ATControl -- Joe Posted March 11, 2018 Report Share Posted March 11, 2018 Well we can eliminate most of your argument right off the bat with the following : 1. There is no need to tell a plane to get onto 10R with Z1 -- if you move them on Z, then the plane goes to the only entry on Z which is Z1 -- issue solved. 2. There is no need to tell a plane to go onto A1 to get onto 1R. Taxi them down A and the first available point is A1. Plane automatically takes it. -- issue solved 3. There is no need to tell a plane to go onto L2 for 1R. Taxi the plane down A-L and the next available point to 1R is L2. -- issue solved --- if you wish to line up your plane on any other taxiway entry point other than the full length , first entry point, then you need to designate as such. Any other full length entry to a runway is not needing to be called. Could the developer fix it -- sure. Is it necessary -- nope. ** Your other issues have already been ID'd in other posts on the forum and the developers are looking into it. If you wish to re-state what has already been stated by others, I suggest putting them in the posts that deal with those hold bar issues. Link to comment Share on other sites More sharing options...
G0tchas Posted March 11, 2018 Report Share Posted March 11, 2018 I consider myself told. However: 1. Fair enough. Still doesn't resolve the issue with the AI not following tower instructions for the taxi path. 2 & 3. Simply telling the aircraft to go to 1R, it goes via M1 A2 by default instead of via A A1. That said, clearly the rest of us don't know how to play the game, hence the reason we run into issues. 1 Link to comment Share on other sites More sharing options...
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