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Tijan Derganc

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Reduce traffic density. The gates will be filled by AI traffic, so are not free when you appear on the scene.

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If you want to guarantee your user plane a spot at a specific gate (99.9% guarantee) you'll need to follow a guide which can be downloaded at flightsim called VIP_FSX.zip.  Otherwise the parking spot that FSX assigns the user plane when it lands on the runway (confirmed once you cross the first hold short) depends on a score.  The weighted score as I understand it depends on radius, parking type, airline parking code and distance from the runway.  If you land at an airport and there are a few "unoccupied" gates with jetways, you may still be assigned to a gate without a jetway based on the weighted score per the criteria I just listed. For example, if there are 3 or 4 open gates with jetways and those gates have parking codes associated with them, FSX will probably look for a gate that does not have a code associated with it first.  This is just a simple illustration of what I'm trying to get across.  Assuming your system is not overloaded, FSX will cycle through all available parking and based on your plane, will assign the parking spot with the highest score. 

 

VIP_FSX will stack the "weighted score" in favor of your user plane.  It will work 99.9% of the time assuming your traffic density is not overwhelming the available parking at the airport. I have successfully incorporated it into several airports I use most often and it works.

 

Best of luck!

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Many gates are associates to Airlines, so as example if you do not fly a Lufthansa or Star alliance plane at FRA you will never get a parking at Terminal 1, but get a far off Position as in real life :)

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