Jump to content
The simFlight Network Forums

EPIC, FSX and VS control


Recommended Posts

For all of you EPIC users out there...

How are you handling Setting of VS? With ALT, HDG and SPD, it's easy enough to go through axis values in EPICINFO, but for VS I've always used joystick button events to Inc/Dec VS and then simply read the VS value back into EPIC to make it a psuedo-closed loop system.

PM has an offset where just by talking to it, you can inc/dec VS. I was wondering if there was a similar facility now for FSX or are we still relegated to using the game controller API?

Link to comment
Share on other sites

How are you handling Setting of VS? With ALT, HDG and SPD, it's easy enough to go through axis values in EPICINFO, but for VS I've always used joystick button events to Inc/Dec VS and then simply read the VS value back into EPIC to make it a psuedo-closed loop system.

I've not used EPIC for a long time, but axis values could surely be used for V/S too if needed? Is it the EPIC negative number problem?

PM has an offset where just by talking to it, you can inc/dec VS. I was wondering if there was a similar facility now for FSX or are we still relegated to using the game controller API?

PM doesn't change for FSX, so why isn't the same facility there? FS itself has always had INC/DEC facilities too of course, in FSX just as in all previous releases -- AP VS VAR INC and DEC. These are the ones used by mouse clicks on the MCP.

Regards

Pete

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.