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FabioMerlo

[GENERAL]New Features List in FLIGHTCONTROLREPLAY PROFESSIONAL EDITION V4 and VNext

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Hi  !
 
I m very proud to introduce you FlightControlReplay Professional Edition v4. My guess it is release the best experience with my FCR .  i ll announce release date , expected end of May. Now it is in the middle of Beta test.
Soon i ll post also video that it explain new features! 
 
IF YOU BUY FLIGHTCONTROLREPLAY V3.5 YOU LL BE HAVE ACCESS TO NEW FLIGHTCONTROLREPLAY V4 AS SOON WILL BE RELEASED! 
FLIGHTCONTROLREPLAY
PROFESSIONAL EDITION v4 WILL BE
FREE FOR ALL
CUSTOMERS OF PREVIOUS VERSION
!
 
Below there are major feature implemented in FlightControlReplay Professional Edition v4
 
New features in FlightControlReplay v4 :
 

- RE-FLY INSTANT REPLAY. User while flying, using FlightControlReplay in InstantReplay mode, can go backward for last 2 minutes of his flight and if he want , he can RESUME HIS FLIGHT FROM ANY YELLOW SLIDER POINT simply pushing Stop Button.  

 

- RENDERING VIDEO (ALPHA). User can start Video Render pushing dedicated command bar button. In that way FlightControlReplay starts video capture of Simulator Main Camera View. At this time this feature is in Alpha stage. Video render creates an AVI file uncompressed in Windows User Pictures folder, named with a TimeStamp of start video rendering. In Options Dialog, User can change FramePerSecond of rendering (15-30) and Quality recording percentage (10-100). FILE AVI IS UNCOMPRESSED (ALPHA) AND CAN BE VERY BIG. This feature can be very useful for video makers used both with "PLAYMODE SIMULATION RATE" feature. 

 

- PMDG 737 / 747 / 777 enhanced recording and playing. User can record and replay his Flight using PMDG planes with more accuracy.

 

- InGame Menu. User can use FlightControlReplay v4 main features also using a very useful InGame Menu directly displayed inside Simulators. For

example User can Load a FlightRecorded, Start stop and pause replay, start and stop video rendering, resume his previous flight. 

 

- InGame Dynamic Text during Replay. User can write Notes at any point in a Replay Flight loaded in FCR using Dynamic Text buttons

that appears below Yellow Slider when User loads Flight Recorded. At this manner User will able to pause Flight Recorded at a custom point into timeline and clicking

DynamicText edit button or delete button User can add , modify or delete notes.  This Notes will be visible in FCR User Interface and also in Simulator playing Replay Flight. Dynamic Text can be customized via FCR Option dialog (Show duration in Seconds, Text Type and  Text Color). 

 

- PlayAsAI (Alpha Optimization). User can choose and play your preferred Recorded Flight as AI Traffic. You have all options available that

you already have in standard playing mode,  change simulation rate on the fly or use User Interface Yellow Slider for choose exactly where your AI Traffic can start his

flight.  You can manage more than one recorded flight as AI Traffic using more than one instance of FCR addon at the same time.

 

 

 

For vNext will be a lot of surprises and integrations ! Three example are:

Garmin Aviation series integration

- Microsoft Surface Dial

- Eye Tracking integration 

- Mixed Reality integration

-FlightIllusion hardware integration

 

Thank you
F

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There are few beahviour fixed in last beta release. We are at Beta 3 . There will be Beta 4 this week and after there will be release 😉

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On 5/28/2018 at 10:47 AM, FabioMerlo said:

There are few beahviour fixed in last beta release. We are at Beta 3 . There will be Beta 4 this week and after there will be release 😉

Any news on a release date?

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Hi!

Now we are at at the near end of beta test. I want give the best experience i can to all users!

Thank you 😉

 

F

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7 hours ago, FabioMerlo said:

Hi!

Now we are at at the near end of beta test. I want give the best experience i can to all users!

Thank you 😉

 

F

Great. Thank you.

I'm having issues with the current version:

Primarily PMDG. When I load a recording, the cockpit is totally dark. I can't even access the FMC to load a panel state.

ALSO, if I can get the flight displays to work, the flaps don't extend to the different phases of approach. Only the spoilers deploy.

Any thoughts?

Thanks again!

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