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Repeat function on compound keys ?


hm

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I am really missing the possibility to make some commands repeating while using compound key programming. Is there a possibility that it would available in one of the next versions?

Key press repeating is surely dealt with by the keyboard itself repeating? This is why I provided no repeat options for keys, only for buttons. I'm really not sure why you'd need anything extra, nor how I would program it and avoid the standard keyboard repeats interfering. Can you explain?

Regards,

Pete

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Sorry Pete,

English is not my mother tongue, so I missd the subtile difference between a key and a button. To avoid further confusion, I include the lines that are part of my FSUIPC.INI for a Sidewinder joystick

0=R0,0,C65588,0

1=CP(-0,6)(-0,7)0,1,C65570,0

2=CP(-0,6)(-0,7)0,2,C65607,0

3=CP(-0,6)(-0,7)0,3,C65615,0

4=CP(-0,6)(-0,7)0,4,C65758,0

5=CP(-0,6)(-0,7)0,5,C65759,0

6=CP(+0,6)(-0,7)0,1,C65751,0

7=CP(+0,6)(-0,7)0,2,C65771,0

8=CP(+0,6)(-0,7)0,3,C65769,0

9=CP(+0,6)(-0,7)0,4,C65589,0

10=CU(+0,6)(-0,7)0,4,C66391,0

11=CP(+0,6)(-0,7)0,5,C66224,0

12=CP(-0,6)(+0,7)0,1,C65858,0

13=CP(-0,6)(+0,7)0,2,C65777,0

14=CP(-0,6)(+0,7)0,3,C65775,0

15=CP(-0,6)(+0,7)0,4,K121,8

Button 2 and 3 are used for trimming up/down, propeller pitch and mixture in combination with button 6 and 7. It would be nice if I could give them a repeat function. I couldn't use button 0 (Wheel breaks) with any combination because IMHO breaking without a repeat is unpractical. So I would like to program something as:

0=CR(-0,6)(-0,7)0,0,C65588,0

1=CP(-0,6)(-0,7)0,1,C65570,0

2=CR(-0,6)(-0,7)0,2,C65607,0

3=CR(-0,6)(-0,7)0,3,C65615,0

4=CP(-0,6)(-0,7)0,4,C65758,0

5=CP(-0,6)(-0,7)0,5,C65759,0

6=CP(+0,6)(-0,7)0,1,C65751,0

7=CR(+0,6)(-0,7)0,2,C65771,0

8=CR(+0,6)(-0,7)0,3,C65769,0

9=CP(+0,6)(-0,7)0,4,C65589,0

10=CU(+0,6)(-0,7)0,4,C66391,0

11=CP(+0,6)(-0,7)0,5,C66224,0

12=CP(-0,6)(+0,7)0,1,C65858,0

13=CR(-0,6)(+0,7)0,2,C65777,0

14=CR(-0,6)(+0,7)0,3,C65775,0

15=CP(-0,6)(+0,7)0,4,K121,8

This can be of course impossible, but being a programmer myself, I would think that including an additional flag "repeat/no repeat" for each programmed key rule could solve it.

Regards,

hm

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English is not my mother tongue, so I missd the subtile difference between a key and a button. To avoid further confusion, I include the lines that are part of my FSUIPC.INI for a Sidewinder joystick

Ouch :wink: Sorry, I haven't the patience to work through that, I'm afraid -- at least, not unless I realy have to! :)

If you are talking Buttons, then you should note that, as mentioned in the Release Notes for FSUIPC 3.10 in the Announcements above, there's been a bug in recent versions of FSUIPC that stopped the repeat option working.

Try again with version 3.10, which is now available. It should work with any button programming system -- at least there's nothing I've put in to stop it doing so.

Regards,

Pete

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Hi Pete,

Sorry but again I putted you on the wrong foot :oops: .

This paragraph appears in the "FSUIPC for advanced users" guide. in the chapter about "Compound Button Conditions":

-- Here the 'C' denotes compound button checking .... There can be no Repeat or Hold action with compound actions.--

Well, what I would like is that the Repeat action would be possible, but probably can't be implemented :( . In any case FSUIPC stays the best FS utility possible :D .

Thanks again for your quick responses.

hm

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-- Here the 'C' denotes compound button checking .... There can be no Repeat or Hold action with compound actions.--

Well, what I would like is that the Repeat action would be possible, but probably can't be implemented :(

Ahapologies.

I really don't know without studying it further, whether it can or cannot be done, but I will put it on my list of things to look at soon -- maybe later this week or early next week. No promises, though.

Regards,

Pete

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Hi Pete,

It does! Thank you very much for this new feature. I think that the powerfull joystick button programming is not well known by the every day user (Maybe because it is described in the "FSUIPC for Advanced Users" :roll: ), but in my opinion that alone (with the many other features) makes FSUIPC the BEST addon for FS2004 :D .

Thanks again.

hm

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