Jump to content
The simFlight Network Forums
oresther

fsuipc joystick control

Recommended Posts

hello everyone , 

 

i am new to this forum and i have a question.

 

i installed the p3d in my computer (i love it) but the first thing i check is the buttons and axis assignment and i did realize that finally it is a directinput (can control more than 32 buttons per joystick) , but the not so good new there is not much of controls like the fsuipc have , after i install the fsuipc i realize that the p3d version still limited to 32 buttons per joystick , my question is there is any update or a twik that i can do to make it control more than 32 buttons ? i did create my own game pad that have 2 controller in it, one controller is 128 buttons and the other one is 64 buttons and 32 encoders .

 

please please please let me know if there something i can do 

 

for right now i am using linda but its crash all the time 

 

Best

 

Share this post


Link to post
Share on other sites

Try compound(conditional buttons),or buttons that are conditional, afforded you by the paid version of FSUIPC… What I considered to be an absolute must for any serious simmer.

In my Thrustmaster HOTAS Warthog, using my trigger(it could be any button available on ANY throttle or joystick)as a "shift Key".

I now have 64 possibilities per controller, or 128 available with throttle and joystick.

Read the FSUIPC4 for Advanced Users manual.

Welcome and enjoy!

Chas

Share this post


Link to post
Share on other sites

 after i install the fsuipc i realize that the p3d version still limited to 32 buttons per joystick , my question is there is any update or a twik that i can do to make it control more than 32 buttons ?

 

Sorry, but there is no special "P3D version". There is only the one version FSUIPC4, and I'm afraid changing all the code to deal completely with joysticks via the later DirectInput facilities is not only a lot of complex changes, which I'm not really willing to undertake at this stage, but it would also involve updating to later versions of the Visual C which would make supporting FSX more of a problem.

 

I would also be concerned than FSUIPC would suffer more of the joystick connection losses which the FSX/P3D method currently does.

 

Maybe if there is ever a 64-bit version of P3D and there is justification for FSUIPC still (it would be a new product, of course, maybe FSUIPC5) then I can change it over -- assuming I'm not so old that my brain isn't working well enough by then (I am 72 already!).

 

Meanwhile, you can, if you wish, construct drivers for your devices using Lua plug-ins and the COM libraries "HID" interface facilities, which can be made to handle any joystick device of any configuration.

 

BTW if LINDA should cope but fails, wouldn't it be a good idea to pursue a solution ni that direction?

 

Pete

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.