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TOWER! XX WISHLIST

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23 minutes ago, Avwriter said:

Please include the language "Winds are calm."  It is so silly to have to say, "Wind is 270 at zero knots."

 

Andrew

And eliminate the pilot restating the wind as part of the read back. 

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Switch to training mode:

Arrivals/Departures every one minute, or two or five, etc. Selected by the user. Creating a predictive flow, adapted to user experience.

Thanks in advance!

Javier

SPAIN

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Oh, I have another one.

GATE ENTRIES CROSSING TAXIWAYS / PUSHBACK ONTO ASSIGNED TAXIWAY
Remember Dubai? At Terminal 3 below the tower you can see that the gates are accessible from either taxiway U and J as well as K and Z, respectively, and they can also be pushed back onto either taxiway - which, to me, seems like a splendid idea. (Are there any airports doing it the same way?) "EK61, pushback approved onto J, face west"

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Please add keyboard shortcuts for all things that are simple clicks on the Command Panel, such as turning on/off the camera, lights, ADIRS, STRIP, etc. 

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On 11/15/2019 at 11:05 PM, Pdubya said:

Vic:

Mostly what I am referring to is when inbound flights are on final touchdown and have ignored or given a "negative" radio response. They then proceed to turn off the runway into a taxiway that is already occupied by an outbound A/C waiting for the inbound A/C to taxi by... they end up nose to nose and a delete is necessary most cases because the runway is obstructed.

I guess what I am asking after is that inbound A/C to have virtual eyes that when the crew decides to turn off, it can (usually) "see" that there is a big honkin' A/C already sitting just off the runway in taxiway X and pointed at the runway- so choose another exit please because following is not possible!

Autonomous meaning the A/C (game) should accomplish this on its own w/o player intervention to avoid a crisis. Perhaps this would work different in fog or storm/rain conditions. I get that humans aren't infallible, but under normal circumstances we manage just fine. This is why I am interested in more time or a different method to assign an A/C on final exit and taxi instructions. Of course the whole 'gate, gate, who has the gate' game must be fixed. Not knowing until very late in the approach/final is not helping matters with all this stuff above.

Does that make sense? Let me know if not. Sorry it took so long to get back to you Vic.

Cheers!

Got it, thank you!

 

Vic

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I would like a couple of additional suggestions:

Add a selector for the different controller positions available for the selected airport.  Airports like TIST would have one.  KLAX would have 4: North Tower, South Tower, North Ground, South Ground and associated frequencies.  The player selects as many positions that they want to control.  The remaining positions be AI controlled or Multiplayer controlled.  Allow for more than 1 aircraft per minute.

Achievements should not reset when you reset statistics.  Having statistics for each airport would be nice.

Add the ability to have a more complex points system.  Right now +10 for each takeoff and landing.  If SID & Starts/Exit Points are added additional points if you get the airplane on the right runway (i.e. KLAX departures to the north use 24L while departures south and east use 25R).  Also extra point if sent to the correct departure and frequency.

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Would be good if at the start of a session you could actually put in the current conditions at an airport you wish to operate to set this up from the start, the same was as you click on the runways you wish to use. A menu table to add the following and an in game graphical representation to show this similar to the uploaded image below:

Conditions: select from Clear, Cloud, Rain etc

Temperature:(Optional): Not really used in the game but a nice to have 

Wind*: xx Knts

Wind*: Direction degrees

* in game play logic to vary direction and speed similar to as it is  now

1392788705_WeatherAnnotation.png.c33464e6276ca7be3515b5fa0422365c.png

Even better if this can be linked "on line" to show actual Metar live data as you play 😎

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in the next version of tower3d they should make the game so that the user can change the liveries for each airline on there own so that way we dont have to inform feelthere or nyerges design about changes to a airlines livery.

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@ATC AlaskaGuy You can rest assured you'll get to create your own Alaska Airlines liveries. 😀  FeelThere told us two months ago that modding was a priority. 

On 10/3/2019 at 7:07 AM, FeelThere said:

Awesome list, thank you! Please keep them coming!

As I said I rather not comment any of them individually to make sure I wont open a can of worms, but so many of them on our list already. I can tell you one thing; modding tools and the graphics upgrade are our priority.

 

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I would like to see some more realistic flexibility in the way the planes switch roles.  IE: Getting dinged for a plane still transitioning from landing to parking but is 100% clear of the runway allowing another to take off.  Once wheel's are down some logic to either roll off and take the predefined or cleared route otherwise pull of and park.  May help with high speed exits and other stuff if the plan can utilize speed ranges or something. 

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Get rid of the points system.  This is a simulation, not Space Invaders.  Instead, just have the onscreen counter show the number of errors you have made.  If you click on that number, it should bring up a pop-up that shows a detailed list of what they were, beginning with the most recent.

 

Andrew

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1 hour ago, Avwriter said:

Get rid of the points system.  This is a simulation, not Space Invaders.  Instead, just have the onscreen counter show the number of errors you have made.  If you click on that number, it should bring up a pop-up that shows a detailed list of what they were, beginning with the most recent.

 

Andrew

I like that idea, show the # of takeoff's and landing's and how many during the session

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5 hours ago, Avwriter said:

Get rid of the points system.

I support that!

5 hours ago, Avwriter said:

Instead, just have the onscreen counter show the number of errors you have made.  If you click on that number, it should bring up a pop-up that shows a detailed list of what they were, beginning with the most recent.

I'd like if the log stays in place. It contains all relevant information during a session. At the end of a session, I would like a detailed summary of movements and incidents to be displayed instead of the points. And in multiplayer it should be displayed to both parties, not just the host.

4 hours ago, mike116119 said:

show the # of takeoff's and landing's and how many during the session

I think that's a good solution. Personally, I would like if landings and take-offs weren't counted, but if a flight arrived at the parking spot or is handed over to Departure.

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It might also be good if the end of session session summery included average times during the session for runway turnoff to gate and gate to t/o clearance.  Give us some way to gauge our overall efficiency.

 

Andrew

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