff levers, etc, the response of OC devices is more than 2/3 seconds... just unusable (each button step takes 2 seconds....) Is there any setting to activate or is it a bug between MSFS/PMDG/SimConnect/FSUiPC/OI4FS chain ? Thanks for your help, Pascal, Nantes, France
  2. Does the fcuipc version work with xbox pass
  3. Hi Pete, I am using your FSUIPC for my own application. Firstly, I would like to ask, how am i able to get the exact model or type of the aircraft that user if flying or loaded. For example, Fenix A320. Fenix A320 has different liveries. How do i know if that particular user or simmer is using Fenix A320 regardless of its livery? Secondly, i am using LVAR for fenix as an example to get the number of PAX being loaded using GSX. Lets say boarded is 50pax. I did a a short flight which is around 1hr or so. Took off, application states 50pax. Landed and deboard the pax and noticed that it reset back to 0pax. How do i prevent this from being reset? I hope to get your answer. Thank you!
  4. Hello everybody, I have a registered licence of FSUIPC and a Loupedeck Live unit. Several persons are using SPAD.neXt for creating profiles to link the unit and the simulator, but I was wondering if we can use FSUIPC too for that. As far as I understand, the key for doing so would be that FSUIPC could recognize MIDI outputs from the Loupedeck unit. Could you please tell me if this is possible in any way, or if there is another way to stablish such a connection? Thanks a lot in advance, Merry Christmas and best regards, Felix FdC (Oviedo, Spain)
  5. Hi there, Ive just recently installed the new FSUIPC7 for MSFS and have loved using it so far with the FBW A32NX mod for the 320NEO - so Pete, THANK YOU!! However, I do have a few issues I would like to see if someone can provide the answer to. I want to assign the APU Bleed button to a switch on my throttle quadrant, but can’t seem to find the right command. I have APU_BLEED_AIR_SOURCE_TOGGLE, and APU_BLEED_AIR_SOURCE_SET - but these do absolutely nothing in sim. Secondly, I can’t seem to find commands to the following items: 1. T.O Config TEST 2. Crew Supply Oxygen 3. CALLS - All (dinging the cabin) 4. Emergency Exit Lights 5. Transponder: STBY, TA, TA/RA 6. Transponder, NAV: STBY, AUTO, ON I know in previous versions of FSUIPC you could create a simply mouse macro and then assign a button or switch to this custom macro, but there does not seem to be an option to do this in the latest version :(((( Any and all help appreciated! Thanks, Milo
  6. Fabio Merlo presents the new version 4.5 of FlightControlReplay Professional : the most complete recording and replay software, with numerous and advanced features, compatible with multiple flight simulators. For what ? FlightControlReplay records, replays, rewinds, simulates formation flight and restores your flight in your last known position in case of Crash To Desktop (in ReLive Instant Mode). For who ? Simmers flying with MSFS, P3D V5-V1 and FSX. -Do you want Instant Replay? with FlightControlReplay you can RELIVE your situation . Activate the feature , fly your plane … You missed the runway ? No problem ! Go back and Relive the situation from the point you choosed ! -Do you want more FPS ? Record your flight , Load your recorded flight , go in FCR Options and set FPS you want ! System will achieve these FPS numbers and your replay will be smooth as you choosed! -Do you want Video Render a Flight recorded ? With FlightControlReplay you can ! Load your recorded flight, Activate Video Render feature, choose the file name of the video and the folder, PRess Play et voila’ … system will start a frame by frame capturing . Official Trailer : Official Webpage : https://flightcontrolreplay.wordpress.com/ Available now exclusively at simMarket : https://secure.simmarket.com/fabio-merlo-flightcontrolreplay-professional-edition-fsx-p3d.phtml TUTORIAL Limitations and advices for usage with MSFS : For resume flight after you used INSTANTREPLAY feature please click STOP BUTTON 2 times Please run only FlightControlReplay.exe in FlightcontrolreplayMSFS folder ! If you use FCR options "Load Replay Without load initial flight situation" you CAN LEAVE AI REAL TIME and AI TRAFFIC if you uncheck this option you must put AI OFFLINE and G.A and airline sliders to 0 until ASOBO dont fix this behaviour i hope in next simupdate (he told me) BUT FOR THIS YOU HAVE WORKAROUND => Check "Load Replay without load initial flight situation" flag In that case you are able LOAD YOUR FLIGHT RECORDED ALSO WITH REAL TIME AI or G.A and AIRLINE SLIDER SET TO MAX! Be sure load a FreeFlight in MSFS before Play or Load a flight recorded via FCR Be sure press ReadyToFly button in MSF before play a fcr recorded flight Shortcut with one key at a time, combination of 2 keys in the same time is not supported Zoom in / out from FlightControlReplay UI not available A few simulator variables are recorded but are not played because of the remaining bugs in MSFS Disable plane crash detection in MSFS I - What’s new in FlightControlReplay Professional version 4.5 ? ➔ Microsoft Flight Simulator support adde ➔ Video Rendering Mode : Records a MP4 compressed video rendered with frame by frame technology of FCR for a smooth video whatever the FPS you had in the sim. ➔ Change Recording Camera : Any simulator camera available anytime. FCR lets you select any simulator default camera available during your flight replay. Select the views among the Cockpit / External / Showcase categories, instruments and external views supported by tghe sim. ➔ Automatic Change Camera (APRIL UPDATE) : Call and activate any custom cockpit camera, smartcam or other default MSFS / P3D camera by choosing a keyboard shortcut ! Setup the keyboard shortcut, that you configured in “MSFS Controls section”, inside the CameraChange Dialog and this will be be triggered at the chosen frame. When Replay reaches this frame, FCR triggers the keyboard shortcut and automatically activates the Camera Change that you set. ➔ VR support (APRIL UPDATE) : FlightControlReplay can be used also in all VR Environments via key mapping AND for Windows Mixed Reality Headset. You can also run FlightControlReplay directly into the cockpit and you can see FCR User Interface for full use! ➔ Re-Live Instant Replay : Rewind and Play again. FCR is also a live recorder and player. While flying in Instant Replay mode, go backward over the last 2 minutes. Avoid your last error and resume the flight whener you want, and replay correctly. ➔ PlayAsAI : Simulate formation flight with your recorded flight played by AI. Ghosts aircraft can fly beside, above or behind you. FCR makes your recorded flight a customizable flight path applied to AI aircraft. Setup the offset distance and angle easily. Unlimited number of ghosts with more instances of FCR. ➔ Record/Play Algorithm : Enhancements, stutter fixed with PlayAsAI ➔ Load Replay with/without flight situation settings : When you load your recorded flight in FCR, choose to restore the weather/time/aircraft or keep your current situation settings. ➔ Restore your plane in last known position in case of Crash To Desktop : Re-Live Instant Replay must be activated ➔ Video Rendering Speed option : (1/4 - x4) for User Object and also for AI Objects ➔ Microsoft "Surface Dial Integration" : in P3D Enhanced + MSFS (FSX not supported) ➔ FlightIllusion "GSA-42 integration" : compass hardware module support added ➔ DOFREALITY Motion platform : support added II - More existing features in FlightControlReplay : • Airliner Add-ons enhanced support for recording and playing : ◦ PMDG 737 / 777 / 747 ◦ Majestic Q400 ◦ QualityWings 787 Ultimate Collection • InGame Dynamic Text during Replay : User can write customizable notes at any point in a Replay Flight loaded in FCR using Dynamic Text buttons that appears below the time slider. • Parallel 42 (ex-FSFX) Immersion Effects Compatibility : User can see Immersion Effects on his airplane! Also directly when you replay with FlightControlReplay! • Helicopters Enhancements User can Record and Play Flight Situation also with Helicopters! • PlayMode Simulation Rate User can modify the Simulation Rate (during the PlayMode) using 4 buttons in main User Interface (2x, 8x, Slow and Fast). This allows to edit more complex videos and to analyze in a better way your flight maneuvers. • Introduce Multi Instances Thanks to the system architecture renewed, you can manage more than one instance of FCR at the same time. • Customizable Record FrameRate User can choose at which Frame Rate he wants to record the flight situation. FPS allowed are from 0 to 99. • Custom Altitude Trigger Value to Start Recording User can choose at which Altitude (above or below) the system can start recording the flight. • X-Box Controller support This allows to move the timeline slider and / or map buttons for Play / Record / Stop / Pause features. • Voice Command Recognition for all record and play features of FCR Now you can speak to the software and it starts to record, play, go forward and go backward according to your voice command. • Start recording automatically if you fly (above or below) determinated Altitude: Use this option and set an altitude value to make the system start recording above or below the desired altitude • Automatically export flight data for GOOGLE Earth 3d and Maps Format (KMLFile): The User can choose to save automatically a new KML file with the same name as the flight recorded to view it in Google Earth 3D (or Google Maps). Watch the 3D rendering of the recorded flight in Google Earth 3D and analyze it ! • Record Audio During Flight Recording: User can select an hardware audio input (ex. Microphone) to record both audio and flight data. • Play Recorded Audio during Play Mode: User can choose to play recorded audio during a flight replay or not. • Set Device Button shortcuts for in-flight controls. Next updates for more features, more improvements, will be FREE for registered users ! THESE TWO VIDEO ARE OF FLIGHTCONTROLREPLAY MARCH UPDATE (ZERO JITTER AND STUTTERS! THE SMOOTHNESS IS HERE! And Only With FlightControlReplay) Fabio REVIEW on HugoThester:
  7. NOTE: This guide references an out-dated method for controlling the PMDG aircraft in MSFS. While it might still work, a better method is explained in this linked FAQ: Background PMDG Aircraft for MSFS do not use the normal controls provided by the flight sim. This means that many of the aircraft's switches cannot be assigned to buttons and keys using the list of controls in the FSUIPC dropdown boxes. Assigning a standard control in FSUIPC will likely do nothing in the PMDG aircraft when the button or key is pressed. Solution Instead of using the standard list of controls shown in the FSUIPC dropdown box, users must send codes as a parameter to the standard MSFS 'Rotor Brake' control. The parameter code specifies which switch to operate and what type of mouse click to simulate. The control numbers vary for each aircraft and are listed in the SDK that is installed alongside the aircraft. This guide will show you, step-by-step: How to find the SDK files How to calculate the 'Rotor Brake' parameter codes How to assign the code to buttons/keys in FSUIPC The specific examples shown will be taken from the PMDG 737-700, but the same method works for any PMDG aircraft with an SDK. 1. Locating the SDK From your main Flight Sim install folder, open the PMDG folder. Then select the folder belonging to the aircraft you want to use. e.g. PMDG 737 NGXu Then select the SDK folder Locate the file with the .h extension. For the 737 it's called PMDG_NG3_SDK.h You can open this file with Notepad or your favourite text editor. As an example, the document you need for the 737 will be: [FlightSimInstallFolder]\PMDG\PMDG 737 NGXu\SDK\PMDG_NG3_SDK.h 2. Calculating the 'Rotor Brake' Parameter Code 2.1. Find the control you want to use. Search for the control by name, or look through the listed controls to find the one you want. They are helpfully grouped together by panel. The controls are listed under a comment: // Control Events You can search for this to find where the list of control numbers starts. As an example we'll use the "Autopilot CMD A" switch on the MCP. This is the relevant line in the 737 SDK: #define EVT_MCP_CMD_A_SWITCH (THIRD_PARTY_EVENT_ID_MIN + 402) To calculate the control number for this switch we ignore THIRD_PARTY_EVENT_ID_MIN and take the number after it. In this case 402. NOTE: Some controls reference other controls. For example: #define EVT_EFB_L_BACK (EVT_EFB_L_START + 1) For this you need to find the value of EVT_EFB_L_START and add 1. Searching for EVT_EFB_L_START we find this: #define EVT_EFB_L_START (THIRD_PARTY_EVENT_ID_MIN + 1700) As before, THIRD_PARTY_EVENT_ID_MIN is always ignored. So we get the value of 1700. Adding 1 to this will give us the value for EVT_EFB_L_BACK. Therefore EVT_EFB_L_BACK would be 1700 + 1 = 1701. We have now calculated the control number. 2.2. Adding the Mouse Action Code You now need to add a number to tell the aircraft what kind of mouse interaction you want to simulate. (e.g. left click, right click, scroll wheel up). First multiply the control number you have so far by 100. In our example for EVT_MCP_CMD_A_SWITCH we get: 402 * 100 = 40200 Now you ADD the following number, depending on the mouse operation you want: 1 for left mouse click 2 for right mouse click 3 for mouse move 4 for left mouse button release 5 for right mouse button release 6 for middle mouse button click 7 for mouse wheel up 8 for mouse wheel down For our example, we'll have our key assignment simulate the left mouse button clicking on the CMD A autopilot button. So we'll need to add 1: 40200 + 1 = 40201 Now we have the final code number. 3. Assigning the control to a button or key in FSUIPC Select [Assignments] -> [buttons + switches] or [key presses] in the FSUIPC7 menu. Then select the button or key to program. From the "control sent..." dropdown select Rotor Brake In the Parameter field below type in your calculated code number from the previous step. For our 'Autopilot CMD A' example, we enter 40201 If you're programming a key press, remember to press the [confirm] button. Here is our example control assigned to a button in FSUIPC: Your button or key press should now operate the switch in your PMDG aircraft.
  8. Hello, before writing to you I did several searches on the subject but I can't manage to make what I'm looking for work. I recently saw your documentation on FSUIPC offsets for the PMDG737. However I don't understand where I have to insert the OFFSET command to make the switch work. I tried in FSUIPC the Offset Byte Set, on the other hand with the Rotor Brake method it actually works, but I don't have all the commands that you published on Hubhop. When I listen to the value in Byte, I have the info in the FS title bar, but no action is happening in the cockpit of the PMDG 737. Thank you for your answer.
  9. Good morning, I have recently purchased your product ver 7.3.2. I wanted to understand what I'm doing wrong when programming my x52pro. My system Win 11, MSFS 2020, x52pro. I wanted to assign the Ap Heading Set to button 8 and ti axis V the Heading Bug inc (dec). I set it as you can see in the attached figure, but it doesn't work. The same thing for button 31 (vertical speed) and relative axis. Button 3 for window ATC but he doesn't work either. The figures are examples where I copied the settings. Thanks in advance
  10. It is now possible to run FSUIPC7 (v7.2.13 and later) on a client PC, that is, a 2nd PC where MSFS is not installed. This should allow FSUIPC clients to be ran on the client PC and allow them to communicate to the FS without the need for WideFS/WideClient. Note that this DOES NOT replace or duplicate the functionality provided by WideFS. When FSUIPC7 runs on a client PC, it will maintain its own offset area distinct from that of the offset area used by FSUIPC7 on the FS machine. However, most offsets should contain the same data, as they are populated by the data received from the FS, but be aware of this if/when writing to user offsets (e.g. using lua). Note also that you do not have to have FSUIPC7 running on the FS machine to run FSUIPC7 in the client machine. The following functionality in FSUIPC7 will not work (or is not available) in FSUIPC7 when ran in a client machine: - no installer - you need to manually install/copy FSUIPC7 to the client machine - no possibility of sending key presses to the FS (key presses CAN be received) - no auto-start or auto-connection - .... To have FSUIPC7 running on a client machine, please follow the steps indicated below. 1. Configuring SimConnect on the MSFS computer Locate your MSFS2020 SimConnect.xml file. For steam installs, this should be under <Your User Account>\AppData\Roaming\Microsoft Flight Simulator and for MS Store installs under: <Your User Account>\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache Open the file in an editor, and add a Global (remote) IPv4 port by adding the the following entry: where Your Local MSFS PC Address is your 'internal' network IP address, not your outward-facing IP. To find this, open Command Prompt on the MSFS Computer, type "ipconfig" and look for the "IPv4 Address" listed under your active internet connections. You can also change the port number, but this MUST match the port number defined in the SimConnect.cfg in your client PC (see below). Note that you also may need to open this port in any firewalls that you may use (although I did not have to do this when I configured in my LAN). 2. Install FSUIPC7 in the client machine To install FSUIPC7 on a client machine, create an DSUIPC7 folder (preferably not under Documents, Program Files, or any other windows-protected folder) and copy across the following files from your MSFS computer: FSUIPC7.exe FSUIPC7.key (if using a registered version) You can also copy across your FSUIPC7.ini file, but it may be better to start afresh with this in your client PC. 3. Configuring SimConnect on the Client computer To configure SimConnect on the client PC, create a file called SimConnect.cfg in your FSUIPC7 folder on the client machine with the following contents: where Your Local MSFS PC Address is the same address as used in the client configuration (and the port also must, of course, be the same as the one used there). 4. Configure FSUIPC7 to run on the Client computer If you have copied across your FSUIPC7.ini, open this in an editor and removed any unwanted assignments/profiles. If you have not copied across your FSUIPC7.ini, run FSUIPC7 once and exit - this will create a default FSUIPC7.ini file for you. Open this file in an editor (e.g. Notepad++). Under the [General] section, add the following ini parameters: RunningOnClientPC=Yes UseSimConnection=0 and under the [WAPI] section (if using the FSUIPC7 WASM module on the MSFS computer) - create if necessary, also add the following: UseSimConnection=0 And that is all! To use FSUIPC7 on the client machine, you must manually connect once MSFS is up and running. For any issues or questions, please use/comment on this topic. John
  11. I’m very new to simming, about a month. I have MSFS2020, windows 11 and am looking for help with PWS320 Transponder. I installed FSUIPC7 FOR MSFS everything came up perfectly, including the Transponder. Next system reboot the Transponder didn’t sync with MSFS. Help! Any advice would be greatly appreciated.
  12. Hi, I've just purchased FSUIPC7 and I am trying to use the load flight plan function but it doesn't appear to be loading the plan into my plane. I was advised by another user that I can do that while I am in my plane, which happens to be a Cessna 172 G1000 in this instance. Thanks in advance.
  13. When I go over to I clicked on both links and a tab briefly pops up then goes away. No download begins. Nothing. Where can I find the correct download for FSUIPC7?
  14. Dear support, I need help setting up my keybinds with my new FSUIPC7 license. I would like to try and use some CRJ switches. The switches in the list do not work and I suppose I need to get the Hex of the control. Could you maybe tell me how or show me a tutorial? Have been searching for one but without success. Thank you in advance, Christian
  15. Hey guys, based on the TripleUse.lua i tried to get an more generic and easier to configure script. This supports to easily assign lua functions to button presses but not only for the rising or falling edge of the signal but also for double-press (like doubleclick) or for long press. It is based on Pete's TripleUse.lua but extended to be able to call the funtions that were already defined in other lua scripts like the ones coming with LINDA. You can just refer to it and re-use all the additional stuff like writing something to VRInsight panel displays etc. --[[ 1=BU0836A Interface 2=MFG Crosswind V2 3=FCU / Lights 5=Joystick 7=Controller (GAME FOR WINDOWS >) btnFunc is an multi-dimensional array (lua:table) containing data in the format { joy, button, singlePressFunctionName, doublePressFunctionName, longPressFunctionName } use function name "ignore" to mark an status as unused. ]] btnFunc = { { 3, 7, "DeIce_PITOT_on", "ignore", "DeIce_PITOT_off"}, { 5, 3, "APU_STARTER", "APU_EXTINGUISH_FIRE", "APU_OFF_SWITCH"} } In the 2nd line of the btnFunc "Table"/ array you can see, that the Joystick button three has the APU assigned that way: single short press: APU start double short presses: APU extinguisher fires long press: APU is switched off. Of course that list / array with buttons can be easily extended to all recognized "USB_Gamecontroller_Buttons". I published the more generic TripleUse.lua and TripleUseAssignments.lua on Github. See: https://github.com/joeherwig/msfs-fsuipc-lua-scripts Probably someone might find that useful. Thanks Pete for your support! Joe
  16. Hi, I use a 128 button box and want to use my rotary knobs with FSUIPC. They send short joystick button presses for each direction a different button. But as the are >32, I needed to use a LUA script and/or LINDA. For LUA only, I just used the provided example - it somehow worked, but the refresh rate is very very low (~1 second). Even when setting poll rate = 100. When I use LINDA it gets better, but it is still much to slow reacting. I stopped turning the knob (and no button presses anymore) but the heading bug was still increasing. It is also having around 1 sec delay. Also in the LOG I see this delayed actions. Any advice? Best regards, karlo
  17. This FAQ post explains how to get SimConnect logging, it gives the folder name where to place the required SimConnect.ini file. As for MSFS, it is "USER\AppData\Roaming\Microsoft Flight Simulator" (USER replaced by the actual Windows login account name). However, such a folder did not exist in my system. I created it and placed the required SimConnect.ini file in it. I did not get any logging. My MSFS version is 1.12.13.0. Could the folder name have changed since the post update? Or could it be a matter of misspelling?
  18. I'm trying to build out an addon for MSFS and the ability to extract airport information is crucial to the application. Any plans on updating MakeRWYS MSFS compatible?
  19. Hi All, hi Pete My target is to be able to move the drone camera. I tried to use the logging facility to check for events/offsets to use. Drone camera is moved by keys W,A,S,D - R,F (Up and down) and numpad 4 and 6. When pressing the above the only event that always get registered is: 508157 *** EVENT: Cntrl= 65555 (0x00010013), Param= 0 (0x00000000) SIM_RATE 509438 *** EVENT: Cntrl= 65555 (0x00010013), Param= 0 (0x00000000) SIM_RATE 508157 *** EVENT: Cntrl= 65555 (0x00010013), Param= 0 (0x00000000) SIM_RATE 509438 *** EVENT: Cntrl= 65555 (0x00010013), Param= 0 (0x00000000) SIM_RATE All of the above keys EXCEPT the numpad 4 and 6 do register in the log window the buttons: 465407 KEYDOWN: VK=65, Waiting=0, Repeat=N, Shifts=0 465407 .. Key not programmed -- passed on to FS 465407 EV_KEYDOWN received: 0x41 (A) 465407 KEYDOWN: VK=97, Waiting=0, Repeat=N, Shifts=0 465407 .. Key not programmed -- passed on to FS 465407 EV_KEYDOWN received: 0x61 (a) 465469 KEYUP: VK=65, Waiting=0, Shifts=0 465469 EV_KEYUP received: 0x41 (A) 465469 KEYUP: VK=97, Waiting=0, Shifts=0 465469 EV_KEYUP received: 0x61 (a) What are my options to be able to control the drone camera movement? Only the button events?
  20. Where can I find the simconnect dll file? I do not have the sdk
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