Fabian F-Trax Posted October 21, 2014 Report Share Posted October 21, 2014 Hey everybody, I have coded a Server and Client network where all neccessary data is already transmitted, but now I need to know how I can include that Network Aircraft into the flightsimulator. I have used google for that but after two days without any useful helps, I thought it's time to contact the pro's :DHope you guys can help me. For better understanding. You can compare my little network with a network like IvAo and/or vatsim. But I hope with a better sourcecode and faster connection :D And now I just need to know how I can insert the other aircrafts into my flightsim. Thank you in advance ! Link to comment Share on other sites More sharing options...
Pete Dowson Posted October 21, 2014 Report Share Posted October 21, 2014 I'm afraid FSUIPC knows nothing about inserting traffic, and neither do I. In FS9 and before I think this was done using the Multiplayer interface as published by MS, with an SDK I think. It might be the same in FSX/P3D, but equally it might be done via SimConnect facilities. The only association FSUIPC has ever had with muliplayer traffic has been a facility to inject the details of that traffic into its TCAS tables so that they would be shown on cockpit ND's in TCAS modes. Those facilities still exist. Pete Link to comment Share on other sites More sharing options...
Fabian F-Trax Posted October 21, 2014 Author Report Share Posted October 21, 2014 Hey Pete, thanks for your answer. I'll have a look out at SimConnect, I will keep you informed, if I have more information about it. Link to comment Share on other sites More sharing options...
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