Jump to content
The simFlight Network Forums

Using FSUIPC to move inside the cockpit


Recommended Posts

Hello Pete,

 

I have FSUIPC registered, and I recently came across with a feature of fsx that I totally didn't know.

I found that you can assign keys to actually move yourself inside the cockpit, like move forward, move back, right, left, up and down (not look, but actually move like EZDOK does).

Now, the reason why I'm doing this post is because, I simply can't assign the POV of my controller in any of these commands using FSX, so I was wondering if I could do this with FSUIPC?

Could you please help me setting this up?

 

My controller is an NPLAY with 2 POV's.

 

Thank you very much for your help.

 

 

 

Kindly,

 

Edgar Freitas

 

Link to comment
Share on other sites

44 minutes ago, edgarvsfreitas said:

Now, the reason why I'm doing this post is because, I simply can't assign the POV of my controller in any of these commands using FSX, so I was wondering if I could do this with FSUIPC?

There are EYEPOINT controls in P3D. I don't think they are available in FSX.

Find out the names of the controls when you used the keypresses. To do this just enable Event logging in FSUIPC and look at the LOG file..  Then you can assign to those in FSUIPC. 

FSUIPC allows a POV to be treated as an Axis (eg to assign to PAN VIEW), or as up to 8 buttons, one for each 45 degree angle. So, just assign to the controls you want there, in the buttons tab.

Pete

 

Link to comment
Share on other sites

4 hours ago, Pete Dowson said:

There are EYEPOINT controls in P3D. I don't think they are available in FSX.

Find out the names of the controls when you used the keypresses. To do this just enable Event logging in FSUIPC and look at the LOG file..  Then you can assign to those in FSUIPC. 

FSUIPC allows a POV to be treated as an Axis (eg to assign to PAN VIEW), or as up to 8 buttons, one for each 45 degree angle. So, just assign to the controls you want there, in the buttons tab.

Pete

 

Hello Pete,

 

Thank you for your answer.

I tried what you mentioned above but I didn't get any results. Could you try to explain me in a different way please?

I went to FSUIPC and saw some lines under "Axis assignment" called "View Camera select 0" up to 9, and I presume they are used to point the camera to a certain position after pressing a key. Can you tell me how to use this? How do I point the camera to for example the FMC and "record" and save that position? That would be quite useful.

 

Thank you for your help!

Link to comment
Share on other sites

4 hours ago, edgarvsfreitas said:

I tried what you mentioned above but I didn't get any results. Could you try to explain me in a different way please?

Which part, looking in the FSUIPC log file?

4 hours ago, edgarvsfreitas said:

I went to FSUIPC and saw some lines under "Axis assignment" called "View Camera select 0" up to 9, and I presume they are used to point the camera to a certain position after pressing a key.

I don't know exactly what they are (they are P3D controls), but normally "select" controls just select something, not move it. Are you sure they are listed in Axis assignments, not buttons assignments? Sounds like they view different existing camera views.

Pete

 

 

Link to comment
Share on other sites

I forgot to reply to your first comment: "There are EYEPOINT controls in P3D. I don't think they are available in FSX." // These options are in FSX-SE under Settings/Controls/View and then "Eyepoint(Move forward)", "Eyepoint(Move Back) etc.

"Which part, looking in the FSUIPC log file?" // Sorry maybe I didn't explained properly. What I meant was, I couldn't get results as in, after doing what you said, and assigning the keys that I got in the log file, I couldn't get the view movement that I wanted.

 

The good part however, is that now I can use my POV to actually move myself inside the cockpit. As you mentioned "Eyepoints" above, I decided to try those and set it up and it worked great!!

I was planning to use the "View Camera select 0;1;2;3..." to assign buttons for different camera views, but since it's just for P3D, it's alright.

 

Thank you so much for you help Pete.

 

 

All the best,

 

 

Edgar freitas

Link to comment
Share on other sites

6 hours ago, edgarvsfreitas said:

I forgot to reply to your first comment: "There are EYEPOINT controls in P3D. I don't think they are available in FSX." // These options are in FSX-SE under Settings/Controls/View and then "Eyepoint(Move forward)", "Eyepoint(Move Back) etc.

Ah, good. Then you should be able to assign to those.

Yes, I see them in the LIST OF CONTROLS document (you have one in your FSUIPC Documents subfolder):

 

EYEPOINT UP 66524
EYEPOINT DOWN 66525
EYEPOINT RIGHT 66526
EYEPOINT LEFT 66527
EYEPOINT FORWARD 66528
EYEPOINT BACK 66529
EYEPOINT RESET 66530

 

6 hours ago, edgarvsfreitas said:

Sorry maybe I didn't explained properly. What I meant was, I couldn't get results as in, after doing what you said, and assigning the keys that I got in the log file, I couldn't get the view movement that I wanted.

I don't understand. What controls (by name) did you assign? What was different about FSUIPC sending them and you sending from the keyvboard?

Did you ever try assigning to the same keypresses (though that's less efficient than assigning to the same controls as assigned in FS)?

6 hours ago, edgarvsfreitas said:

I was planning to use the "View Camera select 0;1;2;3..." to assign buttons for different camera views, but since it's just for P3D,

Ah, are they not available in FSX? I'm sure they are. My list shows them t be:

 

VIEW CAMERA SELECT 1 66851
VIEW CAMERA SELECT 2 66852
VIEW CAMERA SELECT 3 66853
VIEW CAMERA SELECT 4 66854
VIEW CAMERA SELECT 5 66855
VIEW CAMERA SELECT 6 66856
VIEW CAMERA SELECT 7 66857
VIEW CAMERA SELECT 8 66858
VIEW CAMERA SELECT 9 66859
VIEW CAMERA SELECT 0 66860


But they aren't axes. just button or key press activated, and I think the selection numbers, 0-9, need to be assigned in the Camera definition file (which may be aircraft specific?).

Pete

 

Pete

 

Link to comment
Share on other sites

Hello Pete,

 

"Ah, good. Then you should be able to assign to those.

Yes, I see them in the LIST OF CONTROLS document (you have one in your FSUIPC Documents subfolder):

 

EYEPOINT UP 66524
EYEPOINT DOWN 66525
EYEPOINT RIGHT 66526
EYEPOINT LEFT 66527
EYEPOINT FORWARD 66528
EYEPOINT BACK 66529
EYEPOINT RESET 66530
"

Yes, this is what I've done. I assigned the POV to each of them and now I am able to move around in the cockpit.

 

"I don't understand. What controls (by name) did you assign? What was different about FSUIPC sending them and you sending from the keyvboard?

Did you ever try assigning to the same keypresses (though that's less efficient than assigning to the same controls as assigned in FS)?"

Regarding this, I assigned keys to "View Camera select 0;1;2;3...", but since this option is only for P3D (as you mentioned) it didn't work.

 

"But they aren't axes. just button or key press activated, and I think the selection numbers, 0-9, need to be assigned in the Camera definition file (which may be aircraft specific?)."

Oh! I didn't know I had to assign keys in the camera definition file! Maybe that's why it didn't work. I don't want to push it, but could you give me a brief explanation about how to do this?

I wouldn't want to do it by myself and then mess up the file. Backup is definitely an option here.

 

Thank you for your help Pete.

 

 

Kindly,

 

 

Edgar Freitas

Link to comment
Share on other sites

4 hours ago, edgarvsfreitas said:

Regarding this, I assigned keys to "View Camera select 0;1;2;3...", but since this option is only for P3D (as you mentioned)

I dont't think I did.  I actually said 

There are EYEPOINT controls in P3D. I don't think they are available in FSX

Those Eyepoint controls were another set, which I happened to see first:

 

EYEPOINT SET LATERAL 66988
EYEPOINT SET VERTICAL 66989
EYEPOINT SET LONGITUDINAL 66990
EYEPOINT MOVE LATERAL 66991
EYEPOINT MOVE VERTICAL 66992
EYEPOINT MOVE LONGITUDINAL 66993


And I think those are Axis controls -- at least the "SET" ones.

4 hours ago, edgarvsfreitas said:

I didn't know I had to assign keys in the camera definition file! Maybe that's why it didn't work.

But you want to move around in the cockpit. Camera selection is just changing to different camera views, not moving in the cockpit1

If you have cameras set up, or just want to use the default ones, then those selection controls might be useful. But the default ones tend to be "Cockpit", "Virtual Cockpit",  "Spot", "Fly-by", "Top-Down",  and so on -- those views you can also select from the menu. if you look in the CAMERAS.CFG file in your FSX in your AppData\Roaming folder, then the camera entries sometimes have:

HotKeySelect=number

where the number is 0-9. That tells FSX that that view is to be selcted by the View Camera n control.

But I don't think this is anything to do with what you asked about.

Pete

 

Link to comment
Share on other sites

Hello Pete,

When you spoke about Eypoints and referred to the one's in FSUIPC I gave them a go and managed to set keys to move myself inside the cockpit, so that really helped!

"If you have cameras set up, or just want to use the default ones, then those selection controls might be useful. But the default ones tend to be "Cockpit", "Virtual Cockpit",  "Spot", "Fly-by", "Top-Down",  and so on -- those views you can also select from the menu. if you look in the CAMERAS.CFG file in your FSX in your AppData\Roaming folder, then the camera entries sometimes have:

HotKeySelect=number

where the number is 0-9. That tells FSX that that view is to be selcted by the View Camera n control."

I really didn't know how to setup this, but now I have a camera set for the overhead panel, fmc, and I'm considering to add a few more. Thank you for mentioning this feature, I'm really a fan of these cameras! My first goal was only moving around inside the cockpit, but these customised cameras brings a lot more imersion to the sim!

 

Thank you so much Pete! 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.