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Found 7 results

  1. Hi Paul, I've been doing a lot of googling over the last couple of days in search of the best way to create turbulence around the aircraft. I’d seen a couple of posts where other users had discussed how to work with METARS (http://forum.simflight.com/topic/78354-metar-format/ ) but I couldn’t find the documentation around this. I wasn't 100% sure if this is the correct approach (i.e set a new METAR) or if it was possible to simply change turbulence from “none” to “severe” which would be the most ideal solution but from what I can see these offsets aren’t writable. Last night I started to experiment with changing the aircraft pitch/roll/bank to try and simulate it myself but I was hoping there may be a quicker and easier-to-manage option, ideally of course, through an offset. So in short, I’m really looking for some guidance on the best way to achieve on-demand turbulence/weather – if this is even possible. Thanks for all your efforts.
  2. Hello Everyone, So I've tried everything under the sun (Followed all the Q&A tips, etc) for getting the Weather Radar to show up on my Embraer 175/195 and nothing is working. Please help if there's any tips or tricks to getting this to work! Advice would be greatly appreciated as I really do enjoy this AC! Here's what I've tried: 1. Enabling WX in the Config program 2. Enabling on MFD 3. Trying it first in 2D Cockpit 4. Made sure my FSUIPC is installed correctly (There's some stuff about weather there but I don't think it applies to the 175/195 AC 5. FSX SP2 is installed 6. Pressed WX on the GP even though I know this is just for PFD WX 7. Made sure there was indeed weather in the program Thanks for any help here!!!
  3. Mário Grossi

    offset 04D2

    Hello to all. I would like to know how to control rain in fsx with FSUIPC. I have developed a acars to my fsx and want to control the weather but also using offset 04D2 have no result. my code procedure TForm1.precipitacao; var dds:dword; prec:dword; begin prec := 2; if FSUIPC_Write($04D2,2,@press,dds) then if FSUIPC_Process(dds) then beep; end; thank you
  4. I am customizing very often my weather in FSX/FS9 with onboard weather configuration feature . Question: How can I display in FS Commander my current weather, configured in FS via built in configuration, or REX or AS. I want to see the same information on the map with weather stations, wind direction, wind speed, as I get it by Internet download. I think via FSUIPC you can read out all this information. You must not show up all weather stations, but all stations close to my current flightplan waypoints. thanks und beste Grüße an Volker Alhard PS: I checked the forum, without success.
  5. hi Pete, my question is FSUIPC AND FSCommander (Volker Heine) related. if its not too much work for you, please read this link and my posts: http://forum.simflight.com/topic/76555-weather-transfer-from-fs9fsx-built-in-weather/ I know, you can help, as always! thanks and regards Alhard
  6. Hi Pete! Got a question about the weather station system FSX uses. I'm currently sending Extended METAR Strings (Custom Mode = Station Mode) to FSX via SimConnect (or FSUIPC which - as far as I know - uses SimConnect itself) for all weather stations 200 nautical miles around the aircraft position. That works fine, the weather's there! However, even though the Dynamic Change Rate is set to 0, after a few seconds (!) stations lose their cloud layers. I thought that it was some internal FSX interpolation thing going on, so I extended my radius to 300 nautical miles. In theory, this should prevent nearby stations to change their weather. But that wasn't the case, there are still stations losing cloud layers that are 60 nautical miles away. Have you heard of this issue before? Any ideas what it could be? Thanks, Bernd
  7. I'm trying to use NewWeather.h converted to C # but I'm not succeeding. Would you like more details on how utiizar in dotnet. best regards public struct NewWeather { public short uCommand; // C000 C400 C800 CC00 public short uFlags; // C002 C402 C802 CC02 // Not used until FSX - see below public int ulSignature; // C004 C404 C804 CC04 char chICAO; // C008 C408 C808 CC08 public short uDynamics; // C00C C40C C80C CC0C // 0=none, 4=extreme public short uSeconds; // C00E C40E C80E CC0E // FSX only -- see below double dLatitude; // C010 C410 C810 CC10 // LLA zero for GLOB or unknown ICAO double dLongitude; // C018 C418 C818 CC18 int nElevation; // C020 C420 C820 CC20 // metres * 65536 public int ulTimeStamp; // C024 C424 C824 CC24 // mSecs since start of session NewPress Press; // C028 C428 C828 CC28 NewVis Vis; // C02C C42C C82C CC2C // Base Vis -- for upper Vis layers see int nTempCtr; // C034 C434 C834 CC34 // Number of temperature layers NewTemp Temp; // C038 C438 C838 CC38 int nWindsCtr; // C0F8 C4F8 C8F8 CCF8 // Number of wind layers NewWind Wind; // C0FC C4FC C8FC CCFC int nCloudsCtr; // C27C C67C CA7C CE7C // Number of Cloud layers (max 16 in FSX, was 24 NewCloud Cloud; // C280 C680 CA80 CE80 char chUTCstamp; // C380 C780 CB80 CF80 // UTC time stamp on METAR (internal use) public short fWriteback; // C386 C786 CB86 CF86 // Flags for writing back to FSX (internal use only) public long ulSettingTimeStamp; // C388 c788 CB88 CF88 // Timestamp METAR sent (internal use) int nUpperVisCtr; // C38C C78C CB8C CF8C // Number of upper Vis layer (new in FSX) NewVis UpperVis; // C390 C790 CB90 CF90 public short uSpare; // C3F0 C7F0 CBF0 CFF0 } private Offset<byte[]> NWICommand = new Offset<byte[]>(0xC800, true); NewWeather weather = new NewWeather(); weather.uCommand = 3; NWICommand.Value = weather; // pressure.Value = 1024; FSUIPCConnection.Process(); Error!!! help me!
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