MJKERR Posted September 19, 2019 Author Report Share Posted September 19, 2019 On 9/17/2019 at 7:31 PM, mjkerr said: 1 ALG airport is still returning an error ALG 36.41 N 3.12 E DAAGReturns : ALG(IATA) ICAO not found Solved this one as well now Initially it looked like the airport, it was actually the airline setup that was incorrect I had typed HF instead of KF, for Air Belgium Link to comment Share on other sites More sharing options...
MJKERR Posted September 27, 2019 Author Report Share Posted September 27, 2019 On 9/16/2019 at 7:10 PM, mjkerr said: What does the following mean :RUNWAY CROSS ERROR 9L - 27R RUNWAY CROSS ERROR 27R - 9L RUNWAY CROSS ERROR 9R - 27L RUNWAY CROSS ERROR 27L - 9R I have spent the last few days finishing of the EGLL timetable (as at September 2019), for Tower 2011 It has taken some poetic justice in some parts I am now only left with one error, as above The main issue I am left with is the lack of aircraft leaving a stand when they are not required As a result they are blocking a stand for a considerable time when they would either be moved to a Ramp or maintenance (just to get the removed from a Terminal) One example are the two morning British Airways A388 which are then moved until they are required again until the afternoon As a result this blocks two Terminal gates, from 06:00 to 14:00 Link to comment Share on other sites More sharing options...
Avwriter Posted September 27, 2019 Report Share Posted September 27, 2019 3 minutes ago, mjkerr said: I have spent the last few days finishing of the EGLL timetable (as at September 2019), for Tower 2011 It has taken some poetic justice in some parts I am now only left with one error, as above The main issue I am left with is the lack of aircraft leaving a stand when they are not required As a result they are blocking a stand for a considerable time when they would either be moved to a Ramp or maintenance (just to get the removed from a Terminal) One example are the two morning British Airways A388 which are then moved until they are required again until the afternoon As a result this blocks two Terminal gates, from 06:00 to 14:00 Be sure to save your work. Tower2011 timetables are the same format as those for Tower 3D, so it will work whenever they release EGLL for T3D Link to comment Share on other sites More sharing options...
707FAN Posted September 28, 2019 Report Share Posted September 28, 2019 Quote The main issue I am left with is the lack of aircraft leaving a stand when they are not required As a result they are blocking a stand for a considerable time when they would either be moved to a Ramp or maintenance (just to get the removed from a Terminal)One example are the two morning British Airways A388 which are then moved until they are required again until the afternoonAs a result this blocks two Terminal gates, from 06:00 to 14:00 Unquote Both Tower 2011 & Twr 3D load many hrs, up to 8, in advance of the time selected. Do what most of us do & break your schedule up into blocks. Different custom schedulers vary how much they put into each schedule block. Look at the various custom schedules to see how each does it. For me I usually start the schedule about 15 mins before the selected hour & about 2 hrs after the selected time. e.g. for a 1000hr schedule my schedule would be from 0945 to 1159. The only trick is to make sure that you have a departure early in the time frame. The game starts with the first departure. This might explain why you have aircraft sitting at the terminal all day. Neither program has the facility to tow A/C off the stand into a holding area. That has been requested for the next version of Twr3D . Kev M Link to comment Share on other sites More sharing options...
MJKERR Posted September 28, 2019 Author Report Share Posted September 28, 2019 4 hours ago, 707FAN said: Both 2011 & Twr 3D load many hrs, up to 8, in advance of the time selected. Do what most of us do & break your schedule up into blocks. Different custom schedulers vary how much they put into each schedule block. Look at the various custom schedules to see how each does it. For me I usually start the schedule about 15 mins before the selected hour & about 2 hrs after the selected time. e.g. for a 1000hr schedule my schedule would be from 0945 to 1159. The only trick is to make sure that you have a departure early in the time frame. The game starts with the first departure. This might explain why you have aircraft sitting at the terminal all day. Neither program has the facility to tow A/C off the stand into a holding area. That has been requested for the next version of Twr3D . There is not actually an issue of needing to split the timetable into blocks, I have tried various start times and just a few aircraft are dropped Thankfully they are usually the "minor" European destinations, so nicely fit into the "Flight cancelled" category! The two active runways usually swap at 15:00 Therefore the game is best started at 07:00 or 15:00 Although there are some flights between 04:00 and 07:00 it is not a great issue Equally, most of the flights end at 23:00 What I discovered very early on was the person that designed EGLL has either made a small error or cut a corner... Terminal 5A is predominantly European flights, B744 and A388 are very rare, this I have corrected One taxi route from Terminal 5A is missing, not an issue it has not caused any problems yet Four stands are missing adjacent to Terminal 5A, which are used at peak times, I need to work out how to add these 524, 525, 526 and 527 Ironically, I have been on a BA flight that arrived at stand 527 Link to comment Share on other sites More sharing options...
MJKERR Posted September 28, 2019 Author Report Share Posted September 28, 2019 4 hours ago, 707FAN said: This might explain why you have aircraft sitting at the terminal all day. Neither program has the facility to tow A/C off the stand into a holding area. That has been requested for the next version of Twr3D . I have been looking at this, specific to the British Airways A388 Other airlines A388 tend to arrive, sit on stand for up to 3 hours then depart In the past the British Airways A388 used to sit for up to 3 hours then depart or swap However this years timetable has seen a change where the three morning arrivals allow for maintenance swaps, as a result they are moved back to the Terminal 6 hours later Last year there were two serious A388 breakdowns which impacted the international schedule, and this year there has been one so far One solution is to use the 2015 or 2016 International A388 schedule, then edit some impact that may have on existing flights Another is to swap A388 into a B744 or B777 flight, to the same destination One example is LAX, where the A388 lands and a B744 departs a few hours later Converting the departure into a A388 solves that, but then leaves an issue for the incoming B744 so I need to find out what it would then be assigned to Link to comment Share on other sites More sharing options...
MJKERR Posted September 28, 2019 Author Report Share Posted September 28, 2019 5 hours ago, mjkerr said: One solution is to use the 2015 or 2016 International A388 schedule, then edit some impact that may have on existing flights Sadly it looks like I have deleted my 2015 International A388 schedule Link to comment Share on other sites More sharing options...
MJKERR Posted September 28, 2019 Author Report Share Posted September 28, 2019 Found a 2015 International A388 schedule Noticed straight away LHR BOS with 8 flights, my spreadsheet only had 6 Correcting this has solved the issue with one A380 freeing up the required Terminal for the late morning arrival Link to comment Share on other sites More sharing options...
MJKERR Posted October 12, 2019 Author Report Share Posted October 12, 2019 Last week I spent my second week at EGLL operations, vastly more experience of Terminal 2 (last month at Terminal 5) It is great to see my experience of the airport transferring to my understanding of ATC Spent the last three days refining EGLL Sadly scunnered by the Winter 2019 timetable coming into effect, so some changes required (most noticeable so far is Air Canada) Why can't airlines make them easy to download and save?! I have gone as far as I can with British Airways / Terminal 5 (too many aircraft and options, so what I have works for me) Copying the BAW aircraft files now means all British Airways aircraft have livery, except the A388 (as it would appear was never created for Tower 2011) : A319 A320 A321 B744 B777 B787 (not available) -> B777 A350 (not available) -> A321 or B777 A388 (not available) -> Generic A388 I have now started on large / heavy Terminal 2 and 4 I have now managed to assign specific aircraft / airlines to specific terminals and stands This works due to the low demand for each type, which does not work for Terminal 5 / British Airways due to the high duplication As an example United Airlines and Air Canada use generally specific Gates at Terminal 2, and that I now have in place My first test was extremely successful.... Until UAL929 and AC869 appeared I gave instructions for both to 27L, as normal I then gave instructions for both to 27L via N2E UAL929 was compliant, continued on Taxiway A, then to N2E, then LUAP for 27L However AC869 then did something I have NEVER seen before It did a U-turn on Taxiway A, then went the WRONG way (the Airport file states Taxiway A is one direction clockwise) I then give it a further (simple) instruction to 27L, but continued the WRONG way, and then met another aircraft coming in the CORRECT direction! Any ideas (why this would have occured)? Link to comment Share on other sites More sharing options...
MJKERR Posted October 13, 2019 Author Report Share Posted October 13, 2019 Added Flybe flights, which are unusual for EGLL as they do not use the Terminal and the only (scheduled) TurboProp flights My schedule file shows : beginning and end of the day there is one aircraft four stands required minimum turnaround 40 minutes However, Tower2011 starts the day with two As a result through the whole day there is always one aircraft present, at some points there should be none I suspect there is a minimum stand turnaround time being applied by Tower2011? (possibly 50 minutes) Link to comment Share on other sites More sharing options...
crbascott Posted October 13, 2019 Report Share Posted October 13, 2019 1 hour ago, mjkerr said: I suspect there is a minimum stand turnaround time being applied by Tower2011? (possibly 90 minutes) In my experience, there is no minimum turnaround time at all. Would have to see you log and/or schedule to tell what is truly going on. Link to comment Share on other sites More sharing options...
MJKERR Posted October 13, 2019 Author Report Share Posted October 13, 2019 Noted several aircraft that use Terminal 4 and have 50 minutes turnaround Created a test schedule, and anything less than 50 minutes appears to result in a second aircraft being required / generated (if there is sufficient spare stands) or the aircraft being dropped game-FlyBe.log -> Just the BE flight details, removed all the generic content (build data) Terminal 2A-FlyBe.xls -> Tower2011 assignments created, which results in two aircraft at 06:00 and end of day Terminal 2A-not in use.xls -> FlyBe actual assignments, which only requires one aircraft at 06:00 and end of day schedule.txt -> file created from the FlyBe schedule game-FlyBe.log Terminal 2A-FlyBe.xls Terminal 2A-not in use.xls schedule.txt Link to comment Share on other sites More sharing options...
crbascott Posted October 13, 2019 Report Share Posted October 13, 2019 I can't open your spreadsheets and really need the entire log and schedule file. The terminal file wouldn't hurt either. Also, need to know what time you are starting your session. Keep in mind, the game time you select for T!2011 is UTC while the schedule time is the local time. Thankfully this confusion was eliminated in T!3D. Link to comment Share on other sites More sharing options...
MJKERR Posted October 14, 2019 Author Report Share Posted October 14, 2019 9 hours ago, crbascott said: I can't open your spreadsheets and really need the entire log and schedule file. The terminal file wouldn't hurt either. Also, need to know what time you are starting your session. Keep in mind, the game time you select for T!2011 is UTC while the schedule time is the local time. Thankfully this confusion was eliminated in T!3D. For EGLL the UTC and schedule time should be the same, UK, and not noticed I have had to adjust times on any flights Game started at 06:00, Runway 27L only game.log -> file Only the FlyBe / BEE flights are required, I have removed everything else so that I can work out why the simulation creates the second aircraft schedule.txt -> No change, see above London_Heathrow_Airport_terminal.txt -> You may prefer to use Terminal_2l: BEE (as this will put these two aircraft into the two stands on Terminal 2B) The original terminal file could also be used instead as it should not make any difference Terminal 2A-FlyBe.jpg -> Tower2011 assignments created, which results in two aircraft at 06:00 and end of dayTerminal 2A-not in use.jpg -> FlyBe actual assignments, which only requires one aircraft at 06:00 and end of day London_Heathrow_Airport_terminal.txt game.log Link to comment Share on other sites More sharing options...
MJKERR Posted October 14, 2019 Author Report Share Posted October 14, 2019 Interesting, tried other start times and there is still one additional aircraft 06:00 (two) 08:00 (one) 10:00 (one) 12:00 (two) 14:00 (three) Link to comment Share on other sites More sharing options...
MJKERR Posted October 18, 2019 Author Report Share Posted October 18, 2019 I have also now fully populated Terminal 2 (Terminal 2A and 2B), and found another that causes an issue EI700 creates a second aircraft that is not required, confirming a minimum turnaround time of 50 minutes In this case the solution is to use a Terminal stand that does not actually exist! Ironically, it is only used once to release this flight Link to comment Share on other sites More sharing options...
crbascott Posted October 18, 2019 Report Share Posted October 18, 2019 I've seen planes turn around as soon as they are parked - so I do not believe there is a 50 minute minimum turnaround. However, you have modified things your so it's hard to tell exactly what is going on - especially without full logs and the inability to replicate your setup. Link to comment Share on other sites More sharing options...
MJKERR Posted October 18, 2019 Author Report Share Posted October 18, 2019 Yes, I appreiciate I have now fully modified the original files, it is more realistic However, it is easy enough to create a hybrid that combines the schedule (as at last week) with the airport terminal files The only common issue would be FlyBe, I would have no option to create terminals that do not exist, so that issue still exists! ie Create a EGLL airport, that only serves Flybe, and see what happens!?! As for EI711, I will try to work out today why this does not work correctly, but initially this also suffers the same problem with a turnaround time of just 45 minutes, whilst all the other (EIN) are 50 minutes or greater Link to comment Share on other sites More sharing options...
crbascott Posted October 18, 2019 Report Share Posted October 18, 2019 29 minutes ago, mjkerr said: I would have no option to create terminals that do not exist, That's not really true - theoretically with the airport editor you can do whatever you want. There's a Dick Parker thread you can be used as a template with steps to create a cargo terminal at LAX (for whatever FT never gives us appropriate cargo space at LAX). Good luck figuring things out - you're pretty much on your own since the focus now is on T!3D and the next version. But, I'm sure you've figured that out by now. Link to comment Share on other sites More sharing options...
MJKERR Posted October 19, 2019 Author Report Share Posted October 19, 2019 11 hours ago, crbascott said: theoretically with the airport editor you can do whatever you want. There's a Dick Parker thread you can be used as a template with steps to create a cargo terminal at LAX (for whatever FT never gives us appropriate cargo space at LAX) I need this for Terminal 5, four stands are present but not linked I have tried to create the links but cannot figure out how to do this A link to this member / thread would be appreciated Link to comment Share on other sites More sharing options...
MJKERR Posted October 19, 2019 Author Report Share Posted October 19, 2019 11 hours ago, crbascott said: That's not really true Apologies, but you may have misunderstood this Passengers depart from Terminal 2A Gate 01, and are then taken by bus As a result it is not possible to create this gate and link, as it does not exist I have also now discovered there is a temporarily a similar one in Terminal 3, whilst two stands are being modified Link to comment Share on other sites More sharing options...
MJKERR Posted October 19, 2019 Author Report Share Posted October 19, 2019 12 hours ago, mjkerr said: As for EI711, I will try to work out today why this does not work correctly, but initially this also suffers the same problem with a turnaround time of just 45 minutes, whilst all the other (EIN) are 50 minutes or greater Aer Lingus / EIN use four stands, for some reason the game requires five stands EI711 has a turnaround time of 45 minutes, the same as the issue that affects FlyBe When I amended EI711 to a departure time of 09:35 instead of 09:30, the issue then moves to EI155 which is the next departure Amending EI155 to a departure time of 09:55 instead of 09:50 move the issue to the next departure EI381 Amending EI381 to a departure time of 09:55 instead of 09:50 moves the issue to a later departure, as the next two departures have a turnaround time of 50 minutes So back to my original request, where is the minimum turnaround time applied in the game? Is it hard written into the program? Link to comment Share on other sites More sharing options...
MJKERR Posted October 20, 2019 Author Report Share Posted October 20, 2019 On 10/19/2019 at 11:27 AM, mjkerr said: I need this for Terminal 5, four stands are present but not linked I have tried to create the links but cannot figure out how to do this I have now successfully added the four missing stands for Terminal 5 T524 to T527 On my first attempt the line was not long enough and the aircraft were not sitting entirely within the stand! I do not know why they were not included, although T527 is quite small and is really only suitable for A319 and A320 I now have to add the missing taxiway... However having added the missing stands I now understand the process required Link to comment Share on other sites More sharing options...
MJKERR Posted September 15, 2020 Author Report Share Posted September 15, 2020 Looks like the fresh full installation I have performed has corrected an issue As discussed, by default with Runway 27R for arrivals Departures from Runway 27L : Any aircraft that was sent to Runway 27L, by default uses N1 I had previously tried Runway 27L at N2E, N2W, N3 and N4 However once given Line Up And Wait, would simply spin around and go to the end of the runway (as if they had been given Runway 27L without the At instruction) This no longer happens, as a result I now have the ability to line up four aircraft on Runway 27L It was even worse for departures from Terminals 4 and 6, when using Runway 27L at S3 and S4E These aircraft would not even line up, and crossed the runway! This too has resolved itself Link to comment Share on other sites More sharing options...
Braf123456 Posted September 15, 2020 Report Share Posted September 15, 2020 im looking for a good lhr schedule for 2011 can u send me a copy of it Link to comment Share on other sites More sharing options...
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