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Announcing 777-HD for MyTrafficX

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Mikael and I released a new add-on for Flight Simulator X today that you might like, "777-HD For MyTrafficX". Here's the press release, and take a swing past simarket http://secure.simmarket.com/fws-777-hd-for-mytrafficx.phtml and http://www.supertrafficboard.com for full details.

Just like your TV set at home, “High Definition” means something that is now better quality and at a higher resolution than ever before. 777-HD for MyTrafficX is an exciting new flight simulator add-on doing exactly that, offering brand new and highly detailed repaints (texture replacements) for the MyTrafficX 777.

Try it right now! Free demonstration included with MyTrafficX 5.2a, featuring Continental Airlines 777-200. Check out “B777HD Demo” in MyTraffic Communicator MenuBar.

• Completely redesigned from scratch, all textures are supplied in both 1024x1024 and 2048x2048 resolution.

• 2048 resolution offers 4 times the number of pixels compared to 1024, allowing you to see even greater detail and step even closer to your favourite 777 airliners.

• All textures made from a specially designed HD template, featuring many additional aircraft details previously unseen.

• Template features visible panel lines, new fuselage, tail and engine details, highly realistic turbine fan blades, true to life wheels and more!

• Recent additions to the 777 family included, such as Jet Airlines, TAM and Virgin Australia

• While an independent product, 777-HD was made in close cooperation with MyTrafficX. All textures use an enhanced 777 model made especially for them by Burkhard Renk. Model enhancements include:

o Lowered cockpit

o Revised passenger and baggage door sizes and locations based on Boeing specifications.

o Revised attach points for jetway, baggage and pushback truck.

• Deployment tool helps you configure your 777 fleet exactly the way you want it, enabling you to choose the texture quality given to each airline separately.

• 1024 textures are based on their 2048 counterparts, representing a great upgrade compared to the default MTX paints at the same resolution.

post-22939-128689676124_thumb.jpg

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Indeed, when I look at the details of such paints and the models, one can see what a long way we have gone in a short time from the starts in 2002 with stock and PAI planes, over the frame rate optimized low poly planes for FS2004 to where we are today. For FS9 we still had to go to 512x512 DXT1 not to have a slide show, and now we dare 16 times the number of pixels, only possible with fast grafics FSX offers. These textures now have 3000 pixels over the 60m of a 772 - so a pixel is down to 2 cm. This would have been a full user plane for 40$ each still in FS9 times - prices for software are ridiculous low currently.

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Indeed, when I look at the details of such paints and the models, one can see what a long way we have gone in a short time from the starts in 2002 with stock and PAI planes, over the frame rate optimized low poly planes for FS2004 to where we are today. For FS9 we still had to go to 512x512 DXT1 not to have a slide show, and now we dare 16 times the number of pixels, only possible with fast grafics FSX offers. These textures now have 3000 pixels over the 60m of a 772 - so a pixel is down to 2 cm. This would have been a full user plane for 40$ each still in FS9 times - prices for software are ridiculous low currently.

The development should never stop! 16 times the pixels is alot but well worth the work. Because they are simply stunning! The current world situation does not help either. I hope everything turns around to the positive side soon.

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