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Found 6 results

  1. Just installed last night. Visually everything looks ok. As far as sounds, I hear the music, background noises, and others like pushback gates. What I don't hear are any pilot interactions. No check in when entering airspace, no readback confirmations, nothing. Also, the speech recognition doesn't respond to any input. I know the hardware works because I use it with various other voice communication apps (Teamspeak, Ventrilo, Discord). Windows 10 Pro, 64 bit. 16GB RAM, Intel Core i7 Realtek High Definition audio chipset Thanks for a quick response. If I can't get it working I'll need to submit a return. game.log
  2. I just installed Tower 3d! with the hotfix. When I start a scenario I hear, "Blah, Blah, Blah, TWO, Blah" from the planes. Google Drive Link to log file: https://drive.google.com/file/d/0B87WY81whzHzZzRLTHBQdFI3UWc/view?usp=sharing (log file too large to upload to forum)
  3. Hi there, i use C# to develope a simple Software for my FS2004. I works very well, i can read and write anything i want, but i have a Problem with playing Sounds. This is what i do: I read one Byte (FSUIPC_Read, then FSUIPC_Get) at 0x4200 and get the Information: "FREE". Second i set (FSUIPC_Write) the filename 737LP at 0x4208 (through an Array of 248 Bytes). The file 737LP exists in the Sound Directory of my FS2004 Installation. The Array contains the following values: 55, 51, 55, 76, 80, 46, 87, 65, 86, and the rest of the Array contains only 0 values. Third i set (FSUIPC_Write) the command PLAY_LOOP as a Byte with value 2 at 0x4200. Fourth i use the command FSUIPC_Process (it returns 0 as result, so all should be ok) But the sound does not play. After reading 0x4200 i get "PLAY_LOOP" ever and ever again. I think i miss something, but i don't know what. Perhaps someone can help me, perhaps has a simple example for me that i can use to check if it works. Thanks in advance, Bodo
  4. Hi I wonder if any one of you had this problem before: the game runs (otherwise) normally but read-backs from pilots SOMETIMES just won't play. I'm pretty sure openAL is installed and configured properly as I do hear read-backs sometimes... I'm running Windows 7 Professional 64-bit (en-US) and speech recognition works fine for me. Any ideas what might be the problem? Thanks!
  5. Hi Pete, Just an inquiry if you know if the engine sound volume can be altered in flight. The reason I ask this is that in most rear engined aircraft the engine volume becomes almost non existent once you pass a certain airspeed. As I fly a Learjet in FS it would be nice to reduce the engine sound as I increase in speed. As it is at the moment the engine sounds are just as loud if I am doing 160kts or 320kts. Could this be done in LUA? Thanks Jeff
  6. Hello, I use Prepar3d and have recently updated from version 1.3 to 1.4. As suggested by Lockheed Martin, I did a clean installation, completely removing the old version and installing the newer one. So I had to reinstall FSUIPC (v.4.853) as wel. No problems here, everything works as a bell. Exept for the .lua scripts that I made before (GF modules; avionics handling, APU handling,...) and where sound is used (APU startup,Cabin signs,...). Before upgrading Prepar3d all sounds invoked thrue the sound.play(filename) function worked fine, sounds were played normaly. However after the upgrade the sounds won't play anymore. The scripts work fine, there are no errors, the sounddevice is recognised and the soundref value is assigned. However the sound.query function returns as "false". The sound files are in the default "\Prepare3D\Sound" map and I tried using the sound.path function, no effect. I have tried reinstalling FSUIPC, no effect. All other simulator sounds, as well as PM Sounds, are played normaly. Any help would be greatly appreciated. Thanks!
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