Jump to content
The simFlight Network Forums

Aircraft Texture Question


Recommended Posts

I'm in the process of making some (badly needed) texture improvements to some of the MT GA aircraft (working on the PA32 right now). I've noticed that in addition to the standard 1024x1024 diffuse and lightmap .dds files, there are smaller textures with "_1" or "_3" (example: pa32r_t_1.dds, pa32r_l_3.dds). What purpose do these smaller files serve? I guess they could be similar to mipmaps... but shouldn't they already be stored in the primary texture?

Edited by mach2000
Link to comment
Share on other sites

While they are in principle stored in the primary texture, it makes no sense to waste GB of memory and a lot of memory bandwidth for textures that never are fully loaded, you only come near to a handful of aircraft. The _3 is explicitely used for models which have below 50 Pixel size on Screen. The _1 are used for the perfomance models, saving memory and bandwidth for a little less resolution when you are near.  

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.