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Crosswind runways... the flaw

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Here's what I did today:

http://www.fsdeveloper.com/forum/showthread.php?t=8001 :)

In short: there's your explanation why FS might send an airplane across a whole airport for a takeoff, eventhough the aircraft is parked immediately beside an active runway.

The method FS uses to compute the distance from the plane to the runway is only compatible with multiple runways if they are parallel. (As they are in default FS, but not when the crosswind runways technique is used)


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Also assuming that your actual frame rate is below delimiter and fiber time fraction not exceeded, in other cases this computation will be interrupted and random decision taken - we all wonder why it is working so well :lol:

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