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Found 8 results

  1. Hello, I'm perplexed by an issue I am having. I have a flight deck solution 737 sim with pilot and co-pilot positions. My problem is the rudder pedals. I have two of the same rudder pedals but only one works when plugged into the usb port. The second one does not calibrate or show movement within Windows when plugged in. Now, whats even more strange is that when I downloaded PFC's test program and run it, the rudder works well but still does not move in Windows device manager. Any ideas?
  2. Hello, I often get the RUDDER NML MODE FAIL and SPOILER NML MODE FAIL error before or shortly after takeoff with the steam edition of the EMB 170 and 190, the manual says to push in the "flight controls mode rudder button" or the spoiler button, but in the steam edition of the aircraft these buttons cannot be interacted with. How do I resolve this issue? Thank you, Alex EDIT: After reinstalling the DLC 4 or 5 times, it now works. It seems the EJetH.dll was getting corrupted during install, but eventually it just didn't get corrupted. The buttons can now be interacted
  3. Pete, Good evening. I am wondering about an issue I am experiencing on my machine. I updated to Windows 10 last year to get beyond the sleeping controllers in Windows 8. I got by that issue but then upgraded to Prepar 3D v 2.x. From there, I began having some problems with the controllers. I had invested in the paid version of your application and recently purchased it again. Lost my old key. When I go to Prepar 3D i had the activate FSUIPC I went through some articles on the website here. I tried to figure out how to configure FSUIPC to manage my controllers and the buttons. I c
  4. Hello Guys , So I've updated the Aerosoft Airbus A320 to ver 1.30 , even though , I have bought Saitek Flight Sim Yoke . The issue is that I'am using C1 and C2 to move the rudder ( i've set it in FSUIPC ) , but there is no reaction from the aircraft ! is working on almost on all aircraft , any help regarding this ?
  5. Hi. I have been using FSUIPC for about a month now and have been very pleased with it. Although I have recently ran into a problem. I now have no control over my rudder and brake axis. I use saitek rudder pedals and therefore have a rudder and brake axis in the one controller. I tried to assign the rudder and brake axis through the Axis Assignment section of FSUIPC but every time I move either the rudder or brakes it is not picked up inside FSUIPC. I tried looking at saiteks own control panel for the pedals and everything seemed fine their, all axis working and moving in the calibration. I als
  6. Hello all and Happy Holidays. My holidays would be somewhat nicer if I could get my Thrustmaster Warthog controllers to work with FSX. Things are so messed up that not even FSUIPC can help a dunce like me. I'm quite sure the key problem is operator error. Regardless of aircraft, when I move the throttle, the rudders move as well. That makes for dicey takeoffs. In the calibration screen, the numbers in the boxes other than the throttles change when I move the throttles back and forth. Also, the brakes are backward and I can't find how to invert them. Have ya'll guessed by now that I'm a com
  7. Hi all, I am looking to enlist the aid from anyone who can help. I am seeing strange things with my rudder pedals. When I run FSX after a while (and sometimes on inital startup) the rudder starts acting crazy going back and forth rapidly. Originally I had CH pedals installed and saw the issue. Figuring my pedals were old and wanting a reason to upgrade I bought the new Saitek Cessna pedals. Unfortunatly I still have the same issue. I am currently running FSUIPC Ver 4.92 and have setup my pedals thru there (yes I ensured I disabled all joysticks in FSX). Went thru the setup and cal for
  8. Pete, Is there any way for a future update for FSUIPC to implement these features: 1. A way to switch off the rudder animations below a certain speed. This is so that when taxiing, only the nose wheel would turn and the rudder would stay stationary. Currently when I taxi, the rudder would turn when I twist my joystick (rudder control of course), but I feel like the rudder should only move when the aircraft is above a certain speed, let's say 40 knots. This would allow the rudder to stay still during taxi but would move above 30kts in situations for example to compensate for crosswinds during
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