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Hi Pete, im about to buy one article, but i want to be sure it can be configured using the FSUIPC, ill attach the link and in the bottom of the page comes the instalation procedures, i appreciate your help, tks.

If it can be calibrated / configured in Windows Game Controllers, and uses one of the standard Joystick Axes XYZRUV supported in the original Windows joy API, then both FSUIPC3 and FSUIPC4 will see it in their axis assignments. If however it uses one of the later DirectInput-only axes, then only FSUIPC4 will see it.

Scanning the installation instructions it seems to indicate that is comes across as "Z-rotation", which I think is normally mapped to "R" in the older interface, so it should be seen by FSUIPC3, but there's no way I can possibly guarantee it. It depends on how is defines itself in its USB handshaking I think.

Sorry, I'm not about to buy one to try it for you. Perhaps you can ask the suppliers.

Regards

Pete

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