GKibby Posted September 14, 2019 Report Share Posted September 14, 2019 I have been away for a couple of months and just returned home. I looked forward to catching up (and 3 new airports). I got everything running running except LFPG will not load. It hangs at 63%, usually a schedule error. I have tried searching the forum but didn't find an answer. I am running Real Color and Real Traffic (ver 16). Is there a corrected file or editing instructions available? George Link to comment Share on other sites More sharing options...
hexzed Posted September 14, 2019 Report Share Posted September 14, 2019 Have you updated your Real Traffic? Link to comment Share on other sites More sharing options...
GKibby Posted September 14, 2019 Author Report Share Posted September 14, 2019 yes, running ver sp6v16. Link to comment Share on other sites More sharing options...
hexzed Posted September 14, 2019 Report Share Posted September 14, 2019 Sorry i see you mentioned that in your post What does your game.log say at the very bottom? Link to comment Share on other sites More sharing options...
GKibby Posted September 14, 2019 Author Report Share Posted September 14, 2019 I couldn't find a game.log anywhere in the feelthere dir. Link to comment Share on other sites More sharing options...
hexzed Posted September 14, 2019 Report Share Posted September 14, 2019 Sorry its late here, and i obviously need some sleep 🙄 Tower 3D Pro\tower3d_Data\output_log.txt is the one you want 1 Link to comment Share on other sites More sharing options...
GKibby Posted September 14, 2019 Author Report Share Posted September 14, 2019 I found that file. It seems to be loading properly and goes through a list of incoming planes. This section follows that. Search airplane type in airplanes.txt: 320 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) classcode: NARROW_BODY_JET (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Custom plane found: A320 NullReferenceException: Object reference not set to an instance of an object at Airfield.TestTerminal (.Road terminal, .Airplane ap, CATEGORY maxcat) [0x00000] in <filename unknown>:0 at Airfield.GetFreeTerminal (.Airplane p, Boolean force) [0x00000] in <filename unknown>:0 at Airplane.InitTerminal () [0x00000] in <filename unknown>:0 at Airplane.Init (.Action_t iact) [0x00000] in <filename unknown>:0 at Game.CreateAirplane (.Action_t action) [0x00000] in <filename unknown>:0 at Game+<LoadMap>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Link to comment Share on other sites More sharing options...
hexzed Posted September 14, 2019 Report Share Posted September 14, 2019 So there is a A320 in the schedule, where it should be just 320. If you find where it says that in the schedule and change it, it will load ok Link to comment Share on other sites More sharing options...
GKibby Posted September 15, 2019 Author Report Share Posted September 15, 2019 Thanks for the help. I thought I would try a custom schedule to see if that would solve the problem but I can not change any of the files already on my 😄 drive. Time to get some sleep and tackle it again with a clear head. Thanks again for the help. George Link to comment Share on other sites More sharing options...
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