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Winds and weather


Avwriter

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The presence of simulated wind in Tower!3DPro, is a very positive step.  However, some aspects of its implementation are a bit disappointing. 

It seems the only time that winds of more than 1-2 knots are ever present, are during stormy weather, or very occasionally when using the Random weather feature.  When selecting Clear weather, the wind direction does vary each time a new session is started, but the wind speed seems to be capped at about 2 knots.  Why?  Moderate and even gusty winds are quite common under clear skies, and adding a bit more variation would make things much more interesting and believable.  Would it present a large technical challenge to add a bit more variation, or perhaps to simply add one more weather theme, called "Windy", which includes gusts and or wind shifts? 

Likewise, I really feel that tweaking the Random theme to make it a little more dynamic (nothing crazy - just more frequent changes), would also be beneficial.  As it is, even in the Random theme, weather changes are quite rare, which makes the feature less useful than it could be.  Alternatively, perhaps building in a slider, that lets the user adjust how rapidly the weather will change would be a solution.  Just my thoughts.

 

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Agree with your points.  Also, it would be nice to see crosswinds produce crabbing behavior from a/c and possibly even some missed approaches and go arounds do to wind.  The approach and landing phase for every a/c is the same.  Some variations here would add a lot (I feel).  Variations in cloud cover would be nice too, at least visually-- scattered, broken and even high altitude cirrus layers. 

I know this has been brought up before, but the strong gusty winds shown by the trees blowing about seem very out of place when the wind indicator shows 2 knots (or calm) and/or in foggy conditions.  Something that simple can really blow the immersion to an otherwise great sim. 

 

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2 hours ago, AirborneCDS said:

Agree with your points.  Also, it would be nice to see crosswinds produce crabbing behavior from a/c and possibly even some missed approaches and go arounds do to wind.  The approach and landing phase for every a/c is the same.  Some variations here would add a lot (I feel).  Variations in cloud cover would be nice too, at least visually-- scattered, broken and even high altitude cirrus layers. 

I know this has been brought up before, but the strong gusty winds shown by the trees blowing about seem very out of place when the wind indicator shows 2 knots (or calm) and/or in foggy conditions.  Something that simple can really blow the immersion to an otherwise great sim. 

 

That would be nice to, but would likely require a major redesign of the program, which will probably not happen at this point. 

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